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121. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Since you're attempting to compare actual tanks with Dust tanks, here ya go: Reactive Armor: http://www.youtube.com/watch?v=AUVnNk0aJBE Trophy Active Protective System: http://www.youtube.com/watch?v=na29pFmoBzk Smoke Screens: http://www.you...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 04:51:00
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122. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: Usually in real life a tank dies in 0.2 seconds when engaged with the proper tool You have military experience? Or are we just talking out our ass here?
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 04:42:00
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123. Tanks - in General Discussions [original thread]
They're going to be garbage. I can give a lot of reasons, but here's just one. They're changing from infinite ammunition to a limited ammunition without first fixing hit detection or draw distance. This is endemic throughout CCP's updates. We ...
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 04:37:00
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124. Planetary Conquest in a Nutshell - in General Discussions [original thread]
For those that haven't played PC, here's some actual in-game footage. http://www.youtube.com/watch?v=H1XrzIA7ovE
- by MUDFLAPS McGILLICUTTY - at 2013.10.16 04:15:00
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125. Best trolling moment ever? (story time) - in General Discussions [original thread]
There's something innately satisfying about catching massive air in a tank and landing directly on top of an enemy.
- by MUDFLAPS McGILLICUTTY - at 2013.10.13 20:30:00
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126. Freezing in chat channels! - in Technical Support/Bugs [original thread]
I've had this happen a couple times since the most recent update. It just happened to me two times back to back. I'd be scrolling through names in a channel, clicking "Show Info" on some to check corp tags and then the game just freezes. It's not...
- by MUDFLAPS McGILLICUTTY - at 2013.10.13 20:16:00
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127. [Bug] Random Exploding Tank (video) - in Technical Support/Bugs [original thread]
abarkrishna wrote: This my fellow tanker is the invisible swarms glitch. I just watched the video again, and I have to disagree. The audio for swarms is also glitched beyond belief - often after a single swarm launcher goes off, I hear wha...
- by MUDFLAPS McGILLICUTTY - at 2013.10.08 19:22:00
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128. [Bug] Random Exploding Tank (video) - in Technical Support/Bugs [original thread]
Bump for my dead tank. What the Physics?
- by MUDFLAPS McGILLICUTTY - at 2013.10.07 00:16:00
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129. removal of havs and dropships ? - in General Discussions [original thread]
Rogue Saint wrote: Dude there are plenty of threads already discussing this... more of the same is just repeating whats been said instead of you using the search function. "Your thread is stupid and unnecessary... Better bump it to the top...
- by MUDFLAPS McGILLICUTTY - at 2013.10.03 15:21:00
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130. Calculations of post re-balancing standard tank's speed nerf~ slow as Enforcers - in General Discussions [original thread]
After the most recent swarm launcher patch, the only thing keeping me alive is the ability to leave quickly. It's already at the stage that one proto AV fit can dominate even the best fit tank. Mobility keeps you alive, and we're not only losin...
- by MUDFLAPS McGILLICUTTY - at 2013.10.03 08:02:00
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131. Why the vehicle changes are wrong - in General Discussions [original thread]
+1 I hear "ground up renovation of vehicles" I think "everything broken for months on end" It appears as though very little thought or testing has been put into even the fundamentals of these changes. Look at the "new and improved" large blaste...
- by MUDFLAPS McGILLICUTTY - at 2013.10.02 21:15:00
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132. Petition for New Vehicle Changes to be Thrown in the Meatgrinder in Favor of Add... - in General Discussions [original thread]
Shrug... As someone who has all of their points in vehicles, I'd have to say the suggested changes are awful. Finite ammunition, less slots (therefore less variance in builds), Useless new skill trees (as all builds will become the same with only ...
- by MUDFLAPS McGILLICUTTY - at 2013.10.02 20:59:00
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133. Dropship locking - in General Discussions [original thread]
It's coming in the vehicle patch. Should be out sometime before Summer 2017.
- by MUDFLAPS McGILLICUTTY - at 2013.10.02 17:42:00
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134. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Tanks already have limited builds based on necessity. AV has increased in strength and tankers have been forced to focus primarily on defensive measures to keep their vehicles alive. CCP saying "we're starting from the fundamentals" is a joke - na...
- by MUDFLAPS McGILLICUTTY - at 2013.10.02 17:40:00
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135. How to deal with "Proto Stomping" - in General Discussions [original thread]
JL3Eleven wrote: Yes! That's it! Make others run only what I can afford to run even thought they might have the SP and ISK for it. Brilliant! Take a High Value contract or go play PC where there are no restrictions. Oh, right, that would r...
- by MUDFLAPS McGILLICUTTY - at 2013.09.28 06:04:00
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136. How to deal with "Proto Stomping" - in General Discussions [original thread]
Leaving the battle is what makes the entire process a joke. Not only are new players dealing with the proto-stomp itself, but their team is quitting out as well.
- by MUDFLAPS McGILLICUTTY - at 2013.09.28 06:03:00
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137. How to deal with "Proto Stomping" - in General Discussions [original thread]
TL/DR: Make it unprofitable to Proto Stomp. Instead of just Academy and Public, split all contracts based on value. Cap all public contracts on minimum and maximum skill levels (Public contractors wouldn't want to hire out clones in expensive...
- by MUDFLAPS McGILLICUTTY - at 2013.09.28 05:51:00
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138. Planetary Conquest - Let's be real here guys... - in General Discussions [original thread]
By wont "last" -- I should say, wont "grow" or "thrive" Yes, people will keep playing. But I don't think retention should be the goal here. You want growth, not stagnation. Just saying that as a business owner myself, I guess... meh.
- by MUDFLAPS McGILLICUTTY - at 2013.09.28 05:19:00
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139. Sticky:Active Military and Former Military players of DUST514 Called to Muster! :P - in General Discussions [original thread]
USMC Combat Engineer SGT. 2003-2007 - Multiple combat tours. How does this benefit me in Dust 514? Flanking.... Flanking everywhere.
- by MUDFLAPS McGILLICUTTY - at 2013.09.28 05:15:00
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140. Well I give up - in General Discussions [original thread]
Remove the Scout equipment slot - Give them active cloak instead. Activates in place of equipment slot. Can just pull out his wristwatch like an orbital and cloak up. Time could be determined by the grade of the suit. Would need relatively long r...
- by MUDFLAPS McGILLICUTTY - at 2013.09.28 05:07:00
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