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221. Loving the Type II Scout suit.. Please make a Proto level one available. - in Feedback/Requests [original thread]
I've been thinking about this, but never posted it because I was sure they would add this eventually in the future.
- by Kiso Okami - at 2012.07.07 23:27:00
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222. respawn screen and fitting screen organization rework - in Feedback/Requests [original thread]
1. The current system already does snapping, so changing your spawn is but a matter of pressing X to spawn. on your next choice. The only problem outside of that is the fitting, so changing how this works is only going to make it awkward for playe...
- by Kiso Okami - at 2012.07.07 23:25:00
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223. Request: REMOVE the Move-usage warning! - in Feedback/Requests [original thread]
Deskalkulos Ildigan wrote: I do in fact expect an extra warning sign for the the kb/m that warns you about the dangers of strangling your pets/complete strangers with the cord. Or, alternatively, the health warnings of using KB+M being a poss...
- by Kiso Okami - at 2012.07.07 22:57:00
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224. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
Deskalkulos Ildigan wrote: RolyatDerTeufel wrote: Hawk Von Draum wrote: friendly fire doesn't make sense as our weapons are tired into our hud so they can recognise friends from foes and choose not to fire upon friends. Fanfest, Jian k...
- by Kiso Okami - at 2012.07.07 21:36:00
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225. A thought about bloodlines. - in Feedback/Requests [original thread]
You do know that there are more than four drop suit classes right? I wanted to point out that there is also the pilot and command drop suits, which (as a matter of semantics) would count as separate classes all their own. I don't mind adding more...
- by Kiso Okami - at 2012.07.07 20:50:00
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226. Merc Home / Battle Lobby camera and movement. - in Feedback/Requests [original thread]
Saryn Volstag wrote: The speed needs to be increased and the camera movement shouldn't turn your guy. This makes so much sense it's too strange that CCP hasn't even come up with this. Also, what's with the walking animations? Shouldn't there...
- by Kiso Okami - at 2012.07.04 01:16:00
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227. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
Hmm, would this mean that we could potentially have infinite ammo if we were to implant some "RLY SPNSIV" nanohive module in the vehicle at the expense of something else entirely? If that's the case, it would be interesting to see whether people w...
- by Kiso Okami - at 2012.07.03 20:31:00
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228. [Balance] Why are SMGs a Sidearm? - in Feedback/Requests [original thread]
Buzzwords wrote: riddle me this. if the smg was a primary, would you ever use it? the answer is no. ARs are better. straight up better. hands down. It only makes sense.
- by Kiso Okami - at 2012.07.03 20:27:00
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229. Defend from the ground up! - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Traynor Youngs wrote: Do a little research and it is easy to find. Like watch the videos from FANFEST on youtube. The Devs confirm TONS of things they are doing for DUST in those videos. Just look for it. ANd yes, ...
- by Kiso Okami - at 2012.07.03 20:24:00
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230. [Balance] Why are SMGs a Sidearm? - in Feedback/Requests [original thread]
I don't know about others, but I tend to be forced out of my sniper rifles a lot in order to take objectives (that should otherwise be taken by people who spend 5 minutes nearby and ignore the objective). In those kind of situations, I can't just ...
- by Kiso Okami - at 2012.07.03 19:56:00
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231. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Traynor Youngs wrote: Also: Droplink Jammers: A targetted jammer that prevents a drop link from working. So targeted at a CRU or vehicle with a CRU would be incapable of bringing in spawns. The only indication on the deployment screen should ...
- by Kiso Okami - at 2012.07.03 19:45:00
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232. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
OMG, I was born for this thing! BTW, some of the stuff that mentioned here could also be included in the logistics type armors. Scout, obviously would have a Spec Ops type drop suit for jamming, while the logistics would have a drop suit for coun...
- by Kiso Okami - at 2012.07.03 19:15:00
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233. Like To see huge Battles. - in Feedback/Requests [original thread]
Traynor Youngs wrote: Nstomper wrote: Mike Dobrowney wrote: Ignatius Crumwald wrote: You like it big, do ya? The more poeple to kill at once the better. I have seen and been in Huge battles in Eve Online. I think Dust will be the s...
- by Kiso Okami - at 2012.07.03 18:56:00
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234. Cover System. - in Feedback/Requests [original thread]
Blind Omen Fyre wrote: Ronin Odachi wrote: TiMeSpLiT--TeR wrote: It will be nice addition to it. Since there's no prone position, it will be really nice to run and slide for cover similar to Killzone 3. ...As in press crouch near a wal...
- by Kiso Okami - at 2012.07.03 04:30:00
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235. [ REQUEST ] Split Screen Multiplayer - in Feedback/Requests [original thread]
I've seen that. Curiously, my btoher has one of those Playstation TVs that have that SimulView tech. That video looked interesting too though which may help the issue.
- by Kiso Okami - at 2012.07.01 20:25:00
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236. Hacking Skill - in Feedback/Requests [original thread]
I kinda like the ideas to Hijack and Encrypt. More options for increasing the defending/attacking are always welcome. I'm curious though, why is the scout slower at hacking than assault units? Or is it just me?
- by Kiso Okami - at 2012.07.01 20:20:00
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237. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: There should be increased collision damage. Scrapping along anything should cause more damage. Also the MCC should cause huge collision damage to any Drop Ship that touches it. I would think its shields would damage anythin...
- by Kiso Okami - at 2012.07.01 20:13:00
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238. [Request] Organizing Saved Fittings - in Feedback/Requests [original thread]
Oh, this! SO MUCH THIS!!
- by Kiso Okami - at 2012.07.01 19:59:00
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239. [ REQUEST ] Split Screen Multiplayer - in Feedback/Requests [original thread]
Crap, I click the post too fast and forgot to add another thing that I wanted to see taken into consideration. Players that are playing in the same PS3 should be considered as part of the same team always. So, if I play with my brother, we will b...
- by Kiso Okami - at 2012.07.01 19:54:00
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240. [request] Group players with similar play styles and headsets. - in Feedback/Requests [original thread]
My post got sent to the wrong thread?! WTF?
- by Kiso Okami - at 2012.07.01 19:53:00
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