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201. CRUs exist - in General Discussions [original thread]
Larkson Crazy Eye wrote: Yeah Mobile CRu's are pretty useless unless they have been patched recently. First off there are no higher levels available so your always stuck with 10 second spawns, which crap out if the vehicles get full. So on tank...
- by Megaman Trigger - at 2015.09.11 19:27:00
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202. I just noticed - in General Discussions [original thread]
Tebu Gan wrote: It is my understanding that the gallente sent is the worst of the 4. If you want to heavy, go cal or amar. It's not as bad as some people make it out to be.
- by Megaman Trigger - at 2015.09.11 17:26:00
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203. Announcement:[EVENT] Amarr Challenge [Sept 15-25] - in General Discussions [original thread]
Is this per character or per PSN account?
- by Megaman Trigger - at 2015.09.11 12:41:00
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204. Everyone knows this... but why? [SMG] - in General Discussions [original thread]
noob cavman wrote: A gentle nerf? HA! OCP makes them bleed. I'd buy that for a dollar.
- by Megaman Trigger - at 2015.09.10 20:15:00
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205. Forge Gun advice wanted. - in General Discussions [original thread]
Cal is probably the best Forge suit because of it's superior shield regen potential making it a nightmare to drop at range or CQC (if there's cover) That said, I do use the Gal if I plan to CQC Forge, usually AFG for close Tank hunts or pushing a...
- by Megaman Trigger - at 2015.09.07 00:12:00
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206. A question regarding the lab - in General Discussions [original thread]
I have it at level 1 and get a mix of Officer and Experimental gear. What I want is HMG and Forge Guns.
- by Megaman Trigger - at 2015.09.05 09:59:00
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207. once or twice I can understand, this however is ridiculous - in General Discussions [original thread]
Sicerly Yaw wrote: Megaman Trigger wrote: If they did reinforcement deployment, maybe scale the bonus pay based on difficulty. Bonus applied to EOM results. Freshly started but short only a couple mercs: maybe 5% bonus 50% shield and/or sh...
- by Megaman Trigger - at 2015.09.04 20:55:00
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208. once or twice I can understand, this however is ridiculous - in General Discussions [original thread]
If they did reinforcement deployment, maybe scale the bonus pay based on difficulty. Bonus applied to EOM results. Freshly started but short only a couple mercs: maybe 5% bonus 50% shield and/or short 3-5 mercs: 10% Shields critical/down, armou...
- by Megaman Trigger - at 2015.09.04 20:22:00
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209. Remove the DK - in General Discussions [original thread]
Balistyc Farshot wrote: They should just put it in as FW points. Then at least it has some value. Currently it just devalues PCs. It is hard to get people to want to compete in PCs due to nothing changing except people make even less ISK now. ...
- by Megaman Trigger - at 2015.09.04 20:15:00
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210. Remove the DK - in General Discussions [original thread]
Ideally the DK market should have gone online and been stocked when PC 2.0 went live, rather than months later. That said, I'm still waitimg for LP Forge Guns.
- by Megaman Trigger - at 2015.09.04 20:00:00
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211. once or twice I can understand, this however is ridiculous - in General Discussions [original thread]
Axel Giatsu wrote: Plus if we had a server list it would make qsyncing so much easier. Leave Scotty to set up matches as current, server/battle in progress list would them be reinforcement only. Only way to Q-sync with that is if you're dow...
- by Megaman Trigger - at 2015.09.04 14:22:00
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212. CCP You Need To Address This... - in General Discussions [original thread]
Axel Giatsu wrote: also If were talking about $hit that shouldn't happen then lets talk about all the heavy nova knifers that move as fast as a scout and are almost impossible to kill because of how much hp they have. Pretty sure a triple ...
- by Megaman Trigger - at 2015.09.04 13:57:00
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213. once or twice I can understand, this however is ridiculous - in General Discussions [original thread]
I'd like the option to deploy as a reinforcement force, with an increase in rewards for taking on a difficult contract.
- by Megaman Trigger - at 2015.09.04 12:42:00
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214. CCP You Need To Address This... - in General Discussions [original thread]
What's worse: 3 shot gun blasts killing you or two punches?
- by Megaman Trigger - at 2015.09.04 01:28:00
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215. Heavy Buff :D - in General Discussions [original thread]
As a Sentinel, I feel the suits themselves are in a good place right now in terms of EHP and slots, given our content. For me, the issue is the missing Heavy Weapons. If we had those, we vould drop our resistances for racial wrapon bonuses and a (...
- by Megaman Trigger - at 2015.09.03 20:06:00
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216. Forge Gun Suit Question - in General Discussions [original thread]
I never found Biotics to be that useful for AV, I either prefer to go mix HP and regen for Gal fits or mostly regen on Cal fits.
- by Megaman Trigger - at 2015.09.02 20:09:00
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217. help me get the lag facility removed completely - in General Discussions [original thread]
I would rather see the underlying issue, the memory leak.on that socket, fixed rather than have another map pulled.
- by Megaman Trigger - at 2015.09.02 18:25:00
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218. is there someone that would like to see a strafe speed increase? - in General Discussions [original thread]
YUUKI TERUMI wrote: I think it would be cool to see that module, I mean, CCP, you made players jump high as Everest, but you dont let us increase our left and right speed with a module.... Why? CCP can't fix the stacking penalty bug with myo...
- by Megaman Trigger - at 2015.09.01 18:17:00
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219. is there someone that would like to see a strafe speed increase? - in General Discussions [original thread]
Benjamin Ciscko wrote: Strafe wasn't broken just people's gun game. More like the hit detection was as broken as Scotty.
- by Megaman Trigger - at 2015.09.01 18:10:00
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220. is there someone that would like to see a strafe speed increase? - in General Discussions [original thread]
If they fixed the hit detection and latency issues, strafing would never have been abusable.
- by Megaman Trigger - at 2015.09.01 17:50:00
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