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81. Range amplifier weapon upgrades - in Feedback/Requests [original thread]
The dark cloud wrote: Since we lost the sharpshooter skill why dont we introduce range amplifier modules for dropsuits? like standard gives +5% range, advanced +10% and proto +15% . It should have the same fitting requirements like damage mods ...
- by Midas Fool - at 2013.06.22 15:55:00
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82. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
Nope. Plasma Cannons are perfect the way they are More splash would be nice, but OHKing everything but the tankyest of protoheavies is a trade. Very rewarding for accurate shots. It does solid damage against vehicles too, you just trade raw pow...
- by Midas Fool - at 2013.06.21 18:14:00
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83. [Request] The Militia Training Ground - in Feedback/Requests [original thread]
iceyburnz wrote: Don't apologise Midas, all discussion is good. Im not arguing that there is no advantage and perhaps I can retract "marginal". However I still think militia only battles would be fun. And considering the eway dust works I don...
- by Midas Fool - at 2013.06.19 15:36:00
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84. [Request] The Militia Training Ground - in Feedback/Requests [original thread]
Stefan Stahl wrote: My advanced suit has double the hp of my militia fitting. 80 hp from skills in comparison is marginal. The thing is we aren't comparing advanced suits to militia suits, we're comparing milita suits to militia suits with s...
- by Midas Fool - at 2013.06.19 14:51:00
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85. [Request] The Militia Training Ground - in Feedback/Requests [original thread]
Medium Frames A/C/G/M: 45/52/30/38 Shields and 45/30/52/34 armor is marginal? That's free plates and two extenders! The Militia AR going from 31 to 35.65 damage per shot (higher than base Duvolle) is marginal? Thats going from 387.5 DPS to 445.62...
- by Midas Fool - at 2013.06.19 14:12:00
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86. [Request] The Militia Training Ground - in Feedback/Requests [original thread]
This sounds like an okay idea...but you're missing a critical factor... I seriously doubt that a character with Armor and Shield Uprgrades to 5 (and related skills), Caldari Assault Suit to 5 (because only hybrid weapons), [EDIT: Oops nevermind]...
- by Midas Fool - at 2013.06.19 13:34:00
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87. Charge Sniper Rifle Price - in Feedback/Requests [original thread]
Because it is actually a standard tier weapon. It's been remade into a variant you can use after you get to the prototype level of spiner rifle skill, somewhat like the rest of the variants of other weapons come in at advanced level. It is BY FA...
- by Midas Fool - at 2013.06.06 22:35:00
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88. [Request] Optional Skill Resets for Post Release Mercs - in Feedback/Requests [original thread]
Considering that the vast majority of the skill tree is changing with the Uprising build, I am under the impression that SP will have a mandatory reset. I'm excited to get all my points in Assualt Rifle Operation back.
- by Midas Fool - at 2013.05.01 18:37:00
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89. [Request] Completely Optional Aurum Reset - in Feedback/Requests [original thread]
ChromeBreaker wrote: if they replace them for current prices... then just buy them back lol Well, thats what I meant...I bought that Militia Armor Rep Blueprint for 500 Aur, not 4800.
- by Midas Fool - at 2013.05.01 10:52:00
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90. [Request] Completely Optional Aurum Reset - in Feedback/Requests [original thread]
So I'm not quite sure what the situtation is on Aurum resets for Uprising/Release Day, but if CCP decides to reset all the non-booster Aurum, I would like them to 1. GIve me the current market value's worth of Aur for my blueprints that mysteriou...
- by Midas Fool - at 2013.05.01 10:09:00
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91. [Strong Suggestion] Please put a diving board in the MCC - in Feedback/Requests [original thread]
DildoMcnutz wrote: I want the option to start a 16 player brawl on the MCC before the match starts THE HEAVY IS A SPY!
- by Midas Fool - at 2013.05.01 09:55:00
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92. [SUGGESTION]: Tune armor plate: penaltize only for sprint speed! - in Feedback/Requests [original thread]
How about a skill like Eve's armor honeycombing (5% reduction in armor plate mass penalty per level)? It could be a cheap 1x skill so it can be easily trained. Better yet, change armor upgrades to a bonus like this, and have a seperate skill for...
- by Midas Fool - at 2013.04.25 22:41:00
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93. Actual Mass Driver balance thread - in Feedback/Requests [original thread]
I was very excited to see an MD balance thread today , mostly because I've been wanting one and didn't want to write it myself. However, upon inspection, I found it wasn't what I expected. So here's a real one! I personally love the mass driver,...
- by Midas Fool - at 2013.04.25 22:08:00
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94. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
Well, as a MD main, I definitely think there needs to be some rebalance. The other day in my 80-0 game where I had 20 tank kills with my militia mass driver, I noticed some things that should be changed... As a start, i think that the assault ri...
- by Midas Fool - at 2013.04.25 21:26:00
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95. [Request] Nice things for Pilots - in Feedback/Requests [original thread]
Referring to the comment in the Reddit AMA . Suppose I decided to 'specialize' as a pilot. I would honestly give up any sort of potential special suits, modules, equipment, links, etc. for the ability to spawn in my vehicle upon deployment . LA...
- by Midas Fool - at 2013.04.24 20:41:00
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96. [Request] Militia Large Missile Turret - in Feedback/Requests [original thread]
Pretty self explanatory. Missiles aren't powerful enough to warrant serious investment, so why not a Militia version? That way aspiring missile-tanks can practice without having to train the long path of skills it normally takes to even operate on...
- by Midas Fool - at 2013.04.22 20:23:00
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97. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Cal Predine wrote: Many matches, some genius will decide that it's their job to blow up every turret in sight before their allies have a chance to press them into service for the team's benefit (they'll often try the CRU or equipment depot as ...
- by Midas Fool - at 2013.04.22 08:04:00
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98. Heavy Weapon Idea: Concussion Hammer - in Feedback/Requests [original thread]
Maken Tosch wrote: I'm not sure how this can fit in with Dust. Why not? The technology already exists in the Eve universe. Everything else in Dust 514 thus far has microscale Eve tech. Can you elaborate making smartbombs an exception?
- by Midas Fool - at 2013.04.18 01:02:00
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99. Heavy Weapon Idea: Concussion Hammer - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Call me crazy, but I think a gun that fires smartbombs is a better idea. A gun that fires smartbombs is literally the opposite of the very idea of smartbombs. Also have you used a Mass Driver? ladwar wrote: all I h...
- by Midas Fool - at 2013.04.18 00:59:00
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100. Heavy Weapon Idea: Concussion Hammer - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Dropping a heavy on top a hav from a dropship could do a lot of damage, or against a blast door or emplacement. This. This all day. Goric Rumis wrote: Maybe this could be equipment to use on an ewar logi? An AOE shock tac...
- by Midas Fool - at 2013.04.17 23:57:00
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