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21. What would you think of removing the SP Cap Community? - in Feedback/Requests [original thread]
I play Dust fairly regularly, and never even come close to the cap. It is designed to place an upper limit on how many sp you can have restricted by age. Deal with it, and go get a job.
- by Kitt 514 - at 2014.02.22 22:16:00
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22. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
When CCP added capitals to EVE, they made they made them effective when they sieged. The problem with tanks isn't that they are super hard to kill. I don't mind a challenge, and requiring a little teamwork to get the kill. What is terrible, is t...
- by Kitt 514 - at 2014.02.21 03:41:00
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23. [Request] Get rid of the pointless short glimpse of the war barge - in Feedback/Requests [original thread]
Yet another reason why I prefer faction battles.
- by Kitt 514 - at 2014.02.20 08:14:00
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24. [Request] Incentivizing the Losing Team - in Feedback/Requests [original thread]
Treat the top 5 players as if they won. TaDa, good players will suddenly not feel so bad about joining a match they are probably going to lose.
- by Kitt 514 - at 2014.02.19 03:28:00
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25. to fix TKing - in Feedback/Requests [original thread]
lol this is terrible If you got TK'd its for 2 reasons: 1) You were being a **** and deserved it 2) Your suit was way too expensive, and they were just hoping to collect your tears. Which by this thread, looks like they succeeded.
- by Kitt 514 - at 2014.02.19 03:23:00
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26. Modern vs Dusty - in Feedback/Requests [original thread]
You realize that for a missile, the re-entry process (or entry if it was built in a station) would be measured in number of minutes, right?
- by Kitt 514 - at 2014.02.18 05:13:00
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27. [Request]Lock On Feature For LAV Turrets. - in Feedback/Requests [original thread]
Honestly, if the gunner was in third person instead of first person, gunning would be so much easier without the need for buffing anything. It is just very difficult atm to have a good degree of situational awareness as a gunner.
- by Kitt 514 - at 2014.02.17 06:35:00
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28. [Proposal] How the WP System is Ruining DUST, and How it Can be Fixe... - in Feedback/Requests [original thread]
In response to problem VI: That is how WP used to be given out for repairs. It was changed to cycles and has the requirement of enemy fire in between because it became too easy to farm wp. People used to have squads that just cooked their own g...
- by Kitt 514 - at 2014.02.16 05:35:00
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29. Needed changes for tanks, 1.8 - in Feedback/Requests [original thread]
I already replied to this thread. Wait......
- by Kitt 514 - at 2014.02.15 19:52:00
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30. new map idea - MCC Assault - in Feedback/Requests [original thread]
2142
- by Kitt 514 - at 2014.02.14 06:38:00
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31. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Biggest thing honestly would be an overheat bar, and maybe the charge status.
- by Kitt 514 - at 2014.02.13 06:11:00
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32. Defining the Roles: Assault - in Feedback/Requests [original thread]
Please tell me which of the two laser weapons amarr have would benefit from a rof buff.
- by Kitt 514 - at 2014.02.11 07:26:00
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33. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Here's my .02 No. As nice as it would be to have a better KDR (I play with decent logi), the death amount is essentially saying that you were, indeed, bested in combat. That is your stat. Who you bested, versus who bested you. Think of it like...
- by Kitt 514 - at 2014.02.11 06:23:00
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34. Feedback: improving immersion - in Feedback/Requests [original thread]
1) RE's to kill vehicle w/o squad. 2) Practice more and you will start to get better 3) Join a squad. Seriously. 4) You can't dust without a mic. 5) Teamwork is OP 6) Welcome to New Eden. CCP sends its regards 7) I think the most revenant p...
- by Kitt 514 - at 2014.02.11 04:26:00
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35. Clearing Remote Explosives - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: I use flux nades, can confirm that they clear RE's Maybe this thread belongs in tech support then. I will complete further testing.
- by Kitt 514 - at 2014.02.09 18:55:00
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36. Clearing Remote Explosives - in Feedback/Requests [original thread]
Tried it 3 times tonight. May have been a bug, but I can research it more.
- by Kitt 514 - at 2014.02.09 08:27:00
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37. Clearing Remote Explosives - in Feedback/Requests [original thread]
Lore reason? Really? Tell me what the lore reason is for all of the caldari rail rifle manufacturers going out and taking apart every single rifle they ever sold anyone to reduce how effective at killing it is. You don't need a lore reason to mak...
- by Kitt 514 - at 2014.02.09 08:00:00
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38. Clearing Remote Explosives - in Feedback/Requests [original thread]
Locus do. Flux don't.
- by Kitt 514 - at 2014.02.09 07:50:00
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39. Clearing Remote Explosives - in Feedback/Requests [original thread]
This is fairly simple. Flux grenades don't clear RE's like all other equipment. Why not? They are equipment. They need clearing. I'm all for RE trickery, but unlike other equipment, they can be very difficult to spot, and kill anybody near the...
- by Kitt 514 - at 2014.02.09 07:41:00
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40. Petition: Locked your vehicle - > CCP for you - in Feedback/Requests [original thread]
Locking, or at least the forced eject ability. Something I often do is bring a tank in for a particular task, and when that has been completed, I bring it to the back and recall it. This works when I have 2 of my corpies in the tank. But when yo...
- by Kitt 514 - at 2013.06.25 05:24:00
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