Pages: 1 [2] |
21. CCP respec me for tomorrow, thanks! - in General Discussions [original thread]
TheMarkOf22 wrote: please! Really bro? Please? HAHAHA what are you 4 years old? Dude just submit a ticket and wait, but when you submit a ticket title it "Skill Respec" and nothing else this is very important to the CCP so that they can Resp...
- by Liam Helm - at 2013.05.15 21:55:00
|
22. [Feedback] Plasma Cannon - in Feedback/Requests [original thread]
TheBlob95 B wrote: Why not have a very large blast radius, such as 6 m, but the farther away you are from the epicenter of the blast the less damage you take? (6 m is just a randomly thrown number, it has a 3.5 m blast radius by default and i'm...
- by Liam Helm - at 2013.05.15 07:46:00
|
23. [BUG] Major problem with invulnerability - in Technical Support/Bugs [original thread]
Sorry but I can not remember the name of the map, However I do remember the way the map was configured. It was a new map that I have never played before, and it was during a Merc Battle, but I do remember the way the map was configured. Objectives...
- by Liam Helm - at 2013.05.15 04:51:00
|
24. [Feedback] Plasma Cannon - in Feedback/Requests [original thread]
This weapon is perfect its got great balance, good damage, but the projectile is slow so smart players can move out of the way. and it forces tankers to think smarter and use cover more. Good job on the plasma cannon!
- by Liam Helm - at 2013.05.14 19:24:00
|
25. Dev/mod input requested - in Feedback/Requests [original thread]
Ok, Cosgar but what I just explained would fix the problem. if you can't just squeeze off rounds and drill your opponent with every shot, problem solved because the TAC AR would not be the best choice for CQB anymore. Thus CCP can keep the rate of...
- by Liam Helm - at 2013.05.14 10:01:00
|
26. Dev/mod input requested - in Feedback/Requests [original thread]
Cosgar wrote: It's too effective in CQC too. That's way to tight of a hip fire spread. Agreed The hip fire spread is too accurate for fast sustainable fire. I think the faster you pull the trigger the wider the spread should be. I think this...
- by Liam Helm - at 2013.05.14 09:40:00
|
27. Achievements on Launch ?? - in Feedback/Requests [original thread]
are we going to be able to receive trophies on launch? I haven't heard much about dust 514 trophies or if they are even going to be part of the game.
- by Liam Helm - at 2013.05.13 23:29:00
|
28. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Swapy, muggy, jungle battles like in Star wars Episode 5. when luke crashes and meets yoda
- by Liam Helm - at 2013.05.13 22:50:00
|
29. [Suggestion] Caldari vs Gallente - in Feedback/Requests [original thread]
BL4CKST4R wrote: Zeylon Rho wrote: Perhaps a a reduction in armor speed penalty would be a better passive for the Gallente? I thought about that but I think it should be for all gallente suits instead of a passive by leveling up skills. A...
- by Liam Helm - at 2013.05.13 05:28:00
|
30. an idea to help resolve OP issues for weapons - in General Discussions [original thread]
Corum Irsie wrote: Bacon is crunchy and delicious, they need to have every weapon fire bacon in order to fix all the op issues. makes sense corum
- by Liam Helm - at 2013.05.13 01:02:00
|
31. an idea to help resolve OP issues for weapons - in General Discussions [original thread]
Cosgar wrote: The big issue is that everything but the AR has been significantly nerfed to the point that they're all novelties now in comparison. The other weapons should be buffed back up so they can at least compete with the AR without all o...
- by Liam Helm - at 2013.05.12 22:19:00
|
32. an idea to help resolve OP issues for weapons - in General Discussions [original thread]
I had an Idea that I would like to discuss and receive feedback on. However, I do not know much about the lore in EVE or understand the technologies of weapons in the EVE universe. So I'm coming to the community to ask for help in producing an Ide...
- by Liam Helm - at 2013.05.12 21:53:00
|
33. [request] Bring back the old range settings on weapons - in Feedback/Requests [original thread]
Cosgar wrote: First off, it's not an AR. It's a Gallente short range, high damage plasma blaster, just like the short range blasters on a tank. It's not meant for long range combat. Everyone was spoiled by sharpshooter and it broke the game. Ge...
- by Liam Helm - at 2013.05.11 09:26:00
|
34. CCP: don't be the new dice - in Feedback/Requests [original thread]
Mithridates VI wrote: Liam Helm wrote: One of the things about free to play games that people don't understand if that if you suck, you're going to be left in the dust. While the players are all equipped with prototype gear, new players will...
- by Liam Helm - at 2013.05.11 09:16:00
|
35. CCP: don't be the new dice - in Feedback/Requests [original thread]
One of the things about free to play games that people don't understand is that if you suck your going to be left in the dust whiled thee players are all equipped with prototype gear new players will get slaughtered so yeah alot of people will ***...
- by Liam Helm - at 2013.05.11 08:58:00
|
36. [request] Bring back the old range settings on weapons - in Feedback/Requests [original thread]
I know aiming has been adressed and I agree it's a bit sluggish and I use 100% sensativity however this post is addressing the recent patching of the range on the weapons such as the AR. I fell as if I'm using an AR from 20000 years in the future ...
- by Liam Helm - at 2013.05.09 03:17:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |