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2741. Tanks are too overpowered... - in General Discussions [original thread]
personally find it funny ppl are struggling to take out tanks after the AV buff and heavy tank nerf tbh just confuses me.....
- by Mavado V Noriega - at 2012.11.14 03:35:00
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2742. Codewish tacticle - in General Discussions [original thread]
Sleepy Zan wrote: Berserker007 wrote: first, the Codewish is SUPPOSED to be a proto gun w/ advanced req, that's how it's been the entire time. Proto aur guns are supposed to be proto stats but adv req but the problem is that it's selective...
- by Mavado V Noriega - at 2012.11.14 03:10:00
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2743. How to prevent a Goonswarm situation in Dust 514, in my opinion. - in Feedback/Requests [original thread]
Free Beers wrote: They already said we will be able to own planets and have stated as much everytime asked. How many and who owns them ccp doesn't care. /thread +1 for my nullsec neighbour
- by Mavado V Noriega - at 2012.11.13 19:06:00
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2744. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
This is one of the BETTER suggestions ive read on the forums so thought id make a post and quote the person who came up with the idea HowDidThatTaste wrote: The only weekly cap should be on the maximimum sp up to that calendar week.. So new pl...
- by Mavado V Noriega - at 2012.11.13 18:26:00
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2745. Flux grenades - in General Discussions [original thread]
Eternal Technique wrote: They work wonders on groups of idiots running Type 2 assault suits. also B-Series and vk.1
- by Mavado V Noriega - at 2012.11.13 18:21:00
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2746. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
fahrenheitM wrote: INVAILD LOADOUT wrote: I know you want this game to be like Eve, but the current SKILL SYSTEM MAKES the game imbalanced for new players. I want people to play this game, but nobody will If there are guys who can dominate n...
- by Mavado V Noriega - at 2012.11.13 18:05:00
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2747. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
fahrenheitM wrote: Mavado V Noriega wrote: Omnipotens Zitro wrote: Playing a match against the Dev's doesn't help advance the game. If we do play them they will most likely nerf what ever we used and buff the opposite. We get nowhere with...
- by Mavado V Noriega - at 2012.11.13 17:39:00
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2748. CCP: Instead of a match with the Dev's, a voice feedback/input session. - in General Discussions [original thread]
Omnipotens Zitro wrote: Playing a match against the Dev's doesn't help advance the game. If we do play them they will most likely nerf what ever we used and buff the opposite. We get nowhere with that based off the last time the players faced t...
- by Mavado V Noriega - at 2012.11.13 16:56:00
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2749. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
HowDidThatTaste wrote: The only weekly cap should be on the maximimum sp up to that calendar week.. So new players should be allowed to grind until they catch up, to the games maximum cap. So a person two months behind could concievably catch...
- by Mavado V Noriega - at 2012.11.13 16:39:00
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2750. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
if they are intent on keeping the cap then it has to be doubled or tripled its bs in its current form atm removing the cap completely cyn creates a bigger gap than the weekly one tbqh
- by Mavado V Noriega - at 2012.11.13 15:50:00
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2751. Tanks are too overpowered... - in General Discussions [original thread]
Garrett Blacknova wrote: Jason Pearson wrote: Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease y...
- by Mavado V Noriega - at 2012.11.13 15:47:00
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2752. How do mercenaries fit into the Dust ecosystem? - in General Discussions [original thread]
Garrett Blacknova wrote: Some independent corps will probably operate as actual mercenaries, fighting for whoever pays them. Individuals or corporations who build up a reputation for being skilled and loyal to a client will prosper, because pe...
- by Mavado V Noriega - at 2012.11.13 15:28:00
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2753. How do mercenaries fit into the Dust ecosystem? - in General Discussions [original thread]
Fivetimes Infinity wrote: What a weird thread. EVE players don't care because you can't actually affect the EVE game at all. No surprise there. The way things are going to work, Dust ownership of planets will be able to influence stuff. You wo...
- by Mavado V Noriega - at 2012.11.13 15:28:00
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2754. Dropsuit hp buff ? - in General Discussions [original thread]
supersayinb wrote: Super Cargo wrote: Raze galder wrote: Should they buff the dropsuit hp for higher tiers. And yes i know we get more modules so we can fit higher things and that's were your stuff should come from but it still irks me th...
- by Mavado V Noriega - at 2012.11.13 15:10:00
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2755. How do mercenaries fit into the Dust ecosystem? - in General Discussions [original thread]
Pranekt Tyrvoth wrote: Sleepy Zan wrote: Apparently at the moment we are worthless since alot of EVE players don't seem to care what goes on planetside. Yeah, this is what I tend to hear too. yup mostly would be that way imho till we ...
- by Mavado V Noriega - at 2012.11.13 14:54:00
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2756. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
more feedback on this! CCP hope u readin the good posts
- by Mavado V Noriega - at 2012.11.13 13:19:00
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2757. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
more ppl need to see this feedback especially CCP
- by Mavado V Noriega - at 2012.11.13 13:18:00
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2758. [Request] Change the Redline for hisec/lowsec - in Feedback/Requests [original thread]
Piercing Serenity wrote: Mavado V Noriega wrote: So the infamous redzone its a problem 1. u find alot of missile tankers just sit up on their redzone and spam missiles across the map and pickup free kills free kills = bad for gameplay 2. S...
- by Mavado V Noriega - at 2012.11.13 13:16:00
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2759. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
Novas Prime wrote: like i've been saying, a finite ammo supply on ALL vehicles, this would 1) stop the spam and 2)give Logi's a bigger role However with current tank build this wouldn't be possible until you can lock the tank to squad mates ...
- by Mavado V Noriega - at 2012.11.13 13:12:00
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2760. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
Paran Tadec wrote: Keep it coming I need my laughs this.
- by Mavado V Noriega - at 2012.11.13 13:07:00
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