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561. Why is it that CCP needs a freaking video to acknowledge that there's someth... - in General Discussions [original thread]
George Moros wrote: Marston VC wrote: You people clearly don't understand their point of view then. NO SH&T A VIDEO IS GOING TO GET A BETTER RESPONSE. You can write and write about problems all you want, at the end of the day its hard to...
- by Marston VC - at 2013.11.16 15:31:00
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562. Armor tankers are gonna hate the new rifles. - in General Discussions [original thread]
Sinboto Simmons wrote: Both of um are designed for armor decimation, yall that have jumped the gallogi train ain't gonna like them at all..... That's unfortunate. Considering I jumped on the train about 4 months ago, I would like to think i...
- by Marston VC - at 2013.11.16 12:47:00
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563. Why is it that CCP needs a freaking video to acknowledge that there's someth... - in General Discussions [original thread]
You people clearly don't understand their point of view then. NO SH&T A VIDEO IS GOING TO GET A BETTER RESPONSE. You can write and write about problems all you want, at the end of the day its hard to literate a problem in the game. Especially ...
- by Marston VC - at 2013.11.16 12:37:00
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564. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
dogmanpig wrote: this would help solve the i just spawned and there is a forger camping our spawn area because of super tall towers only DS can get to.... Ive never experienced this specific problem, but sure!
- by Marston VC - at 2013.11.16 12:26:00
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565. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Marlin Kirby wrote: Marston VC wrote: Marlin Kirby wrote: castba wrote: [quote=Marston VC] I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns...
- by Marston VC - at 2013.11.16 02:40:00
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566. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Marlin Kirby wrote: SickJ wrote: castba wrote: Marston VC wrote: I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doo...
- by Marston VC - at 2013.11.15 20:44:00
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567. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
SickJ wrote: castba wrote: Marston VC wrote: I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doors open after a certain...
- by Marston VC - at 2013.11.15 12:04:00
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568. So 1.7 - in General Discussions [original thread]
Iron Wolf Saber wrote: Luk Manag wrote: Iron Wolf Saber wrote: I can't say what kind of Info, its just info. I've never understood the point of NDA secrets, it's just a kind of lie that really only hurts CCP in the long run. It reeks ...
- by Marston VC - at 2013.11.15 03:01:00
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569. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
CCP LogicLoop wrote: I've brought this thread to the attention of Game Design and rest of Level Design. Thank you for your support
- by Marston VC - at 2013.11.15 01:58:00
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570. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
castba wrote: Marston VC wrote: I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doors open after a certain time frame. ...
- by Marston VC - at 2013.11.15 01:56:00
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571. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Krom Ganesh wrote: Marston VC wrote: Ehhhh CCP has said many many times that people can make any suit into anything the user wants it to be within limitations. You people get FARRRRRRRR to hung up on the names of these damn things. "OMG its ...
- by Marston VC - at 2013.11.15 01:43:00
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572. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Oswald Rehnquist wrote: Marston VC wrote: Oswald Rehnquist wrote: Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of phy...
- by Marston VC - at 2013.11.15 01:17:00
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573. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Krom Ganesh wrote: Oswald Rehnquist wrote: Krom Ganesh wrote: Which is why I've been saying the active scanner first and foremost needs a sizeable nerf to its cooldown. That way you can scan before you breach an area or search for ambus...
- by Marston VC - at 2013.11.15 01:05:00
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574. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Oswald Rehnquist wrote: Active cloaks are not active dampeners, scanning in all forms will counter cloaks, cloaks make you physically invisible, it has nothing to due with detection outside of physically seeing someone. Active scanners could u...
- by Marston VC - at 2013.11.15 01:04:00
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575. Templar BPO & ISK giveaway, Rubicon edition - in General Discussions [original thread]
THE MIGHTY GALLENTE LOGISTICS PROTO SUIT: (yes I know everyone thinks Gallente frames are the FOTM now, but ive been using this fit since the 1.0-1.1 respecs CCP gave us, so its not like im some sort of frontrunner or anything ) So my standard ...
- by Marston VC - at 2013.11.15 01:00:00
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576. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
I'm starting to see people claim the Active scanners are OP or that they need some type of nerf. I just want to point out that its not the scanners that need a nerf. Its the fact that Active dampeners aren't in the game right now. How can someone ...
- by Marston VC - at 2013.11.15 00:05:00
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577. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
lithkul devant wrote: The lag sometimes is deadly, I've had it before be the start of a match and my entire team could not spawn for 45 seconds, naturally this was on a domination map, the enemy team took the entire battlefield then had us trap...
- by Marston VC - at 2013.11.15 00:00:00
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578. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Joel II X wrote: This is what the warbarge was intended for, I think. But now - since we barely even see it anymore - it has become a problem. That's how I lost two matches in a row (even if we had 8 players against 16) No, the warbarge didn...
- by Marston VC - at 2013.11.14 17:40:00
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579. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Garth Mandra wrote: Marston VC wrote: Garth Mandra wrote: Isn't this what the warbarge is for? Or at least it was until they nuked the timer. No not really. The problem is when you initially load the map onto your screen. Normally your...
- by Marston VC - at 2013.11.14 11:52:00
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580. LP (loyalty point) transactions. - in General Discussions [original thread]
Iron Wolf Saber wrote: Not feasible or a useful feature, I rather wait for something far more practical, like market, player to player trade, and corp armories. How is it not feasible or useful as a feature? It should come into the game the...
- by Marston VC - at 2013.11.14 11:49:00
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