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21. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
That's kinda my point. Doesn't that strike as you ridiculously better than anything an Assault suit could come up with?
- by Mia Romani - at 2013.11.11 15:00:00
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22. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Not willing to let go of your AR logis, huh? Alright, how would you guys go about stopping the Logi suit from stepping on the Assault suit's toes?
- by Mia Romani - at 2013.11.11 14:52:00
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23. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Of course, they'd need to get something else in exchange, such as an additional grenade slot, or the ability to deploy small turrets from their equipment slots... But still, it would be nice to see much more differentiation between Logi and Assau...
- by Mia Romani - at 2013.11.11 14:36:00
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24. Vehicle Locks - in Feedback/Requests [original thread]
I completely support this for game modes that do not have friendly fire enabled. For any mode that DOES have friendly fire turned on, friendlies should be able to hack your tank in the same way an enemy can. Also, some game preferences that allo...
- by Mia Romani - at 2013.11.11 13:44:00
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25. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
Honestly, I think this is where their poor naming conventions are hurting them. The sooner they rename the Gallente rifles "Plasma Rifle", the better. Assault, tactical, breach, etc are variations that can be applied to any rifle. Tactical being ...
- by Mia Romani - at 2013.11.11 13:29:00
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26. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
abarkrishna wrote: If the DPS is around 600 for every gun and most peoples total HP is 600 you have a problem. Spot on. It sounds like pre 1.6 we just weren't able to apply full DPS to targets due to hit detection. Now it seems we can, and s...
- by Mia Romani - at 2013.11.06 13:45:00
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27. Null Cannon spawn - in Feedback/Requests [original thread]
Agreed. People should not be spawning directly on objectives. This what CRUs, MCRUs and drop uplinks are for...
- by Mia Romani - at 2013.11.03 13:48:00
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28. Keep players in control during MCC death - in Feedback/Requests [original thread]
Galvan Nized wrote: My question is what ultimately ends the match? If you must wipe out survivors what happens when there is one just hiding in his red line that you cannot reach? Are the losers retreating, if so where are they retreating? Wha...
- by Mia Romani - at 2013.10.30 10:16:00
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29. Keep players in control during MCC death - in Feedback/Requests [original thread]
Just a small suggestion here: Once the victory conditions for a match have been met, display a banner near the top of the screen announcing this, but otherwise let the match continue. At this point, while the MCC procedes to explode violently in...
- by Mia Romani - at 2013.10.30 03:26:00
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30. Myofibril Stimulants - in Feedback/Requests [original thread]
Maken Tosch wrote: There is one problem with this. Nova Knives are sidearms, not melee weapons. The myofibrils will have to be recoded to affect the knives and the knives have to be recoded to become melee weapons and the sidearm damage mods wi...
- by Mia Romani - at 2013.10.28 15:08:00
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31. New OB mechanic based on deployable, destructible probes - in Feedback/Requests [original thread]
FrozenChaos wrote: would the probes be randomly placed or does someone get to choose? This might be a bit over powered if they are set along the edges of the map. unless there is a downside of some kind to casting a wide net? Yup, mercs on th...
- by Mia Romani - at 2013.10.28 15:01:00
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32. New OB mechanic based on deployable, destructible probes - in Feedback/Requests [original thread]
I'd like to see more options for how EVE & Dust players can choose to set up orbital bombardments, especially if they bring a greater variety of risk/reward decisions to be made. Long story short: Designed to work in conjunction with the O...
- by Mia Romani - at 2013.10.28 13:52:00
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33. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
CCP Remnant wrote: Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) L...
- by Mia Romani - at 2013.05.16 10:40:00
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34. PS3 heats up really fast since Uprising. - in Feedback/Requests [original thread]
Have you cleaned the ventilation grills? A can of compressed air is ideal, but running a vacuum cleaner hose over your vents will do in a pinch. If they're caked in dust, air wont be flowing properly through your PS3 and it wont be able to cool i...
- by Mia Romani - at 2013.05.15 16:11:00
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35. Why is there a mouse/keyboard option in a console game? - in Feedback/Requests [original thread]
I keep the PS3 controller handy while I'm playing with my KB/M. I haven't learned all the key-mappings yet, and all the in-game hints still reference controller buttons. Also, I find navigating through the neocom and selecting spawn locations to...
- by Mia Romani - at 2013.01.26 01:47:00
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36. [Suggestion] How to balance ISK between Eve and Dust. - in Feedback/Requests [original thread]
Once the dust bunnies are capable of doing their own resource harvesting & manufacturing, and once the logistics of moving tanks and guns from one planet to another becomes relevant, I think we'll be able to start talking about linking the two...
- by Mia Romani - at 2013.01.26 01:38:00
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