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121. [CPM Feedback] Officer Weaponry and Warbarges - in General Discussions [original thread]
The amount of whining that removing the passive generation of officer weapons from the lab is vexing. It's an Experimental Lab and should produce just that, experimental weapons. The people i see crying the most are the ones who buy them all up an...
- by Lost Apollo - at 2015.10.18 17:29:00
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122. NPE testing shows severe problems - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Would you like to see the improved NPE include a system that puts new players in contact with a mentor before leaving the academy? This is a good idea. Implementation may prove to be a bit rough though.
- by Lost Apollo - at 2015.10.17 03:32:00
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123. NPE testing shows severe problems - in Feedback/Requests [original thread]
Your advanced tutorial idea is great, really. So, that being said, what are you thinking? Give me some numbers to start with here.
- by Lost Apollo - at 2015.10.17 03:30:00
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124. NPE testing shows severe problems - in Feedback/Requests [original thread]
Maken Tosch wrote: That is what mentors or supervisors are for. They are there to help you finish learning how to be a professional aircraft mechanic by showing you tips and tricks that no school or college ever has time to show you or understa...
- by Lost Apollo - at 2015.10.17 02:57:00
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125. Was it AR or gal assault? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Adipem Nothi wrote: Agreed, Vesta. Any ideas on the specific "how to" ? First blush I would just set stacking penalties to start light on your fourth HP module and ramp up to make the 6th module never worth fitting (S...
- by Lost Apollo - at 2015.10.16 23:02:00
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126. NPE testing shows severe problems - in Feedback/Requests [original thread]
Then you are not the type of player that could be a good teacher. You need time and patience. Look, newbros need help. Period. I'm sorry you got "butt-hurt" in the beginning. I didn't know you then, still don't. But turning a blind eye to newbros ...
- by Lost Apollo - at 2015.10.16 21:29:00
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127. NPE testing shows severe problems - in Feedback/Requests [original thread]
Well we may have to agree to disagree here. When I said that we should help, I didn't mean do everthing for them. Imeant teach them the ropes. It wouldn't hurt anything. Let them know how to fit their dropsuits and vehicles. If nothing else, it wo...
- by Lost Apollo - at 2015.10.16 21:00:00
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128. NPE testing shows severe problems - in Feedback/Requests [original thread]
It would help if players would help the newbros out instead of telling them to "git gud" or "htfu". Players usually forget that they were new to the game at one point too. I would love the player base to grow by leaps and bounds. However, newbros ...
- by Lost Apollo - at 2015.10.16 10:24:00
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129. A reasonable fix for the game. - in Feedback/Requests [original thread]
CarlitoX Jojooojo wrote: no Go **** yourself! You, and players like you, are a big part of why the newbros don't stick around. Maybe you need to pull those big girl training pants back up and remember that you were a noob too. I don't care w...
- by Lost Apollo - at 2015.10.16 10:09:00
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130. A reasonable fix for the game. - in Feedback/Requests [original thread]
Hey, easy killer. Those "useless newbs" will get better. Instead of telling them to **** off, counsel them. Help them grow.
- by Lost Apollo - at 2015.10.15 02:59:00
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131. CCP and Dust 514 - in General Discussions [original thread]
I love this game. I have a blast. I just don't understand all the bitching about this game is dead. It isn't dead. Rattati and his team are doing well. They are, at least, trying to fix the issues we have currently. So, kudos to them. People ****...
- by Lost Apollo - at 2015.10.15 00:03:00
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132. Militia Team - in General Discussions [original thread]
Lightning35 Delta514 wrote: I'm in. Will join it and do a match or so in about an hour. Them Ima officer stomp. From 0-100 real quik **** move... ****... move...
- by Lost Apollo - at 2015.10.14 23:44:00
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133. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Ghost Kaisar wrote: I think everyone forgets about the assault swarm launcher. That thing could really use a buff. Agreed!
- by Lost Apollo - at 2015.10.13 14:21:00
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134. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
CCP Rattati wrote: Stefan Stahl wrote: I agree with Celus Ivara, SL variants must be identifiable to the vehicle pilot that is being attacked by the sound of the impact alone. Swarms still don't always render. Yesterday I did some theorycra...
- by Lost Apollo - at 2015.10.13 10:31:00
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135. A simple way to make FW/PC way more immersive and logical. - in General Discussions [original thread]
Arkena Wyrnspire wrote: It's... not that 'simple'. It can't just magically be 'brought back'. Simple, no. Magically, you're funny. This can be brought back. It would take some work but damn it would be awesome. I would love to lead a squad...
- by Lost Apollo - at 2015.10.12 13:29:00
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136. A simple way to make FW/PC way more immersive and logical. - in General Discussions [original thread]
This sounds a lot like a game mode from Battlefield 2142. I miss that game. The fact that one team starts out with nothing and the other with everything can be a bit scary. However, I find that being able to hold off anenemy advance to be very re...
- by Lost Apollo - at 2015.10.12 10:30:00
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137. Hotfix probs - in General Discussions [original thread]
In FW, i get stuck on the victory / defeat screen almost every time. After a few minutes, I god back to my quarters but can't see how well, or bad, I did. I tried looking at the scores in the Battle>Last Battle but there is nothing there.
- by Lost Apollo - at 2015.10.12 10:00:00
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138. equipment idea - in Feedback/Requests [original thread]
The amount of Hell that would put any cal through
- by Lost Apollo - at 2015.10.09 15:15:00
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139. PvE(vP) - How would it work? - in Feedback/Requests [original thread]
Stefan Stahl wrote: A solution using less graphical assets: "Insurgents, working with [pirate faction], have occupied a nearby planetary facility owned by [NPC corporation]. You and 5 other mercs are contracted to clear the facility of any hos...
- by Lost Apollo - at 2015.10.08 09:56:00
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140. Officer AK0 Sentinel? - in General Discussions [original thread]
chill penguin wrote: @Lost Apollo I just did. No, just no. That is filled with all sorts of homo dude...
- by Lost Apollo - at 2015.10.08 03:34:00
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