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221. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
I agree with Breakin regarding the Dev team size being a factor here. I just hope the Project Legion team is applying something like this for Legion at the very least.
- by Maken Tosch - at 2015.01.19 06:52:00
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222. Keeping hacked vehicles? - in Feedback/Requests [original thread]
I always drive a hacked enemy vehicle into the redline. XD
- by Maken Tosch - at 2015.01.19 05:27:00
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223. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
CCP Rattati wrote: I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something. even if just half a % or something. As an Eve...
- by Maken Tosch - at 2015.01.19 03:03:00
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224. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Pagl1u M wrote: I'm very excited about Warbarges... ...BUT... ...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread CCP Rattati wrote: Crafting can be done while you are away, and the rate and q...
- by Maken Tosch - at 2015.01.19 02:39:00
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225. [Request] Modules Should Augment the Appearance of In-Game Models - in Feedback/Requests [original thread]
As much as I like to see my nova knives holstered on my side while holding an SMG, I don't see this as priority.
- by Maken Tosch - at 2015.01.19 00:15:00
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226. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Terry Webber wrote: Breakin Stuff wrote: Terry Webber wrote: But Breaking Stuff, there is still a possibility that one side would lose a battle if they can't leave their spawning area. So instead of having the redline as a barrier, CCP ca...
- by Maken Tosch - at 2015.01.19 00:13:00
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227. Fem Min Scout Suits make no sense. - in Feedback/Requests [original thread]
You do realize that's a Nintendo Wii, right? I play Brawl on that thing.
- by Maken Tosch - at 2015.01.16 05:05:00
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228. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I would borrow a page from Eve Online where you get a Rookie warbarge very much like how Eve players get a Rookie ship of their own for free if they dock up with only a pod and no ships in the hangar. But that Rookie warbarge would only be for new...
- by Maken Tosch - at 2015.01.16 05:01:00
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229. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Kain Spero wrote: Increased salvage sounds great, but will there be an easier way to sell the salvage? Right now converting items you get from salvage is a time consuming process. Perhaps. But that would likely require a complete UI overhaul.
- by Maken Tosch - at 2015.01.13 10:06:00
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230. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Reserved. <----Eve Online Industrialist
- by Maken Tosch - at 2015.01.13 08:53:00
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231. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Regis Blackbird wrote: - Warbarge Decryption Databank - gives bonus to hacking speed Imagine Minscouts with personal warbarges like these.
- by Maken Tosch - at 2015.01.13 08:47:00
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232. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Can we at least walk around in the areas we otherwise normally wouldn't be able to access? I haven't been behind the TV screen in ages.
- by Maken Tosch - at 2015.01.13 08:22:00
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233. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: I finally settled on how to deal with District Timers. #8 I rewrote the Multi Stage Approach to taking Districts to cover Player Owned MCCGÇÖs. #4 The economic reason behind owning districts in the first place still needs ...
- by Maken Tosch - at 2015.01.12 17:22:00
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234. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Fox Gaden wrote: I finally settled on how to deal with District Timers. #8 I rewrote the Multi Stage Approach to taking Districts to cover Player Owned MCCGÇÖs. #4 The economic reason behind owning districts in t...
- by Maken Tosch - at 2015.01.12 17:21:00
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235. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Kain Spero wrote: Terry Webber wrote: Fox Gaden wrote: Aeon Amadi wrote: Some spit-balled idea I had hidden away in my Imgur account that I thought of. Really high-level idea that probably isn't feasible at current but, yanno. http:...
- by Maken Tosch - at 2015.01.11 20:43:00
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236. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: Edited the District Bonuses in post #6 . Still room for other Facility options. market district: bonus to corp member purchase prices on market Military-industrial complex: Increase to arms and equip...
- by Maken Tosch - at 2015.01.11 00:11:00
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237. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Overall, I support Fox Gaden's proposal. It's very sound and the fact that CCP Rattati likes this and see this as almost a carbon copy of his own work makes it all the more appealing to me.
- by Maken Tosch - at 2015.01.10 23:20:00
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238. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
CCP Rattati wrote: Rewards, the CPM and I agree that the main motivator of fighting cannot be clones for the sake of clones, nor ISK. There needs to be rarity that is only collected on districts . However, we have discussed going to a "you g...
- by Maken Tosch - at 2015.01.10 23:18:00
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239. Simple Crafting? - in Feedback/Requests [original thread]
Source: https://wiki.eveonline.com/en/wiki/Gnosis My Gnosis is gold. Is that close enough?
- by Maken Tosch - at 2015.01.09 07:56:00
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240. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
John Psi wrote: CCP Rattati wrote: mainly cloud hosting of battleservers very curious - what it means? I'm curious about how that works as well.
- by Maken Tosch - at 2015.01.08 04:14:00
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