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61. Shotguns OP - in Feedback/Requests [original thread]
Adeptus Ezekiel wrote: Stoofigus McGraw wrote: Just me or are shotguns rediculously op? I was just playing ambush and I pump a guy full of lead with a GEK assault rifle and he shoots me once with a shotgun? its freaking stupid. And it was a ...
- by Matobar - at 2012.10.30 14:19:00
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62. [Discussion] Bringing drones to Dust (outside PVE) - in Feedback/Requests [original thread]
This is my idea from this thread: https://forums.dust514.com/default.aspx?g=posts&m=374721#post374721 I did actually read on the drones you had posted, and honestly the UVAC sounds a lot like BF3's MAV, because you can "spot" people using t...
- by Matobar - at 2012.10.29 14:56:00
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63. [Suggestion/Request] "Jet" Classifications and Capabilities. - in Feedback/Requests [original thread]
In my mind, I think the best solution would be for the aircraft to occupy the same space as the ground forces, but to be "higher up," as it were. For example, on a given battlefield, the ground forces and dropships would occupy the "bottom rung" o...
- by Matobar - at 2012.10.25 17:59:00
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64. Feedback: Remote control Drones - in Feedback/Requests [original thread]
I did actually read on the drones you had posted, and honestly the UVAC sounds a lot like BF3's MAV, because you can "spot" people using the MAV which gives out their locations to your squad. If we're talking about just passive reconnaissance, the...
- by Matobar - at 2012.10.25 16:10:00
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65. Feedback: Remote control Drones - in Feedback/Requests [original thread]
I am in support of this idea. As has already been pointed out in this thread, Killzone 3 is a perfect example of how to do AI drones well. An alternative could be the MAV from Battlefield 3, which could be remote controlled or AI, and spend its ti...
- by Matobar - at 2012.10.24 13:24:00
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66. Fix jump height damage! - in Feedback/Requests [original thread]
I agree, fall height damage is ridiculous in this game.
- by Matobar - at 2012.10.17 23:55:00
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67. [Request] Spawn points - in Feedback/Requests [original thread]
Yeah, I'm pretty sure you mean Ambush (Team Death Match) the spawn system is indeed going to get worked on. In the meantime, if you want to be sure of where you're spawning, either get access to a Drop Uplink for a perma-spawn point, or find someo...
- by Matobar - at 2012.10.17 15:10:00
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68. Squad Size - in Feedback/Requests [original thread]
The only game type where you would need this would be in Instant Warfare. In Corporation Warfare or the soon-to-be-coming Factional Warfare, your corporation will be able to all join the same game on the same side, so that makes this idea a little...
- by Matobar - at 2012.10.17 13:08:00
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69. Ambush Isn't Really An Ambush (and it's spawning tends to screw you) - in Feedback/Requests [original thread]
I agree with the OP. The name Ambush, and the fact that there is an attacking and defending team, is a bit misleading IMO. The names of the teams and the game mode should be changed, or the game mode itself should be changed to better fit the new ...
- by Matobar - at 2012.10.17 13:06:00
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70. Request: deployable weapons - in Feedback/Requests [original thread]
I agree with the above post that the question is indeed whether this idea will work for DUST or not. I like the idea, I really do, but I'm also concerned about the similarities between these weapons and the soon-to-be deployable turrets. Plus, we'...
- by Matobar - at 2012.10.17 05:27:00
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71. Pilot Commission - in Feedback/Requests [original thread]
I support this idea.
- by Matobar - at 2012.10.17 05:19:00
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72. Four-Seater LAV - in Feedback/Requests [original thread]
Hey guys, I just had a great idea last night. I know the current LAV only has three seats (driver, main gun, and passenger), and it made me think about something. What if a squad wanted to pile into one LAV to get to an objective quickly? Since th...
- by Matobar - at 2012.10.09 16:00:00
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73. Isk needs to be increased - in Feedback/Requests [original thread]
I've been using the starter builds only, but I've still been getting far less ISK per match this build than I have been in previous builds. In Precursor I was netting at least 100k per match, even if I didn't do that well. But this build, even if ...
- by Matobar - at 2012.10.04 14:58:00
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74. Fix the random spawn mechanism so I don't get spawned into the middle of an ... - in Feedback/Requests [original thread]
Topic says it all.
- by Matobar - at 2012.10.04 14:18:00
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