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21. Once again, Sniping is useless... - in Feedback/Requests [original thread]
Snipers deserve to be useless, they do not belong in this game as the maps are too untactical and open for it to be fair regardless. The only concern is roof campers, though the game has been bashed around in attempts to "balance" it. So roof cam...
- by Lloyd Orfay - at 2014.10.25 22:10:00
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22. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
It's rather that AR and Rail rifles need to be stripped of their hybrid capability. That way the breach AR can't do almost indiscriminate damage against shields and armour like the rail rifle does. Not only this the breach could possibly use some ...
- by Lloyd Orfay - at 2014.10.25 22:09:00
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23. Petition to Bring the Scrambler Rifle Back Up to Par - in Feedback/Requests [original thread]
The sidearm changes really need to be reverted, with assault scrambler pistols getting a small refuction in damage and small rate of fire boost, ordinary scrambler pistols getting a rate of fire boost plus breach, magsec getting a slight damage bo...
- by Lloyd Orfay - at 2014.10.23 01:03:00
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24. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Increase profile from 35dB to 40dB. That's it. Proto scouts can still hide from everybody, but they must now sacrifice more in order to do it. No cloak nerf, speed nerf, sidearms only nerf... just 5dB increase to profil...
- by Lloyd Orfay - at 2014.10.23 01:02:00
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25. [Request] Two point skirmish - in Feedback/Requests [original thread]
2 point skirmish is way, way more manageable than these current ones. I ship this.
- by Lloyd Orfay - at 2014.10.23 00:28:00
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26. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
The real role of a scout by definition in reality is a low visibility unit trained to collect information of enemies, so them keeping their assassin veersatility is nonsensical. (positioning, defenses, etc) FPS games and stealth assassins really,...
- by Lloyd Orfay - at 2014.10.23 00:26:00
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27. [Suggestion] Return the Sniper rifles range. (At least somewhat) - in Feedback/Requests [original thread]
The only thing snipers are useful for is roof campers. If people couldn't camp upon inaccessible places, they wouldn't belong in the game period. The maps are way too open and disproportionately favour height/ or have any other untactical features...
- by Lloyd Orfay - at 2014.10.23 00:18:00
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28. [Request] Delta: fix hip fire spread - in Feedback/Requests [original thread]
Keep pushing the thought. Games do need a form of realism, and physics defying guns isn't practical or healthy.
- by Lloyd Orfay - at 2014.08.24 22:09:00
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29. Little fixes that would mean alot - in Feedback/Requests [original thread]
BL4CKST4R wrote: Lloyd Orfay wrote: Yep pretty much. That little %5 reduction in kick shouldn't be making a high precision long ranged weapon insanely easy to use. It should be making it bearable to use. There's also the issue where the str...
- by Lloyd Orfay - at 2014.08.22 22:07:00
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30. Plasma cannon - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: After Charlie, I decided to use them and noticed how harder it is to kill using it's splash damage. Even scouts sometimes won't die with an allotek PC. I feel it needs a splash damage buff. The current splash for the...
- by Lloyd Orfay - at 2014.08.22 17:47:00
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31. Little fixes that would mean alot - in Feedback/Requests [original thread]
Yep pretty much. That little %5 reduction in kick shouldn't be making a high precision long ranged weapon insanely easy to use. It should be making it bearable to use. There's also the issue where the stronger rail rifle variants could pretty muc...
- by Lloyd Orfay - at 2014.08.22 17:40:00
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32. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Neat. One issue though that I would see for some rearrangements is snipers and scouts. The issue being that there is a possibility for both things to have not an effective restraint on potential statistical scores. The way I see it is that scouts ...
- by Lloyd Orfay - at 2014.08.22 16:33:00
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33. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
Pretty solid changes. I've been telling people for quite a while that the best balancing update for handheld weaponry is an addition of basic physics (The weapons having complementing recoil and dispersion based on the damage they're capable of) Y...
- by Lloyd Orfay - at 2014.08.22 14:00:00
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34. [Feedback/Suggestions] Gameplay changes with Weapon/Player statistic... - in Feedback/Requests [original thread]
Hello. Most of us dusters are familiar with the weapons and statistics in this game, which has tempted me to post possible re-balances and positively alter some of the backbone to direct game play. The feedback/suggestions I make are aimed at bet...
- by Lloyd Orfay - at 2014.06.06 22:08:00
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