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61. "No battle available" - in Technical Support/Bugs [original thread]
Been getting this for the past ~20 minutes.
- by Marc Rime - at 2013.02.06 12:17:00
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62. neocom / game roster bug - in Technical Support/Bugs [original thread]
Solution here: https://forums.dust514.com/default.aspx?g=posts&m=522541
- by Marc Rime - at 2013.02.04 20:35:00
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63. Coms Bug - in Technical Support/Bugs [original thread]
I got my microphone working by deleting my dust settings, unplugging the PS camera (since it too apparently has a microphone) and making sure the mic worked on the PS (under accessory settings) before starting dust again.
- by Marc Rime - at 2013.02.04 20:31:00
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64. *UPDATE FOR DEV'S* Sound Glitches (What causes them) - in Technical Support/Bugs [original thread]
I take back what I said about the patch today being an improvement. Only thing that was "better" was that I always heard my *own* weapon. Enemy weapons even close by were absolutely silent quite often. Had someone shooting me from behind a few me...
- by Marc Rime - at 2013.02.04 20:25:00
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65. 25k SP cap? - in Technical Support/Bugs [original thread]
Without boosters it's 27 200 active SP and 24 000 passive SP, so a total of 51 200 per day. EDIT: and just to clarify, that 75k (actually 76 800) includes both active and passive SP.
- by Marc Rime - at 2013.02.04 15:42:00
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66. *UPDATE FOR DEV'S* Sound Glitches (What causes them) - in Technical Support/Bugs [original thread]
Played a few more games and now I'm certain -- audio is still useless for situational awareness (in a way it's actually worse now since it's not as obvious, I had to keep reminding myself not to rely on what I hear).
- by Marc Rime - at 2013.02.04 15:23:00
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67. *UPDATE FOR DEV'S* Sound Glitches (What causes them) - in Technical Support/Bugs [original thread]
The patch was an improvement, but it's still far from acceptable. Post-update sound glitches I've noticed so far: * Enemy weapons and bullets not always heard -- most obvious was when a blaster tank was firing at me (close to moderate distances)...
- by Marc Rime - at 2013.02.04 14:41:00
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68. [BUG] Neocom aim - in Technical Support/Bugs [original thread]
I bring up the menu by hitting start and then close it again with circle -- fixes it. Next time I die and get to the map to pick a spawn point the neocom is open (might be a clue to what's wrong). This could be triggered by me hitting up or down...
- by Marc Rime - at 2013.02.04 13:26:00
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69. Dropship making deliveries shouldn't fly under the MCC drop area ;) - in Technical Support/Bugs [original thread]
Mid-air collision with a dropship hurts, a lot. Damn thing flew straight into me when I'd jumped from the MCC. It was funny, silliest death I've had so far in this game ;). Should be fixed though since they spawn out of the blue and their path is ...
- by Marc Rime - at 2013.02.01 19:18:00
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70. Hacking Resets and Sprint Stops - in Technical Support/Bugs [original thread]
Pretty sure both have been reported numerous times since they've been with us for at least a few patches. No harm in bringing them up again though since they've obviously not been fixed yet :P.
- by Marc Rime - at 2013.02.01 18:17:00
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71. [Bug] Endgame freezes at mission completion - no ISK or SP awarded - in Technical Support/Bugs [original thread]
Necandi Brasil wrote: I'm having the same problem , and this sucks , specially that this always happens when I get a good match! Indeed (or at least so it feels)! On the general subject (and the point of this posting): Just encountered this...
- by Marc Rime - at 2013.02.01 17:43:00
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72. [Bug] Fittings not accessable - in Technical Support/Bugs [original thread]
I got that bug (or a similar one at least) when restocking dropsuits in battle. Only happened once so far however and I've successfully used restock in battle at least once after I encountered the bug. No idea what else (other than restocking) i...
- by Marc Rime - at 2013.02.01 16:24:00
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73. Circutry Skill Not Calculated Correctly - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Think integer math with all fractions rounded down or truncated if that is how you prefer to think of it. The question is not how fractions are treated. If value + skill effect equals a whole number it seems that gets...
- by Marc Rime - at 2013.02.01 15:25:00
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74. Profile Analysis Skill - in Technical Support/Bugs [original thread]
Can't check in game but you want your scan resolution to be as low as possible. Lowering your scan resolution means your precision is increased i suppose... though it doesn't make sense if both descriptions use the term "scan precision". Bad wordi...
- by Marc Rime - at 2013.01.31 22:55:00
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75. Circutry Skill Not Calculated Correctly - in Technical Support/Bugs [original thread]
Could be it's always rounded, even if there are no fractions. Checked both power and CPU on all the suits I can wear. When the resulting value contained fractions the value was correct (rounded down). Heavy skinweave CPU I got 224 instead of 22...
- by Marc Rime - at 2013.01.31 22:34:00
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76. [REQUEST] for 'asmuded' bugs/issues let them be sticky - in Technical Support/Bugs [original thread]
A real bug tracker would be even better. I was actually looking for one when I joined the closed beta, really surprised they didn't have an open one.
- by Marc Rime - at 2013.01.31 22:01:00
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77. [Bug] Endgame freezes at mission completion - no ISK or SP awarded - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: restart game will fix it. If you were tracking SP/WP/ISK you should find they were actually awarded. Just not displayed. It doesn't. Seems there's some problem with the updates from the battleserver (which I guess only h...
- by Marc Rime - at 2013.01.31 21:57:00
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78. [bug] End-of-battle-lag/crash/disconnect -- ISK/kills/deaths/gear not updated - in Technical Support/Bugs [original thread]
So this time I wrote down the number of dropsuits, ISK, kills and deaths before battle. Took two tries, but when the game glitched at the end of the second battle, none of these were updated. Relogged to verify and they are all still what they w...
- by Marc Rime - at 2013.01.31 20:06:00
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79. [bug] End-of-battle-lag/crash/disconnect -- ISK/kills/deaths/gear not updated - in Technical Support/Bugs [original thread]
With this happening almost every battle I memorized my kill/death counters before the battle. They weren't updated (not even after a relog). Pretty sure suits weren't lost either. Can't check SP 'cause I'm already capped for today, and not sure ...
- by Marc Rime - at 2013.01.31 19:35:00
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80. [bug] Reload doesn't always finish - in Technical Support/Bugs [original thread]
LXicon wrote: sprinting (L3) will interrupt a reload so be aware of that, but it sounds like you might be describing something else. The gun gets stuck in the reloading-state and won't fire (even though there were bullets left in the clip bef...
- by Marc Rime - at 2013.01.31 18:19:00
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