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961. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CPM...how dare you offer nerfs to turret damage. our tank mounted/powered turrets already are outclassed by many infantry--held weapons...
- by Lurchasaurus - at 2013.08.27 11:15:00
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962. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
SponkSponkSponk wrote: XiBravo wrote: Recalling / calling tanks will be a quick way to get ammo. Maybe a long cool down of recall is used. For ammo to work, recalling a tank must store its current HP, cooldowns and ammo supply, so when y...
- by Lurchasaurus - at 2013.08.27 11:06:00
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963. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Akdhar Saif wrote: Can we have a transport focussed Dropship that doesn't have both turret mounts. Maybe just one nose mounted gun that can be controlled by a passenger or put on sentry-mode. The loss of the main turrets will be replace with be...
- by Lurchasaurus - at 2013.08.27 11:00:00
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964. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Himiko Kuronaga wrote: Noc Tempre wrote: Ultimately, it appears CCP gave up on capacitor. Not necessarily the end of the world but their solution is oversized infantry mechanics with heavy reliance on burst powers. They are making vehicles s...
- by Lurchasaurus - at 2013.08.27 10:53:00
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965. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Aeon Amadi wrote: So, is the issue of Gallente (Armor) Tanks being inherently faster than Caldari (Shield) Tanks being fixed or is there a moot point to shields being "hit and run"? For that matter, will Caldari have better acceleration to eff...
- by Lurchasaurus - at 2013.08.27 10:46:00
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966. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Noc Tempre wrote: Ultimately, it appears CCP gave up on capacitor. Not necessarily the end of the world but their solution is oversized infantry mechanics with heavy reliance on burst powers. They are making vehicles super glass cannons. With a...
- by Lurchasaurus - at 2013.08.27 10:39:00
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967. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
SponkSponkSponk wrote: Aderek wrote: Finity ammo! Thats very good news :|) But, where we can refill? In suply depot or HAV nanohives or nornal nanohives? :) MAVs? Please say MAVs. Or maybe deployable supply depots. Either way. calli...
- by Lurchasaurus - at 2013.08.27 10:27:00
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968. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP have you toyed with adding countermeasures? May we have any info on your thoughts regarding the pilot suit and the types of numbers it will have such as a single sidearm slot or specific modules to equip that alter tank functionality on the s...
- by Lurchasaurus - at 2013.08.27 10:25:00
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969. Timely release of info about 1.5 - in General Discussions [original thread]
dustwaffle wrote: Lurchasaurus wrote: because itll probably only be another hour until you start recieving death threats again from the 12 year olds Gotta wait till school ends first. so glad they are out of my hair, even if it is for...
- by Lurchasaurus - at 2013.08.27 10:22:00
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970. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Noc Tempre wrote: Lurchasaurus wrote: Noc Tempre wrote: So.... SP Respec? did you skill out of tanks? lol nonbeliever! No, but now it seems like a good idea to get that SP back. Especially that stupidly expensive enforcer skill. ...
- by Lurchasaurus - at 2013.08.27 10:21:00
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971. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Winsaucerer wrote: 2. Shield recharge delay -- there should be a minimum damage threshold for this, otherwise infantry can just ping it with assault rifles to prevent the tank from restarting its shield recharge. That could prove irritating. ...
- by Lurchasaurus - at 2013.08.27 10:20:00
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972. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I am so gald they went for turret ammo instead of requiring a gunnrer for the main gun...
- by Lurchasaurus - at 2013.08.27 10:18:00
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973. Timely release of info about 1.5 - in General Discussions [original thread]
CCP, I must commend you about your timely release of the fabulous info about 1.5 I am sure many will like and hate it, trolls will come out from their bridges, and tankers will flock to hopes of this and that.....but all in all, thanks for the com...
- by Lurchasaurus - at 2013.08.27 10:14:00
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974. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Justicar Karnellia wrote: These look like great changes, the two I like are the fact that turrets have ammo, and that supply depots will now help vehicles, so we shouldn't see indiscriminate destruction of installations/turrets/CRU's because am...
- by Lurchasaurus - at 2013.08.27 10:08:00
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975. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Zeylon Rho wrote: Lurchasaurus wrote: CCP, how do you intend to work with the entire vehicle rework while maintaining proto AV weapons? Are we to expect worthwhile tanks while we have a base amount of modules and hulls to choose from? Do we ...
- by Lurchasaurus - at 2013.08.27 09:59:00
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976. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
dustwaffle wrote: Lurchasaurus wrote: Sardonk Eternia wrote: I hate to be a pessimist but all I read was "we have no idea how to fix vehicles so we are trying a bunch of stupid ****" it's going to be a long time before vehicles are fun to...
- by Lurchasaurus - at 2013.08.27 09:56:00
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977. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCp, Please understand you will need to put in some kind of mechanism to stop people from redline sniping with a railgun with infinite ammo via uncontested RDV swaps. Do not make it stupid like making it ridiculously inconvenient to recall and cal...
- by Lurchasaurus - at 2013.08.27 09:48:00
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978. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Sardonk Eternia wrote: I hate to be a pessimist but all I read was "we have no idea how to fix vehicles so we are trying a bunch of stupid ****" it's going to be a long time before vehicles are fun to drive, boys and girls. while many thing...
- by Lurchasaurus - at 2013.08.27 09:43:00
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979. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP, how do you intend to work with the entire vehicle rework while maintaining proto AV weapons? Are we to expect worthwhile tanks while we have a base amount of modules and hulls to choose from? Do we just accept that we do not have proto stuff ...
- by Lurchasaurus - at 2013.08.27 09:33:00
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980. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
dustwaffle wrote: Himiko Kuronaga wrote: All I got out of this is you're going to nerf vehicles some more by introducing more restrictions to how they work. Also the ammunition idea is terrible, to be perfectly blunt. They already overheat, ...
- by Lurchasaurus - at 2013.08.27 09:30:00
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