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1361. [request/feedback] max amount of dropsuit loadouts that can be stored needs to b... - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Increase max amount of dropsuit loadouts that can be created and stored. As well as having more available suits fittings, maybe they could also be organized into customizable folders or sub categories. I have to do a...
- by Lt Royal - at 2013.07.14 07:28:00
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1362. Skill queue idea - in Feedback/Requests [original thread]
I kinda like the idea, but yet I also dislike it. Maybe the ability to have the option to how it is now and your proposal.
- by Lt Royal - at 2013.07.14 07:24:00
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1363. No offense - in General Discussions [original thread]
Girevik wrote: It just seems to me that this game is AWFUL. You have to remember CCP don't release their games after months or years of game testing or employing bug/balance testers. Its down to the player base to work out what needs buffing...
- by Lt Royal - at 2013.07.14 01:31:00
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1364. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Lt Royal wrote: Oswald Rehnquist wrote: +10 for any scanned enemies This sounds way OP and a lot of people would exploit the points. For instance you could just sit back in the red-line and farm WPGÇÖs without ...
- by Lt Royal - at 2013.07.14 01:17:00
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1365. MCC mounted turrets - in Feedback/Requests [original thread]
A nice thought but I think everything else in game should be balanced or added before cosmetic changes like that are added.
- by Lt Royal - at 2013.07.13 23:52:00
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1366. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: +10 for any scanned enemies This sounds way OP and a lot of people would exploit the points. For instance you could just sit back in the red-line and farm WPGÇÖs without ever joining the fight and everyone on the oth...
- by Lt Royal - at 2013.07.13 23:44:00
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1367. Ranges of Weapons listed in attributes - in Feedback/Requests [original thread]
Would be sweet if someone or CCP made a chart similar to how these guys do it for Battlefield 3 weapon; fall-off, optimal over damages..
- by Lt Royal - at 2013.07.13 20:15:00
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1368. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
I would prefer we stick to the subject at hand and stop this silly bickering..... At the end of the day its all constructive criticism and helps develop ideas for ourselves and CCP to develop upon.
- by Lt Royal - at 2013.07.13 20:13:00
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1369. solving murder taxis: another idea - in Feedback/Requests [original thread]
I think if they crash into a heavy; both LAV and Heavy should get totaled. Considering if you hit a deer in a front on collision with a car; it will pretty much write off the whole vehicle. This would also add into the risk for Murder Taxi drive...
- by Lt Royal - at 2013.07.13 18:15:00
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1370. REQUEST - DROPSHIPs - in Feedback/Requests [original thread]
Maybe youGÇÖve been piloting them in the wrong way. My friend recently skilled into derpships from prototype tanking and on most matches he ends up top of the leaderboard with; 0 kills and 0 deaths. Our tactic is; Use Gallente Derpships. (Caldar...
- by Lt Royal - at 2013.07.13 18:06:00
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1371. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
Niuvo wrote: I want to spec into it because it's a different equipment and there's a lot of variants in the proto section. Are they useful? Very useful I can't believe I never used them before. Once activated it sends a slow pulse in an arc ...
- by Lt Royal - at 2013.07.13 17:11:00
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1372. Hip fire/aim assist is broken. - in Feedback/Requests [original thread]
Kiiran-B wrote: Now it takes an hour to shoot someone from the hip If it takes you an hour, you're doing it wrong! Maybe you should pull the trigger more often. IGÇÖve had no quarrels or problems with hipfire. I usually use the SMG, works f...
- by Lt Royal - at 2013.07.13 06:40:00
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1373. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
darkiller240 wrote: +1 what about the scanner on the viecles ? As far as IGÇÖm aware they work the same and should gain the same rewards. Although the distances with Vehicle Active Scanners are slightly out of alignment; 100 meters in a vehi...
- by Lt Royal - at 2013.07.13 06:34:00
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1374. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: cosmetic elements of maps. Not many people notice this or look up but on one of the night maps; theres a beautiful looking night sky of the stars and flowing Aurora BorealisGÇÖ. And a reminiscent looking Nebula/...
- by Lt Royal - at 2013.07.13 05:26:00
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1375. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
RINON114 wrote: I have seen GÇ£Some margin of errorGÇ¥ only once, but I believe this is down to nobody having skills or modules in profile dampening. Interesting, I have always wondered if it was due to something like that. + 1 from me.
- by Lt Royal - at 2013.07.13 05:14:00
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1376. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
Daylon Daxx wrote: You are getting plenty of reward for it. Aren't you already getting points for rezzing, repping, dropping hives and uplinks, when your squad go after these enemies you spotted? Yes I am getting points for above the said,...
- by Lt Royal - at 2013.07.13 04:12:00
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1377. Being shot around corners? - in Feedback/Requests [original thread]
killian178 wrote: It's kind of ridiculous that when you should be in cover, your actually sticking out like a sore thumb. You yourself can't see it but you were probably rubberbanding . You were behind cover on your screen but your actual c...
- by Lt Royal - at 2013.07.13 02:35:00
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1378. [Request] DONG! - in Feedback/Requests [original thread]
When on comms and getting a headshot, you need to shout out DONG. IGÇÖve heard a lot of hate about the new sound effect for headshots but personally IGÇÖm loving it! Unfortunately theres no recognition for getting a headshot other than the sound...
- by Lt Royal - at 2013.07.13 02:22:00
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1379. DONG! - in General Discussions [original thread]
When on comms and getting a headshot, you need to shout out DONG . IGÇÖve heard a lot of hate about the new sound effect for headshots but personally IGÇÖm loving it! Unfortunately theres no recognition for getting a headshot other than the sou...
- by Lt Royal - at 2013.07.13 02:21:00
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1380. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
As a Logi bro, I stay behind the lines; repping, ammo dumping and reviving but mostly I use the Active Scanner; to help spot where the opposition is and see if they are looking to flank left or right. I get my squad and team a ton of kills spottin...
- by Lt Royal - at 2013.07.12 16:48:00
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