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1161. New X2 SP event from the 7th to the 14th - in General Discussions [original thread]
Slickeeboy wrote: Poplo Furuya wrote: Slickeeboy wrote: dustwaffle wrote: Slickeeboy wrote: So ...... If I get 4k SP regular without an active booster for a game of Skirmish will that then become 8k? If I use and active booster wi...
- by KingBabar - at 2013.08.06 11:36:00
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1162. Is it time to nerf the nades? + A new way of doing it. - in General Discussions [original thread]
Azura Sakura wrote: Takahiro Kashuken wrote: KingBabar wrote: Takahiro Kashuken wrote: If that includes AV nades so they carry less im all for it but no way should any nades become officer weapons tbh Why not? Because they are no...
- by KingBabar - at 2013.08.06 11:30:00
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1163. Is it time to nerf the nades? + A new way of doing it. - in General Discussions [original thread]
Takahiro Kashuken wrote: KingBabar wrote: Takahiro Kashuken wrote: If that includes AV nades so they carry less im all for it but no way should any nades become officer weapons tbh Why not? Because they are not primary weapons, supp...
- by KingBabar - at 2013.08.06 11:29:00
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1164. You know what CCP. I dare you to do this. - in General Discussions [original thread]
You need a player base for this to work....
- by KingBabar - at 2013.08.06 11:22:00
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1165. Is it time to nerf the nades? + A new way of doing it. - in General Discussions [original thread]
Takahiro Kashuken wrote: If that includes AV nades so they carry less im all for it but no way should any nades become officer weapons tbh Why not?
- by KingBabar - at 2013.08.06 10:53:00
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1166. AFK farming is fun! - in General Discussions [original thread]
So I've recently joined the ranks of AFKers in this game. If I'd known it was so proffitable and rewarding I'd do it a long time ago. I can "play" the game while rolling, I can QQ on these forums and I can watch stuff on Nettflix. I did it whi...
- by KingBabar - at 2013.08.06 10:52:00
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1167. New X2 SP event from the 7th to the 14th - in General Discussions [original thread]
I just gotta love the "no passive boost to disscourage AFK". Why not just make a game that doesn't allow it in the first place??? The incompetence is strong in CCP indeed....
- by KingBabar - at 2013.08.06 10:37:00
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1168. I suggest your introducing a new option of resetting SP for AURUM: - in General Discussions [original thread]
Iron Wolf Saber wrote: I draw the line there because I still want to force players to plan their soldier's growth more carefully. EVE Online has access to reassigning their attributes which alters how fast they train up their skills which is ...
- by KingBabar - at 2013.08.06 09:30:00
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1169. Is it time to nerf the nades? + A new way of doing it. - in General Discussions [original thread]
Its just silly how explosive heavy this game has become. I for one will normally get 10+ nade kills in a game, and thats while using them as intended, coocking and clearing out groups or as a prelude to an AR attack. I normally throw 1 nade at a t...
- by KingBabar - at 2013.08.06 08:50:00
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1170. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
No
- by KingBabar - at 2013.08.05 18:17:00
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1171. This ones for the Regnyums - in General Discussions [original thread]
As an occational MD user I personally thins that it should be dialed back a bit. Personally I would suggest 4 rounds for the standard (EXO-5 and Freedom) and 6 rounds for the assault variants. This should come with at least a little more base am...
- by KingBabar - at 2013.08.05 16:29:00
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1172. - Post your favorite Dust expressions... - in General Discussions [original thread]
JL3Eleven wrote: "Hey squad leader! We need a FRAGO!" = Could we get squad orders? Yup its so heartwarming that I keep hearing this, especially from none-MAG vets.
- by KingBabar - at 2013.08.05 16:19:00
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1173. Why have you stopped buying aurum? Why do you keep buying aurum? - in General Discussions [original thread]
Me too. The way they seem to first make very (un)popular items on sale, like the various direct hit nades, and then suddenly changing them into 1/10 of its preceived value is just bad karma. (They reduced the number from 2 or 3 down to 1, they up...
- by KingBabar - at 2013.08.05 14:06:00
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1174. Caldari Logis BEWARE! You are not getting what was promised to you! - in General Discussions [original thread]
So I've just gone from wearing the second best medium suit in the game to wearing what many seems to be preceiving as the weakest one..... or at least one of the weaker ones. Which is kind of nice, it just feels better now when I go up against p...
- by KingBabar - at 2013.08.05 12:48:00
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1175. Variable hitbox sizes. The most important issue IMO, no word from CCP? - in General Discussions [original thread]
XiBravo wrote: CCP Wolfman wrote: Quick info dumpGǪ The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. The hit ...
- by KingBabar - at 2013.08.05 07:50:00
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1176. - Post your favorite Dust expressions... - in General Discussions [original thread]
Paladin Sas wrote: HTFU https://www.youtube.com/watch?v=4CT5NZd3ZiU I'm just fed up with the HTFU song, time to find a new one?
- by KingBabar - at 2013.08.05 07:44:00
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1177. Variable hitbox sizes. The most important issue IMO, no word from CCP? - in General Discussions [original thread]
CCP Wolfman wrote: Quick info dumpGǪ The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. The hit box doesnGÇÖt chan...
- by KingBabar - at 2013.08.05 07:36:00
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1178. - Post your favorite Dust expressions... - in General Discussions [original thread]
These are mine, lets make a list.... Chubby chaser - a Logibro tailing a fatty all round. Bunny hop extender - a Cardiac regulator.
- by KingBabar - at 2013.08.05 07:31:00
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1179. Variable hitbox sizes. The most important issue IMO, no word from CCP? - in General Discussions [original thread]
DUST Fiend wrote: There's a blue post from Wolfman somewhere that says it's not the hitbox that increases, but the collision box, and that they're looking into it. No clue where though, sorry. Really? Why would they implement varable co...
- by KingBabar - at 2013.08.04 12:43:00
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1180. Variable hitbox sizes. The most important issue IMO, no word from CCP? - in General Discussions [original thread]
As many have tested, myself included, we now have variable hitbox sizes. This means that when you run, sprint or jump the hitbox of your character will grow and therefore be easier to hit. This is most likely done as a "fix" to the long lasting ...
- by KingBabar - at 2013.08.04 12:39:00
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