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561. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
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- by Meee One - at 2014.04.02 05:42:00
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562. Dev Response Please - in General Discussions [original thread]
I've even added a TL;DR for those too lazy to read.
- by Meee One - at 2014.04.02 04:45:00
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563. Dev Response Please - in General Discussions [original thread]
Due to all the QQ i've revised the stats to less "OP" levels,and more limitations.
- by Meee One - at 2014.04.02 04:37:00
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564. Dev Response Please - in General Discussions [original thread]
Ghost Kaisar wrote: How about we all just stand still with our Rep tools out so that OP can kill us? EDIT: I just realized that he said that the suit had no weapons of any kind. I thought he was being a satirical douche and wanted an OP sui...
- by Meee One - at 2014.04.02 04:30:00
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565. Dev Response Please - in General Discussions [original thread]
Ghost Kaisar wrote: How about we all just stand still with our Rep tools out so that OP can kill us? 1hp per punch means i'd never kill you.
- by Meee One - at 2014.04.02 04:22:00
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566. Dev Response Please - in General Discussions [original thread]
Heathen Bastard wrote: Meee One wrote: Heathen Bastard wrote: Melee. You've made the ultimate suit for it. Slap a complex cloak on that, some damps, and myofibrils and you have a perfect ninja suit. More than a full clip of health from an...
- by Meee One - at 2014.04.02 04:19:00
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567. Dev Response Please - in General Discussions [original thread]
Heathen Bastard wrote: Melee. You've made the ultimate suit for it. Slap a complex cloak on that, some damps, and myofibrils and you have a perfect ninja suit. More than a full clip of health from any gun, enough equipment to be totally self su...
- by Meee One - at 2014.04.02 04:01:00
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568. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
Alena Ventrallis wrote: 2 sidearms, I can get behind. 1 sidearm? Go to hell. That's fine too... i suppose...
- by Meee One - at 2014.04.02 03:46:00
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569. What if assaults had an extra sidearm? - in General Discussions [original thread]
Auris Lionesse wrote: Heavys are battleships not cruisers though. Heavy assault is a cruise/medium role Sentinels are defensive like marauders. Point defense. Assaults are offense. Lol,tell that to Minmatar heavies.
- by Meee One - at 2014.04.02 03:37:00
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570. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
Leadfoot10 wrote: I think the flip flop in relative strength of logi and scout is CCP's way of equalizing the karma of slayerlogis dominating lolscouts of 1.7 and earlier. Karma's a *****. Yeah,i wasn't one of them and yet i have to be penal...
- by Meee One - at 2014.04.02 03:32:00
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571. Dev Response Please - in General Discussions [original thread]
I will NEVAR stop bumping this thread. And i must warn you CCP,i'm a non-brick tanking Min logi player that makes 99% of my WP by support,so i can easily bump this thread until the sun explodes. Dat STAMINA.
- by Meee One - at 2014.04.02 03:28:00
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572. What if assaults had an extra sidearm? - in General Discussions [original thread]
Nocturnal Soul wrote: Mee are you just but hurt, like real talk? Well, i was thinking...what makes assaults unique... Heavies have heavy weapons and tank. Lights have stealth and speed. Logis have slots and EQ. But assaults are basically just...
- by Meee One - at 2014.04.02 03:21:00
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573. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
Cody Sietz wrote: This was a April fools joke...wasn't it... No, of course it wasn't.
- by Meee One - at 2014.04.02 03:05:00
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574. What if assaults had an extra sidearm? - in General Discussions [original thread]
Auris Lionesse wrote: Meee One wrote: Auris Lionesse wrote: Rusty Shallows wrote: Auris Lionesse wrote: That's not gonna fix broken stats, slot layouts and less CPU and pg than logis and scouts. How do you know the amount of ex...
- by Meee One - at 2014.04.02 02:58:00
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575. What if assaults had an extra sidearm? - in General Discussions [original thread]
Auris Lionesse wrote: Rusty Shallows wrote: Auris Lionesse wrote: Rusty Shallows wrote: Auris Lionesse wrote: Assaults aren't versatility. I dont use the sidearm I have now why would I want a second. Then you take the extra CPU/P...
- by Meee One - at 2014.04.02 02:21:00
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576. What if assaults had an extra sidearm? - in General Discussions [original thread]
Kitt 514 wrote: Lol ok. So I'm using my SCR. I'm pretty good at it, so I can feel when I'm about to overheat, so I switch to my sidearm to keep damage up, empty my clip, and hit quickswitch to get back to my OP SCR. ...and then i have another...
- by Meee One - at 2014.04.02 02:18:00
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577. Dev Response Please - in General Discussions [original thread]
Auris Lionesse wrote: Do this for assaults also and you got a deal. Max slots, strong bonuses, max CPU/pg, strong stats, only 1 weapon. No sidearms equipment or grenades. Lolno. The only reason this suit would be so tanky is because it cou...
- by Meee One - at 2014.04.02 02:10:00
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578. What if assaults had an extra sidearm? - in General Discussions [original thread]
Mobius Kaethis wrote: Meee One wrote: This wouldn't effect their layout in anyway but +1 sidearm slot. They would have 1 light and 2 sidearm. The weapons would cycle through with the weapon swap button. Assaults are always QQing about ver...
- by Meee One - at 2014.04.02 02:05:00
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579. Corps that pay for good Mercs to play. - in General Discussions [original thread]
What's your definition of a "good player"? I usually get 0 kills and some deaths,but am at the top of the leaderboards at the end of the match.
- by Meee One - at 2014.04.02 02:01:00
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580. Dev Response Please - in General Discussions [original thread]
I agree 100% OP!
- by Meee One - at 2014.04.02 01:42:00
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