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201. Battle Academy II - in General Discussions [original thread]
Union118 wrote: THUNDERGROOVE wrote: You're completely overlooking the issues. Separating new players from vets would mean matchmaking times would double and matches might not even happen outside of prime time. The problem isn't new players...
- by Leovarian L Lavitz - at 2015.10.14 07:20:00
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202. Battle Academy II - in General Discussions [original thread]
This system could be implemented without a client update! The battle Academy button could que the rookie into the correct Academy level based on his wp or kills. Level one Academy is the same as today's. Academy II is up to 15k* warpoints Aca...
- by Leovarian L Lavitz - at 2015.10.14 07:17:00
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203. Battle Academy II - in General Discussions [original thread]
THUNDERGROOVE wrote: You're completely overlooking the issues. Separating new players from vets would mean matchmaking times would double and matches might not even happen outside of prime time. The problem isn't new players being pitted again...
- by Leovarian L Lavitz - at 2015.10.14 07:00:00
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204. Battle Academy II - in General Discussions [original thread]
It needs to be long, dust is a very large game with lots of information to learn.
- by Leovarian L Lavitz - at 2015.10.14 06:58:00
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205. Battle Academy II - in General Discussions [original thread]
I believe we could extend Academy time for newcomers by making a battle Academy II. When some one graduates battle Academy, instead of going straight to normal contacts, they advance to battle Academy II, which has higher wp levels than initial ...
- by Leovarian L Lavitz - at 2015.10.14 06:45:00
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206. darhar ughhh..."_;%=+# come again??? Buy ccp a beer guys!!!!! - in General Discussions [original thread]
Lol, new psn item: buy ccp a beer $2
- by Leovarian L Lavitz - at 2015.10.13 07:42:00
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207. Dust races issue - in General Discussions [original thread]
The amarr literally have a God (developer) given mandate xD
- by Leovarian L Lavitz - at 2015.10.13 05:34:00
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208. PLEASE prevent goods to be sent to eve characters - in General Discussions [original thread]
More use for the capsuleers in dust corps, too
- by Leovarian L Lavitz - at 2015.10.13 05:30:00
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209. PLEASE prevent goods to be sent to eve characters - in General Discussions [original thread]
Suddenly, more eve subs from dusters
- by Leovarian L Lavitz - at 2015.10.13 05:26:00
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210. PLEASE prevent goods to be sent to eve characters - in General Discussions [original thread]
Let the item go to the eve characters inventory, let eve toon trade dust items in the eve market, let eve players give items to dust Mercs
- by Leovarian L Lavitz - at 2015.10.13 05:25:00
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211. Dust races issue - in General Discussions [original thread]
Caldari and minmatar have the capability of doing any damage type, eve side people have the capability of fitting resistance to damage types, so they may use armor, but the resistance hole is plugged
- by Leovarian L Lavitz - at 2015.10.13 05:19:00
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212. Join NECROM0NGERS type nerc0 in corporation search click apply - in General Discussions [original thread]
IMMORTAL WAR HERO wrote: xd 50$ a necro sweater yo There's an entire necro store http://www.cafepress.com/necromongers
- by Leovarian L Lavitz - at 2015.10.12 20:50:00
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213. If dust gets ported... - in General Discussions [original thread]
Raven-747 wrote: What happens to the money I spent on the game? Do I get a refund? Because I will never buy a ps4 reason being pay to play online. And I'm pretty sure I'm not alone on this. No, because you spent the money on what you can get...
- by Leovarian L Lavitz - at 2015.10.12 17:26:00
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214. Join NECROM0NGERS type nerc0 in corporation search click apply - in General Discussions [original thread]
And then you can wear the necromonger's awesome corp swag: http://www.cafepress.com/necromongers.1371803158 Intergalactic mercenary badass swag: http://www.cafepress.com/necromongers.1189481760
- by Leovarian L Lavitz - at 2015.10.12 12:18:00
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215. A simple way to make FW/PC way more immersive and logical. - in General Discussions [original thread]
Arkena Wyrnspire wrote: It's... not that 'simple'. It can't just magically be 'brought back'. Bullshit, I can think of several spells in the divination school that could in fact work.
- by Leovarian L Lavitz - at 2015.10.12 11:10:00
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216. Complete pi$$ take, waste of time! - in General Discussions [original thread]
Which server are you or your squad commander set to? May want to switch to one closer.
- by Leovarian L Lavitz - at 2015.10.12 11:08:00
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217. TANKS NEED HELP - in General Discussions [original thread]
Ok, i'll bite: Plasmacannons and swarms no longer do damage to tanks! But any light weapon does full dps >:D
- by Leovarian L Lavitz - at 2015.10.12 11:07:00
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218. A simple way to make FW/PC way more immersive and logical. - in General Discussions [original thread]
I was there at the beginning, with skirmish 1.0. I think it makes hella good sense for factional warfare and PC battles. Skirmish 1.0 used its own maps, man they were fun. I can only imagine what the skirmish 1.0 battles would be like with to...
- by Leovarian L Lavitz - at 2015.10.12 10:51:00
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219. anyone else - in General Discussions [original thread]
Only when I'm running the psmove
- by Leovarian L Lavitz - at 2015.10.11 16:17:00
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220. !!!!TRY THIS FIT!!!! - in General Discussions [original thread]
Lightning35 Delta514 wrote: Banjo Robertson wrote: Just my opinion but the thirt krin damage mod might be wasted on that set up. With stacking penalties it would only be adding about another 2% damage. That might be enough to tip things over...
- by Leovarian L Lavitz - at 2015.10.11 06:09:00
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