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5881. Thukker contact grenade. - in Feedback/Requests [original thread]
Vesta Opalus wrote: I think they should incrementally buff the radius until it becomes usable. The problem is the radius is so crap right now only jesus could hit anyone with them. Amen. True. But still, it should AT LEAST be better than the...
- by Lightning35 Delta514 - at 2015.01.18 13:58:00
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5882. Thukker contact grenade. - in Feedback/Requests [original thread]
JUDASisMYhomeboy wrote: They were nerfed to death for good reason You said it your self. "Nerfed to death..." They need to come back to life without being op. Although, if the price remains the same, then I don't mind it being op. The isk w...
- by Lightning35 Delta514 - at 2015.01.18 01:56:00
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5883. Thukker contact grenade. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: It's supposed to be used in a pinch, assumedly up close to finish off a weakened enemy. -2 Grenades -350 damage -same splash range -lowered price (whatever the Core is) -lower fitting (I've always thought proto grenades h...
- by Lightning35 Delta514 - at 2015.01.17 19:39:00
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5884. Thukker contact grenade. - in Feedback/Requests [original thread]
Pros- detonates in impact Cons- expensive as $h!t 20k -1 grenade only - damage of standard grenade, 300 -2.5 meters only. As you can see, this grenade NEEDS TO BE FIXED. PLEASE Fix- 2 grenades -400-500 damage -3-4 meter range. Like for re...
- by Lightning35 Delta514 - at 2015.01.17 14:22:00
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5885. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Not bad. For those who don't like it, think of the slowness becouse of all the recoil and vibration stuff that slows you down.
- by Lightning35 Delta514 - at 2015.01.16 19:12:00
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5886. Commando colors. - in Feedback/Requests [original thread]
That's the thing. The galmando had TO MUCH RED. The minmando looks like a bloody transformer. The Amarr is ok. Caldari.........=ƒÿ¦
- by Lightning35 Delta514 - at 2015.01.16 18:04:00
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5887. Commando colors. - in Feedback/Requests [original thread]
How about camo? Camo can go. Make it green to represent heavies (just like Sentinals) and red spots and stuff. They are COMMANDOS after all
- by Lightning35 Delta514 - at 2015.01.16 14:27:00
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5888. Commando colors. - in Feedback/Requests [original thread]
Is there any color that would look better than red? Green maybe? Black? I think black would be best. Grey? Blue? Not red please. It's to bright and obvious
- by Lightning35 Delta514 - at 2015.01.16 11:41:00
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5889. Capture the flag. - in Feedback/Requests [original thread]
New game mode. Capture the flag. In this case "codes". Both teams are spawned next to a cru that is near 3 hackable objectives. Objective is to stop opposing team from hack all 3 while your team tries to hack their 3. Simple and fun. Unlimite...
- by Lightning35 Delta514 - at 2015.01.15 23:30:00
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5890. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it.
- by Lightning35 Delta514 - at 2015.01.15 11:47:00
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5891. Morph Module - in Feedback/Requests [original thread]
No. Yes it sounds cool but way to many actions and stuff. + it doesn't really sound like "eve" or "dust" type of stuff. CCP won't think of doing it.
- by Lightning35 Delta514 - at 2015.01.15 11:46:00
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5892. New Type of Grenade - in Feedback/Requests [original thread]
A flashbang.
- by Lightning35 Delta514 - at 2015.01.13 01:45:00
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5893. Gallente Heavy weapon - in Feedback/Requests [original thread]
"plasma cannon". I've heard about this a lot on the forums. My idea of it is to basically be a larger version of the plasma cannon. It takes 2x the time to charge up. 8 sec at std. 7 at adv. 6.5 at proto. Does 2x the damage and projectile moves ...
- by Lightning35 Delta514 - at 2015.01.13 01:40:00
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5894. Amarr flashbang - in Feedback/Requests [original thread]
Bumping
- by Lightning35 Delta514 - at 2015.01.12 00:27:00
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5895. Tactical sniper rifle - in Feedback/Requests [original thread]
So, ever since all snipers were changed a while back, I can't recall ever seeing someone use the tactical snipers. I liked them before, now they kinda suck. Just throwing this out there for CCP to look it over and tweak it. Personally, I'd like ...
- by Lightning35 Delta514 - at 2015.01.10 15:02:00
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5896. 48th Special Operations Force - in Corporation Recruitment [original thread]
Accepting any applications today. Still recruiting
- by Lightning35 Delta514 - at 2015.01.09 13:10:00
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5897. Mercenary looking for a corp. - in Corporation Recruitment [original thread]
Well, you can still join. I actually wanted you to help me accept applications because I don't play as often anymore and I'd like some one to manage the growth of the corp. But you can still join with out a role.
- by Lightning35 Delta514 - at 2015.01.09 02:53:00
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5898. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
Plasma cannon too. Needs bigger radius and range damage
- by Lightning35 Delta514 - at 2015.01.07 14:17:00
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5899. Vehicle Specialists!? - in Feedback/Requests [original thread]
Weapon wise, I feel we need a turret with slow rate of fire and high splash damage, high damage and high radius. We need a better turret against infantry.
- by Lightning35 Delta514 - at 2015.01.05 16:18:00
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5900. Why isn't there a prone position in dust? - in Feedback/Requests [original thread]
wiseguy12 wrote: I don't know but I don't see it as a necessary addition we have cloaks know.do you really want any suit to go prone.the sentinel would need a crane to get back up and scan profile reduced so unscannable heavy suits camping. ...
- by Lightning35 Delta514 - at 2015.01.03 19:25:00
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