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201. The Bastion - in The Locker Room [original thread]
VAHZZ wrote: Eruditus 920 wrote: My first time posting here so greetings and salutations. I may post this in GD at some point in the near future but out of respect I wanted to posit here first. I am looking for some friendly advice. I am ...
- by Megaman Trigger - at 2015.07.09 02:42:00
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202. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: I was going through my Advanced fits this morning and found several that had a little bit of PC and CPU left over. I managed to slip in some Reactive Plates or Basic Armor Repairs to several of my fits. Every bit counts. Also, ...
- by Megaman Trigger - at 2015.07.08 16:50:00
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203. The Bastion - in The Locker Room [original thread]
Fristname Family name wrote: Fox Gaden wrote: Mina Longstrike wrote: I'm on the fence about commando's, I'm excited for my alts amarr commando. I think the gal & amarr will be in pretty happy places. I'm kind of upset by the min comma...
- by Megaman Trigger - at 2015.07.08 16:44:00
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204. The Bastion - in The Locker Room [original thread]
Mina Longstrike wrote: Amusingly though, I have enjoyed having 2 low slots on my cal sent for the day, because dear sweet christ almost nothing can kill me unless I willfully run into a wall of bullets. Having a depleted delay of 0.41 than...
- by Megaman Trigger - at 2015.07.08 10:41:00
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205. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: Megaman Trigger wrote: Fox, you forgot the rep module skill bonus. Ok, now that I have updated the numbers, what do you guys think of my proposal? Too much? Too little? Quote: Gal Sent (3 low slots): 3x9.5 = 28.5 + 3 ...
- by Megaman Trigger - at 2015.07.08 10:07:00
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206. The Bastion - in The Locker Room [original thread]
Georgia Xavier wrote: I finally hit a jumper in mid air with a forge!! God ******* damn was it a blissful experience!! its so satisfying seeing his body ragdoll! Congrats. First time I did that, I nearly passed out laughing.
- by Megaman Trigger - at 2015.07.08 10:04:00
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207. The Bastion - in The Locker Room [original thread]
I figured, but it's useful. Edit: Okay, I just realised the full extent of the bug. I like it.
- by Megaman Trigger - at 2015.07.07 23:46:00
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208. The Bastion - in The Locker Room [original thread]
chill penguin wrote: Megaman Trigger wrote: Cal Sent slows just went from 4H/1L to 3H/2L, same as Min. Was that part of the plan or did CCP screw up? Perhaps Ratty saw that as a means to a slight buff. I hope that is not true, because he ...
- by Megaman Trigger - at 2015.07.07 23:34:00
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209. The Bastion - in The Locker Room [original thread]
Cal Sent slows just went from 4H/1L to 3H/2L, same as Min. Was that part of the plan or did CCP screw up?
- by Megaman Trigger - at 2015.07.07 23:23:00
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210. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: Fox Gaden wrote: So, assuming my data is right: Gal Sent (3 low slots): 3x 9.5 = 22.5 + 3 native rep = 31.5 HP/Sec max. Amarr Sent (4 low slots): 4x 9.5 = 30 + 2 native rep = 40 ...
- by Megaman Trigger - at 2015.07.06 22:19:00
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211. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: So, assuming my data is right: Gal Sent (3 low slots): 3x7.5 = 22.5 + 3 native rep = 25.5 HP/Sec max. Amarr Sent (4 low slots): 4x7.5 = 30 + 2 native rep = 32 HP/Sec max. I think Gal Sent should have 6 HP/Sec native reps to...
- by Megaman Trigger - at 2015.07.06 19:25:00
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212. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: Megaman Trigger wrote: The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot...
- by Megaman Trigger - at 2015.07.06 15:16:00
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213. The Bastion - in The Locker Room [original thread]
Anyone else looking forward to this event being over, so we can return to our regularly scheduled program? Getting real tired of the frenzied rush to take out installations.
- by Megaman Trigger - at 2015.07.06 12:12:00
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214. The Bastion - in The Locker Room [original thread]
Sadly, the base FG is inferior to the AFG. AFG deals more damage per shot and has the quicker charge. The only advantage the base has is holding the shot, and if you practice with the AFG, you don't even need that.
- by Megaman Trigger - at 2015.07.05 21:33:00
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215. The Bastion - in The Locker Room [original thread]
I use them all; AFG for close range tank hunts, basic for mid and DS control, BFG for keeping tanks at bay and just ruining someone's day.
- by Megaman Trigger - at 2015.07.05 00:17:00
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216. The Bastion - in The Locker Room [original thread]
I find the best use for the Breach is at long range. The immobilisation and long charge mean it doesn't do well as closer ranges without busting out and abusing the Sentinel Shuffle, and even then you'll only live so long, so you're better off usi...
- by Megaman Trigger - at 2015.07.04 21:57:00
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217. The Bastion - in The Locker Room [original thread]
If we let them get close then, honestly, we deserve a shrapnel shower. Once they get within range, they still need to swing around, come to a stop (or at least slow right down) and then start firing, meaning that even if they do get right above yo...
- by Megaman Trigger - at 2015.07.04 21:23:00
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218. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: Breakin Stuff wrote: Megaman Trigger wrote: Breakin Stuff wrote: Megaman Trigger wrote: If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofs...
- by Megaman Trigger - at 2015.07.04 20:07:00
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219. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the o...
- by Megaman Trigger - at 2015.07.04 19:20:00
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220. The Bastion - in The Locker Room [original thread]
If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules.
- by Megaman Trigger - at 2015.07.04 12:27:00
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