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481. Nerf the Flaylock pistol - in General Discussions [original thread]
Sensnar Sorsar wrote: No No Noooooo !!!!! i have way to much fun with my little pistol it is a fun weapon i agree, just nerf the shield damage. It will still be fun to shoot people but now all you have to do is do combo kills with eithe...
- by Minor Treat - at 2013.07.16 11:04:00
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482. Nerf the Flaylock pistol - in General Discussions [original thread]
Sloth9230 wrote: Spycrab Potato wrote: Minor Treat wrote: That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do ...
- by Minor Treat - at 2013.07.16 10:17:00
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483. Nerf the Flaylock pistol - in General Discussions [original thread]
Cosgar wrote: I can probably count on one hand how often I die to a flaylock on an average day. They're pretty predictable and easy to dodge when you know someone has one and if you stay out of their effective range. I've seen maybe one guy who...
- by Minor Treat - at 2013.07.16 10:07:00
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484. Flaylock Balancing Idea - in Feedback/Requests [original thread]
The Standard Flaylock stats DAMAGE Direct 218 hp SPLASH DAMAGE 195 Blast radius 1meter (increases when gain the upgraded versions) Clip size 3 rounds Max ammo 21 (can be altered with skill points) Reload time 2.5 (same speed as a standard reload t...
- by Minor Treat - at 2013.07.11 05:13:00
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485. over powered Flintlocks - in General Discussions [original thread]
xLTShinySidesx wrote: Ploo-Koon wrote: xLTShinySidesx wrote: I find this highly unbelievable, I have op and prof to lvl 5 in the FLP and rarely ever kill with one shot, in fact I can count on two hands the amount of OHK's I've had with i...
- by Minor Treat - at 2013.07.10 20:07:00
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486. over powered Flintlocks - in General Discussions [original thread]
Princeps Marcellus wrote: Flintlocks are clearly overpowered. You can do serious damage with that ****. Not a big fan of 'em myself, what with the two minute long reload times on the standard flintlock w/out skill points invested. Check t...
- by Minor Treat - at 2013.07.10 20:03:00
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487. over powered Flintlocks - in General Discussions [original thread]
xLTShinySidesx wrote: TechMechMeds wrote: Sold my soul to the core scrublock yesterday, blew 3 people up in 3 shots, complete joke to use. So then they were either 3 scouts or 3 cats that run shield toons and had no shields? No way you k...
- by Minor Treat - at 2013.07.10 19:44:00
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488. over powered Flintlocks - in General Discussions [original thread]
xLTShinySidesx wrote: TechMechMeds wrote: And if you cant take down a heavy in 3 shots your either missing or lagging, you can chuck math in but you know as well as I do it pans out different in the actual game, an example is the ar, 34 ish ...
- by Minor Treat - at 2013.07.10 19:36:00
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489. over powered Flintlocks - in General Discussions [original thread]
Scheneighnay McBob wrote: The key is to kill them during the extremely long reload. Hopefully they'll drop their gunpowder or something. The reload time is actually quite fast. Its the same speed as the scrambler pistol, 2.5 seconds. Check t...
- by Minor Treat - at 2013.07.10 19:22:00
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490. over powered Flintlocks - in General Discussions [original thread]
ZDub 303 wrote: Don't worry, your post is one in thousands about the godlock. Godlock thats a good one! i have been calling it the shitlock for awhile since its such a powerhouse for a sidearm
- by Minor Treat - at 2013.07.10 19:10:00
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491. Nerf the Flaylock pistol - in General Discussions [original thread]
Minor Treat wrote: That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit k...
- by Minor Treat - at 2013.07.07 20:24:00
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492. Nerf the Flaylock pistol - in General Discussions [original thread]
That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a...
- by Minor Treat - at 2013.07.07 20:22:00
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493. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
Oso Peresoso wrote: Yeah well WP and SP aren't handed out only by going toe-to-toe with protosuits and winning. Take some militia suits and a drop uplink and go hit some skirmish matches. Frankly, I think proto suits should stay good, and I th...
- by Minor Treat - at 2013.07.03 16:19:00
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494. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
Talos Alomar wrote: The new player experience needs to be improved, for sure. But if they up the amount of starter SP players get they better give that same amount of ISK to everyone else to compensate. You guys know what can really help the ...
- by Minor Treat - at 2013.07.02 18:37:00
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495. RECRUITING (FREE GEAR) - in Corporation Recruitment [original thread]
https://dust514.com/recruit/LbVwj4/ USE THE LINK ABOVE TO GAIN NEW GEAR FOR YOURSELF. THE MORE YOU GROW AS A WARRIOR THE MORE YOU INCREASE YOUR CHANCES OF BEING A EFFECTIVE SOLDIER
- by Minor Treat - at 2013.06.27 11:57:00
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496. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
GǣI wish to hunt, or become the huntedGǥ!
- by Minor Treat - at 2013.05.25 01:32:00
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