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81. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
Why should they cost ISK? We lose what we bring with us...but having to pay after we lose? I know Dust will have to fit into an existing economy and currently we are generating ISK from thin air (akin to PvE), so this will probably not be the sa...
- by Mira Adari - at 2012.09.13 20:37:00
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82. [request] state of the couch - in Feedback/Requests [original thread]
The beds will be used to log out (SOONtm).
- by Mira Adari - at 2012.09.13 20:26:00
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83. Request: Replay Recorder and spectating - in Feedback/Requests [original thread]
I would have loved to be able to spectate in the CCP matches...
- by Mira Adari - at 2012.09.13 20:19:00
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84. tacnet reworking - in Feedback/Requests [original thread]
1. Scouts should always have the biggest scanner radius. They are SCOUTS after all. Heavies would get the smallest. They need scouts to spot their prey, just like long range ballistics do nowadays. 2. As far as I know, it is exactly like that (mi...
- by Mira Adari - at 2012.09.13 19:41:00
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85. [Suggestion] Remove Merc Quarters - in Feedback/Requests [original thread]
Tarralis wrote: Sdoots wrote: While I understand the reasoning you have, I just can't get behind you on that. I love the small stuff like the Merc Quarters far too much to advocate its removal. I agree. If Dust is going to be building on E...
- by Mira Adari - at 2012.09.13 19:37:00
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86. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
True. But I still think there should be something at stake. Winning or losing currently is more or less completely irrelevant.
- by Mira Adari - at 2012.09.13 13:14:00
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87. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
I find it a bit strange that the ISK reward after a match seems unconnected to whether you were on the winning or losing side. It makes the group effort kinda pointless, only the individual warpoints matter, since these determine your SP gain.
- by Mira Adari - at 2012.09.13 12:44:00
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88. [Request] More damage for Dropship crashing - in Feedback/Requests [original thread]
While it might be fun to pancake an unsuspecting trooper by landing on top of him with some force, this should not be a maneuver a dropship can withstand without taking extensive damage. Especially if it misses the firs couple of tries.
- by Mira Adari - at 2012.09.13 11:42:00
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89. [Suggestion] Ambush - in Feedback/Requests [original thread]
Don't end the match until the last clone is down. Yes, the others can't join, but as long as one is alive, he could technically still win.
- by Mira Adari - at 2012.09.12 18:46:00
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90. [Request] - Range Label - in Feedback/Requests [original thread]
Haven't yet encountered a limit for the sniper rifles' range, but yes. It would be useful to know the range of weapons. Best would be a curve that shows the damage over distance (like MGS4 did).
- by Mira Adari - at 2012.09.12 00:49:00
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91. [Request] Better weapon switching - in Feedback/Requests [original thread]
Yes, I know. I would also prefer it to be on a different button (especially since that would make space on R2 for melee). R3 for crouching and triangle for weapon switching would be best, methinks. And use the left stick to chose, when you hold tr...
- by Mira Adari - at 2012.09.12 00:47:00
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92. [Request] Better weapon switching - in Feedback/Requests [original thread]
You can cycle the weapons with a tap, but the analog nature of R2 makes it hard to reliably just tap it.
- by Mira Adari - at 2012.09.12 00:29:00
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93. (Feedback) Shotgun love - in Feedback/Requests [original thread]
I just made a Militia Shotgun Scout Dropsuit...fun times...makes me want to by the Merc Pack ;)
- by Mira Adari - at 2012.09.11 22:55:00
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94. Why this game can be improved (in my opinion, save your hate. I speak for many.) - in Feedback/Requests [original thread]
The reload speed is really a bit too long, especially when you constantly cancel it, when you sprint or throw a grenade. I think the best thing would be to have separate stages of the reloading process (mag out - new mag in - finished) and wheneve...
- by Mira Adari - at 2012.09.11 17:24:00
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95. [Suggestion] Tactical Sniper Rifle needs a bigger mag - in Feedback/Requests [original thread]
The Tac Sniper Rifle is advertised as a lower dam, higher RoF rifle, but the three shot mag makes the higher RoF kinda pointless...also it would be nice to have a crosshair for hip firing with this one.
- by Mira Adari - at 2012.09.11 10:57:00
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96. [Feedback] Spawning Positions - in Feedback/Requests [original thread]
Is it me, or has this become even worse? I just had a match, where I spawned in front of at least two crosshairs five times in a row...and the following match I either spawned in front of an enemy, or in front of three enemies and a tank...fun tim...
- by Mira Adari - at 2012.09.10 21:34:00
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97. [Feedback] Spawning Positions - in Feedback/Requests [original thread]
ugg reset wrote: spawns suck and there not going to make them perfect on 14,000+ maps. squad up and use drop links. trust me they're game changers. Don't know where you pull that number from, but there will never be 14,000 maps...not unless...
- by Mira Adari - at 2012.09.10 18:45:00
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98. Riot Shields or something like it. - in Feedback/Requests [original thread]
I'd say they use the main weapon slot. Only a sidearm for shield carriers.
- by Mira Adari - at 2012.09.10 15:37:00
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99. Request Medical Marker - in Feedback/Requests [original thread]
I think it might be handy, if reviving would be done with the 'Interact' button, without having to switch to the injector.
- by Mira Adari - at 2012.09.10 13:27:00
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100. PAY TO WIN - in Feedback/Requests [original thread]
1. Agree completely. 2. You only appear on the radar, if one of the enemy team has line of sight (at least that's how I think it works) 3. Again, agree. Your thread title is strange, though...
- by Mira Adari - at 2012.09.10 13:17:00
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