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1. [Request] Grenade type: temporal grenade - in Feedback/Requests [original thread]
Beren Hurin wrote: https://forums.dust514.com/default.aspx?g=posts&t=98738&find=unread was a proposition of mine earlier on. It pretty much just slowed stuff down, but trying to do a time-space thing would really screw up client/server ...
- by Krasymptimo - at 2013.09.17 11:27:00
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2. Buff Blueberry AI!! - in Feedback/Requests [original thread]
Nick nugg3t wrote: zibathy numbertwo wrote: This is a great game, I really enjoy a lot about it. I don't find many issues at all except for a few balancing issues. One of them being these damned blueberries that run around like headless chic...
- by Krasymptimo - at 2013.09.03 14:32:00
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3. why do our mercs cry when their shields take damage? - in Feedback/Requests [original thread]
I don't hear any cries...
- by Krasymptimo - at 2013.09.03 14:31:00
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4. Uprising 1.2 audio improvements - in Feedback/Requests [original thread]
Absolute Idiom II wrote: The headshot sound appears to work unintuitively - it occres when you MAKE a headshot, instead of when you suffer from one? Surely your head should only ring when you've been shot in the head, not when you've just head...
- by Krasymptimo - at 2013.07.05 06:42:00
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5. Head Shot Sound - in Feedback/Requests [original thread]
CCP Earworm wrote: When we first introduced the "sound vacuum" sound there was a lot of noise on the forums about not liking it or being really confused by it. I'm seeing now that we've added the headshot sound that a lot of people really grew ...
- by Krasymptimo - at 2013.07.05 06:39:00
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6. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
OP updated with more text and another link
- by Krasymptimo - at 2013.06.10 22:46:00
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7. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: one man... 3 alts.. you can DO it... you realize they are deleting and editing anything they dont like already right? Maybe you have some stake in that? Or could be you really just git a lil stiffy when you rea...
- by Krasymptimo - at 2013.06.10 20:43:00
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8. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Also, if it's made as scout LAV weapon, that is yet more things for people with vehicles to spec into, give power to the infantry!
- by Krasymptimo - at 2013.06.09 22:30:00
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9. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: Krasymptimo wrote: bump Still bumping this garbage? Give it up man, nobody cares about the word hyperbole except you I thought you had a word of the day calendar? guess it was word of the month ehhh? Obvio...
- by Krasymptimo - at 2013.06.09 16:41:00
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10. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
justice bump
- by Krasymptimo - at 2013.06.09 16:41:00
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11. [feedback] swarms too strong and too long ranged and to smart - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: Swarms are broken as we all know. They have such good range and lock on that the guy fireing at you can be far enough away not to render and be nothing more than a dot when he does. Then his swarms only draw in when th...
- by Krasymptimo - at 2013.06.08 13:47:00
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12. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
I don't see any fault with what you've come up with for the different variations of the weapon Inviticas, however how should the weapon scale up to prototype? I think it would be best if radius stayed the same, and for a change, maybe only increa...
- by Krasymptimo - at 2013.06.07 21:59:00
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13. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
updated the OP
- by Krasymptimo - at 2013.06.07 20:49:00
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14. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
^ - What if this mode of fire is how a default mortar operates, and the Breach is a single shot round of pure devastation?
- by Krasymptimo - at 2013.06.07 15:30:00
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15. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Quote: This is slightly larger than a Small Missle Turret and the same blast radius as a Breach Mass Driver and grenades, and let me tell you, this would hardly amount to anything. I know network latency, hit detection, and projectile traject...
- by Krasymptimo - at 2013.06.07 14:02:00
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16. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
With the points that have been made, I'll change the OP later to reflect how the weapon is aimed, also to prevent the much higher damage Mortar being used as a direct fire weapon, angle of attack is limited to about 35-40 degrees to the floor. Fo...
- by Krasymptimo - at 2013.06.07 07:02:00
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17. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Krasymptimo wrote: By having it as a light weapon, the heavy can use it, but can also open up interesting tactics like scout mortar teams, that quickly rush into position, start their bombardment with burst mortars, t...
- by Krasymptimo - at 2013.06.06 22:15:00
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18. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
A fair point, targeting could be like that found in BF3, I found that to be highly intuitive and easy to use
- by Krasymptimo - at 2013.06.06 19:31:00
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19. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
bump
- by Krasymptimo - at 2013.06.06 18:54:00
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20. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
I suppose the user is revealed after a few shots, and also unlike a sniper, I think with the type of destruction it can create and it's purpose, people will start to look for them very quickly.
- by Krasymptimo - at 2013.06.06 15:22:00
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