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1881. kill count as of now? - in General Discussions [original thread]
just saw on twitter its at 1,128,923
- by Louis Domi - at 2014.03.15 20:32:00
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1882. kill count as of now? - in General Discussions [original thread]
Nocturnal Soul wrote: Over 1mil on towards 2!!!!! yeah but like whats the exact #?
- by Louis Domi - at 2014.03.15 20:11:00
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1883. kill count as of now? - in General Discussions [original thread]
whats the current kill count and how often are they going to be released? i know we were at 800k a while ago so we should be over 1 mill right?
- by Louis Domi - at 2014.03.15 20:09:00
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1884. If you see me in game dying a lot... - in General Discussions [original thread]
thanks i guess but you should get both kills and deaths im running a RR std cal assualt with a basic dmg mods, shield energizers and 2 enhanced regulators on the lows, i kill fast, die fast, and for those times i dont die fast enough im already b...
- by Louis Domi - at 2014.03.15 20:07:00
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1885. Next FOTM? - in General Discussions [original thread]
AmlSeb wrote: What would you say will be the next FOTM? I personally would say Caldari Sentinel with RR and Magsec and Caldari Commando with Thale and RR as Sniper Fitting. 10% Damage bonus plus heavy like eHP and the two most OP weapons in the...
- by Louis Domi - at 2014.03.15 20:01:00
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1886. Cloak's CPU/PG Usage - in General Discussions [original thread]
ResistanceGTA wrote: Louis Domi wrote: was playing around a bit and made a cloaked logi cko http://www.protofits.com/fittings/shared/221/695 Should use the State Kaalakiota Specialist Rail Rifle, same fitting costs as the SB-39. forg...
- by Louis Domi - at 2014.03.15 15:00:00
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1887. Cloak's CPU/PG Usage - in General Discussions [original thread]
was playing around a bit and made a cloaked logi cko http://www.protofits.com/fittings/shared/221/695
- by Louis Domi - at 2014.03.15 14:54:00
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1888. tanks...yawn - in General Discussions [original thread]
Takahiro Kashuken wrote: They doing you a favor What favors? they are actually hindering ambushes and stoping our clone count from going real high. i was just in a ambush where the first team had tank spammers the game ended in my team havi...
- by Louis Domi - at 2014.03.15 13:23:00
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1889. Mass Drivers, the new flux grenades of 1.8 - in General Discussions [original thread]
whoa really? my equipments will have so little hp D: y they do this??
- by Louis Domi - at 2014.03.15 02:10:00
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1890. SMG should be pretty close to the AR - in General Discussions [original thread]
mix the mag sec and the min smg and that would be a smg, min's damage and rof, magsec's range which i think is just a little below the AR( i dont know the ar range ._.)
- by Louis Domi - at 2014.03.15 02:08:00
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1891. extreme healing heavy - in General Discussions [original thread]
Also a gallente fit that has 600 more hp, but needs to be stuck to a logi: http://www.protofits.com/fittings/shared/221/699
- by Louis Domi - at 2014.03.15 01:13:00
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1892. extreme healing heavy - in General Discussions [original thread]
Auris Lionesse wrote: Lol gal should be able to rep 50 armor a second and shields should rep passively Quite op there sir, would u also like a logi with a focused rep tool to get u back to your 1000+ hp in less than about 10 seconds?
- by Louis Domi - at 2014.03.15 01:02:00
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1893. extreme healing heavy - in General Discussions [original thread]
i thought of putting that second extender but i was all like " hmm why have it at 80 hp/s when i can go for 105 >:D" and so i went with 3 energisers ._.
- by Louis Domi - at 2014.03.14 23:15:00
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1894. extreme healing heavy - in General Discussions [original thread]
http://www.protofits.com/fittings/shared/221/693 You're fighting a cal heavy, you flux it shields are gone.. heavy is ****** unless he has his shield. For this suit, just wait 6-7 seconds and ur back to full shields, only problem is that it has ...
- by Louis Domi - at 2014.03.14 23:08:00
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1895. commando - in General Discussions [original thread]
Not really anything but Commando role bonus is 5%+ relload for both light and Sidearms? why sidearms?
- by Louis Domi - at 2014.03.12 16:57:00
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1896. Why all us "old guys" always talk about Skirmish 1.0 and R... - in General Discussions [original thread]
It looks... Beautiful... Why would they change it to how it is now? And that announcer womans voice sounds better and more human than the one we have. But that canyon map tho, Beautiful. This reminds me so much of the old time Dust video that actu...
- by Louis Domi - at 2014.03.09 19:07:00
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1897. Mass Drivers - in General Discussions [original thread]
Anyone think the Breach is going to be really cool? For those direct hits I think With just 3 complex dmg mods (1.8 mods being 5%?) The breach should be able to do about 500 damage per direct hit. Not counting proficiency or the natural extra % dm...
- by Louis Domi - at 2014.03.06 21:29:00
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1898. Idea for tanks - in Feedback/Requests [original thread]
MarasdF Loron wrote: Louis Domi wrote: Reduce the number of tanks on the field from like 6 to 2-3 and reduce the amount of times a team can call in a tank. These are just my ideas Tonka Legacy wrote: the spawning of a new tank every tim...
- by Louis Domi - at 2014.03.05 21:44:00
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1899. Idea for tanks - in Feedback/Requests [original thread]
Meeko Fent wrote: Why not just revert to 1.6 with the current prices? I personally Liked 1.6 tanking, but with these microscopic prices I think the weaker tanks would be just fine. 1.6 tanks were pretty easy to kill, I like the tanks now, w...
- by Louis Domi - at 2014.03.04 23:26:00
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1900. Idea for tanks - in Feedback/Requests [original thread]
Sure for priority, the second one is because every time i destroy a tank same person calls it again, I was in an ambush today and i ended up killing 4-6 tanks the game ended with everyone in my squad killing at least 2 tanks each
- by Louis Domi - at 2014.03.04 23:08:00
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