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581. Possibly a good use for AV Grenades. - in General Discussions [original thread]
Everyone knows about AV grenades, right? How they are magnetically attracted to vehicles, they don't explode unless they come into contact with vehicles, etc. I think it will be good to tell people how I use or remind others of this use of AV gren...
- by Lloyd Orfay - at 2014.06.01 20:50:00
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582. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
Also, if you ever made a new character and go in the academy, there are no shotgun ninjas, no super stealth, no super scanners spam, no zealously powerful weapons and their prototype weapons, just something everyone can rely on. It makes academy m...
- by Lloyd Orfay - at 2014.06.01 20:34:00
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583. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
It does, but take into consideration that my forum post says "reason why dust is 'considered' bad." Flaws are fine as everything has them, though specific flaws can make for bad situations. I'm trying to look into certain things that make some peo...
- by Lloyd Orfay - at 2014.06.01 20:03:00
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584. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
I think I would value a skilled drop ship gunner the most as I often pilot to plant up links on inaccessible places.
- by Lloyd Orfay - at 2014.06.01 19:38:00
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585. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
Thank you. I have found it easy to use shotguns to dispose of players in small areas and never had any situations where it fails most of the time.
- by Lloyd Orfay - at 2014.06.01 07:33:00
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586. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
I'm not going to post to people that don't try to be intellectual to my post. but as one more thing. If I have a weapon that can kill players in 1 or 2 hits I would not be quick to use it as I know there are times where one may fail and if I feel ...
- by Lloyd Orfay - at 2014.06.01 05:47:00
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587. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
They are pretty easy. Everyone knows well that even with cloak you shouldn't stay out in open range, flanking with cloak is good. Only some players have scanners efficient enough to detect you even as a scout. I have used a shotgun in maps with sm...
- by Lloyd Orfay - at 2014.06.01 05:20:00
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588. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
There needs to be a sense of survivability for everything. Even if FPS have KOing it's still not too good of a feature, unless if not everyone can do it.
- by Lloyd Orfay - at 2014.06.01 05:12:00
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589. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
I would find it better for scouts to have better cloak requirements but no shotgun OHKOing and a demand for smarter stealth instead of the usual.
- by Lloyd Orfay - at 2014.06.01 05:09:00
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590. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
Even then it's not viable to have easy stealth kill tactics. There are many many factors that someone can think of which make stealth not easy, and for a good reason.
- by Lloyd Orfay - at 2014.06.01 04:32:00
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591. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
You make a good point, although not every player uses dropships for conventinal uses. Most examples I see are to just kill players, and a few times in a blue moon maybe plant uplinks or to destroy some
- by Lloyd Orfay - at 2014.06.01 01:43:00
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592. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
There's also another thing. Some players try to make battles as 1 sided as possible, so they will exploit anything they can (Make the whole teams all heavies with vehicle scanners, bring out proto AVs or super tanks that take many many people to d...
- by Lloyd Orfay - at 2014.06.01 01:14:00
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593. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
Alright let me elaborate. My Idea on this is that people that are closely behind you will flash on the radar, not at far distances, only closely behind. That way reactive and alert players can react towards being snuck on, requiring good players a...
- by Lloyd Orfay - at 2014.06.01 00:53:00
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594. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
Explosives such as missiles, but indeed it is when black hawk instead of going down, downs the ground units.
- by Lloyd Orfay - at 2014.06.01 00:31:00
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595. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
Never ever added that stealth should not be a part of the game, just where skilled players can be stealthy. Even if scouts were underpowered there are still many ways you can properly add a role to them. It is easy to sneak up on people as I've us...
- by Lloyd Orfay - at 2014.06.01 00:22:00
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596. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
Sure sure, but take a careful look at most dropships and think about it. You often see explosives equipped dropships wiping out whole teams of players and sometimes it's used to the point of one sided battles.
- by Lloyd Orfay - at 2014.05.31 23:48:00
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597. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
*HMGS: TOO LONG EFFECTIVE RANGES, NOT ENOUGH BULLET DISPERSION, And the average player should be able to survive a heavy, but through EVASIVE tactics. Now to classes. *scouts: These players barely even scout! They act as assassins and a majority ...
- by Lloyd Orfay - at 2014.05.31 23:42:00
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598. Reasons why dust is considered bad and making another game won't... - in General Discussions [original thread]
Okay, I've played dust 514 for a bit and made careful note on the game's features and everything else. Making an FPS for your Sci-Fi sandbox game does not sound like a bad idea at all. Let's get to the topic of different features in this game. ...
- by Lloyd Orfay - at 2014.05.31 23:26:00
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