Pages: 1 [2] |
21. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
swarms are just as ridiculous as missile launchers. tired of trying to hide behind cover only to have 6 sets of swarms fired at me, do figure eights around buildings on the way, then fly straight into the ground, only to burrow through the planet...
- by Lurchasaurus - at 2012.11.02 05:56:00
|
22. Forge Gun Accuracy - in Feedback/Requests [original thread]
forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only good way to take down a dropship, and no one is using them as rocket launche...
- by Lurchasaurus - at 2012.10.22 04:41:00
|
23. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Knightshade Belladonna wrote: Lurchasaurus wrote: if your tank only costs 350k, then thats why it got popped so fast. Hehe, I wanted your tank so damn bad the other day. Not sure if you remember me chasing you around entire match as the ...
- by Lurchasaurus - at 2012.10.20 16:34:00
|
24. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
if your tank only costs 350k, then thats why it got popped so fast.
- by Lurchasaurus - at 2012.10.20 16:14:00
|
25. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: Kira Lannister wrote: No. Bad Idea. You don't want your main cannon being in the hands of a scrubby who can't aim. You can't risk your tank worth over a million isk in the hands of someone else. Thinking about it....
- by Lurchasaurus - at 2012.08.08 00:44:00
|
26. [Request] Vehicle Queue Indicator - in Feedback/Requests [original thread]
Sometimes you get thrown into a match late and dont know whats up with the team or five guys might have laready queued their vehicles, but none of them have come down yet. Its not a game breaking thing, especially since the ISK loss bug is not a p...
- by Lurchasaurus - at 2012.08.05 17:21:00
|
27. [Request] Dropships blow up instantly - in Feedback/Requests [original thread]
I onyl heard this on the forums, but i believe CCP is putting in some kind of overkill system for vehicles
- by Lurchasaurus - at 2012.08.05 02:10:00
|
28. [Request] Vehicle Queue Indicator - in Feedback/Requests [original thread]
gangsta nachos wrote: Lurchasaurus wrote: Can CCP put in something that lets you know what the current vehicle amount is either on the HUD or on the menu where you call in the vehicles? Bump cuz you love me sigh....
- by Lurchasaurus - at 2012.08.05 01:59:00
|
29. [Request] Vehicle Queue Indicator - in Feedback/Requests [original thread]
Can CCP put in something that lets you know what the current vehicle amount is either on the HUD or on the menu where you call in the vehicles?
- by Lurchasaurus - at 2012.08.05 01:47:00
|
30. [Request] Spawn protection - in Feedback/Requests [original thread]
sack up ad ski. you know spawning is getting fixed. if you got redlined in this build you absolutely deserve it for playing like doo doo.
- by Lurchasaurus - at 2012.08.04 04:37:00
|
31. {Request} adventure/ non-player combat - in Feedback/Requests [original thread]
rogue drones
- by Lurchasaurus - at 2012.08.04 04:36:00
|
32. [Request] Please stop spawning me right in front of enemies. - in Feedback/Requests [original thread]
General Funguy wrote: Zero Harpuia wrote: Two things: 1) Use Search, there are many, many threads like this already. 2) If your spawning in front of enemies, chances are you saw them on the TacNet while spawning, so that's all you. 2 thin...
- by Lurchasaurus - at 2012.08.03 04:34:00
|
33. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
My name is Lurch, and I approve this message.
- by Lurchasaurus - at 2012.08.02 18:29:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |