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Thurak1
Psygod9
763
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Posted - 2014.06.01 06:32:00 -
[31] - Quote
Cloak scouts are ez mode. I do it myself now whenever i need money my proto heavy suit is expensive to play with and sometimes i have to suicide due to poor uplink placement. Sorry to bust all you scouts bubble but cloak + shotgun is total ez mode people that deny this are lying. I have a really simple set up for my ez mode suit that makes really good money. Its the dragonfly scout suit and a militia shotgun. All i have to do is get within 10 meters and pull the trigger darn near every suit is down to 1/2 armor next pull and they are dead and dam near nobody even knows i am there till my first shot goes off. I have 0 sp invested in dampening. |
Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 07:33:00 -
[32] - Quote
Thank you. I have found it easy to use shotguns to dispose of players in small areas and never had any situations where it fails most of the time.
Wat?
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Operative 1125 Lokaas
True Companion Planetary Requisitions
208
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Posted - 2014.06.01 08:27:00 -
[33] - Quote
Pvt Numnutz wrote:A python with just a pilot is pretty easy to avoid, so long as you respect the fact that depending on the pilot he will kill you if you run out in the open. A lot of heartache could be avoided if players gave the nessasary attention when a dropship flies in to take pot shots. If I see a lone python Im not overly concerned, if its a python with both gunners I find somewhere that I can hide, that's some serious sh-ít.
To be honest I have much more fun when I'm flying with a crew, you have really great moments you can laugh about. It also provides more tactical diversity to a dropship. The reason you probably don't see more of this is because
1.) ADS (specifically pythons) are very easy to kill. A lot of pilots will sacrafise their side guns to fit a better tank. Which is understandable as the price for just the hull is 400k+
2.) Pilots really only get paid for kills or kills assist off their gunners. Even if you have shock troopers jumping every 5 minutes you won't make as much as both gunners going 15-0. Would be nice if transport wp paid more so we had more incentive to do that rather than just kill.
3.) Being a shock trooper is hard, especially when you only have two other guys to rely on or sometimes just one. Jumpers land behind enemy lines and their only route of escape is a dropship that can be forced to retreat by a forge gun suddenly leaving you stranded. Not many people want to jump out of, or even get into, a dropship in a nice suit.
4.) Eh f*** it I can just run there.
I would like to reach our and find more potential shock troopers and gunners but its hard to get anyone interested, and its very hard to do which leads to a lot of frustration. Personally the experience of running with a crew is worth the isk cost to me. Flying solo is so lonely...
I'm always available as a gunner or shock troop when I'm on. Look me up. Any character with the Operative prefix and 4 digit number is me. Operative 1174 Uuali is my dropship pilot and scout.
THIS IS THE VOICE OF RÁN
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 19:38:00 -
[34] - Quote
I think I would value a skilled drop ship gunner the most as I often pilot to plant up links on inaccessible places.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Michael Arck
4573
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Posted - 2014.06.01 19:42:00 -
[35] - Quote
Yet there are no "absolutely good" FPS titles out there. The best one to do it was Bad Company 2. All the other big sellers, people have overlooked its flaws to play the game because...everybody else is playing it.
So this is a bad thread really. Each FPS game out there can easily fall under heavy scrutiny as you subjected Dust to yours. And I'm pretty sure the list would be just as long.
In truth, Dust offers alot more than plenty of FPS titles out there.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 20:03:00 -
[36] - Quote
It does, but take into consideration that my forum post says "reason why dust is 'considered' bad." Flaws are fine as everything has them, though specific flaws can make for bad situations. I'm trying to look into certain things that make some people might hate dust and put my own solution into it.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
8
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Posted - 2014.06.01 20:34:00 -
[37] - Quote
Also, if you ever made a new character and go in the academy, there are no shotgun ninjas, no super stealth, no super scanners spam, no zealously powerful weapons and their prototype weapons, just something everyone can rely on. It makes academy matches have a sense of real playability. Compare that to the battle exploitations and specific weapons that get more powerful as they advance even if they were too powerful already.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lynn Beck
Heaven's Lost Property
1682
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Posted - 2014.06.01 20:43:00 -
[38] - Quote
'Wahh i keep getting hit from behind because i'm too slow of a player to notice anything, buff back armor!'
In reality, armed forces focus most of the armor onto the FRONT, and only put what's necessary on rear.
You can't buff things based on how incapable the player is.
Tl:dr: skill into scanning, and stop being a bad player?
General John Ripper
Like ALL the things!!!
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SteelheadPep
SAM-MIK General Tso's Alliance
144
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Posted - 2014.06.01 21:01:00 -
[39] - Quote
Lloyd Orfay wrote:There's also another thing. Some players try to make battles as 1 sided as possible, so they will exploit anything they can (Make the whole teams all heavies with vehicle scanners, bring out proto AVs or super tanks that take many many people to destroy) Or super super tanks or super dropships) and they do this as soon as possible, wiping out teams and making the match end like an ambush round. I've even someone make an Anti-tank tank and an Anti- Anti-Tank Tank. It's cool that there is versatility in many places, but that excess ru insmatches. Yes you are correct, many people are just burning thruogh heir ISK.Many of us believed that this current game would continue to evolve and grow unfortunately this is not the case. Ththe |
Lloyd Orfay
Fantom Company
10
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Posted - 2014.06.01 21:28:00 -
[40] - Quote
Lynn Beck wrote:'Wahh i keep getting hit from behind because i'm too slow of a player to notice anything, buff back armor!'
In reality, armed forces focus most of the armor onto the FRONT, and only put what's necessary on rear.
You can't buff things based on how incapable the player is.
Tl:dr: skill into scanning, and stop being a bad player?
The average player can't easily put skills into such things if they start out in dust.
Players use slower controller sensitivities for better aim, not only that players cannot watch their back over very fast characters, barely detectable db and cloaking.
There are flaws to arise in body armour of today. With characters in DUST they should have strong points too, and different strong points in different places to allow them to survive better for different things. All characters have full body armour, but does this mean that they will be very protected against things? No. Without strengths and weakness, having the best or strongest weapon will just do. Weapons need a strength and a weakness and same with armour if any player wants to have true safety, not just HP points will do.
People that are quick to insult someone's idea instead of think of why it is/ why it isn't a good then posting do not belong in conversational forum posts. Sometimes people strive to be hostile by annoyance in certain things. but being rude immediately doesn't seem to strive by anything.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.01 21:48:00 -
[41] - Quote
SteelheadPep wrote:Lloyd Orfay wrote:There's also another thing. Some players try to make battles as 1 sided as possible, so they will exploit anything they can (Make the whole teams all heavies with vehicle scanners, bring out proto AVs or super tanks that take many many people to destroy) Or super super tanks or super dropships) and they do this as soon as possible, wiping out teams and making the match end like an ambush round. I've even someone make an Anti-tank tank and an Anti- Anti-Tank Tank. It's cool that there is versatility in many places, but that excess ru insmatches. Yes you are correct, many people are just burning through their ISK.Many of us believed that this current game would continue to evolve and grow unfortunately this is not the case. Much has changed in a short time, now this game is just a casual lobby shooter, try not to dwell on the issues just enjoy the free game.Very soon there will even less people on .
I honestly don't know how much people spend to vehicle spam.
I only use my drop ships to get a up link in high places because elevation is a bit of a too prominent advantage. I also only use tanks if players will try to heavily guard areas to prevent them from getting an unbeatable advantage, meanwhile my certain tank has a mobile CRU to allow teams to pop out from my tank solely to make sure players have the chance they deserve to have at beating the team.
The worst part, the kill feed.
Do you see people getting tons of kills using basic weapons? No Do you see people getting many kills with guns that shoot over 30 bullets in people within around 1.8 seconds? Yes Do you see people getting top leader boards using just tanks? Yes definitely. How many boundless or long range HMG's, over-effective long ranged rail rifles and high rpm long ranged high damage combat rifles do you see in the feed? How many viziam Scramblers?
The usual time I see a Gallentean Assault Rifle on the feed is me, because I'm good at using it.
I know people are questioning why I'm even playing this game. I play it because while everyone is using their overpowered weaponry and showing how much HP is starting to not even matter to certain weapons and damage types as I play in light, medium, and heavy suits, I'm actually developing skill.
It's also slowly allowing me to develop tolerance with intolerable people as some try to make this unique FPS into a generic weapon reliant FPS with toddler maturity, while they make it weapon reliant the others being rude barely make the communities immature compared to others.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Firbolg Barun
Dust2Dust.
47
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Posted - 2014.06.02 06:43:00 -
[42] - Quote
LOL!
Welcome to New Eden. Hope you enjoy your stay here.
*cloaks up and polishes shotgun* |
Void Echo
Total Extinction
2604
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Posted - 2014.06.02 06:57:00 -
[43] - Quote
this thread took away 20 minutes of my life that il never get back.....
I demand that the OP apologize for their ignorance and attention hording.
Closed Beta Vet.
Playstation 4 or nothing CCP.
Only the strongest can do good and the weakest do evil. - Void Echo
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Dexter307
The Unholy Legion Of DarkStar
1587
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Posted - 2014.06.02 13:45:00 -
[44] - Quote
Lloyd Orfay wrote: (And humans are shown to come from primates, when primates can do a task as good as specific humans that says something)
*facepalm* Humans ARE primates.
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.02 17:09:00 -
[45] - Quote
Dexter307 wrote:Lloyd Orfay wrote: (And humans are shown to come from primates, when primates can do a task as good as specific humans that says something)
*facepalm* Humans ARE primates.
Developed primates. The primates now aren't developed, but certain tasks they can replicate if easy enough. The point being about the shotguns is that anyone can use them in this game for stealth kills and an undeveloped primate could probably do it too.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.02 17:11:00 -
[46] - Quote
Firbolg Barun wrote:LOL!
Welcome to New Eden. Hope you enjoy your stay here.
*cloaks up and polishes shotgun*
You better not do that, if you shoot me in the back with your shotgun I will either use a tank or do as my signature says and one of them might work or not work and if they don't work well.... I don't know what else to do if it doesn't work but yeah thank you for the welcome.
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Bax Zanith
151
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Posted - 2014.06.02 18:01:00 -
[47] - Quote
After reading your review, I felt like absolutely no one who plays Dust 514 has any player skill...
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.02 18:08:00 -
[48] - Quote
Bax Zanith wrote:After reading your review, I felt like absolutely no one who plays Dust 514 has any player skill...
I'm only stating some things why others consider this game bad, and I cannot remember how many people I know hype over heavy game mechanic reliance including me. Of course players would get annoyed if most weapons kill everyone in just seconds or KOs them too like with the shotgun ninjas. So far people don't get why someone might be frustrated with a game or the "why it might be considered" part, but yeah equipment such as weaponry and such play one of the biggest parts of a game and if there are imbalances people will be thinking " no skill no skill!" alongside "make it need skill."
If I can't kill an enemy, I'll just use my heaps of dead clones!
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
604
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Posted - 2014.06.02 18:26:00 -
[49] - Quote
When reading that wall I text it boils down to
CCP CANT BALANCE SH-íT
Some ppl are living in total denial and actually believe that this will change by renaming the product and porting it on a different platform.
Nothing have changed still same ppl developing and the end result will be that same; A broken imbalanced pice of ****
Maybe they will pull a rabbit out of a hat but I highly doubt that.
Regards
War never changes
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Lloyd Orfay
Fantom Company
11
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Posted - 2014.06.02 18:40:00 -
[50] - Quote
Piraten Hovnoret wrote:When reading that wall I text it boils down to
CCP CANT BALANCE SH-íT
Some ppl are living in total denial and actually believe that this will change by renaming the product and porting it on a different platform.
Nothing have changed still same ppl developing and the end result will be that same; A broken imbalanced pice of ****
Maybe they will pull a rabbit out of a hat but I highly doubt that.
Regards
My point, if things were worked out and tested with feedback, constructive criticism etc and even advertised for the PS4 it may even get the same hype again as it did before where people were buying PS3's just to play this game. Why put all the work into a platform shift when you can try harder?
If I can't kill an enemy, I'll just use my heaps of dead clones!
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