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6541. Tank Petition - in General Discussions [original thread]
ZDub 303 wrote: Killar-12 wrote: Reduce PG by 10% for tanks 5% for DS'es and 15% for LAVs and re-instate PG skill (allowing skilled vehicle users to get 15% more tank PG 20% more DS PG and 10% more LAV PG) messing with Modules to achieve the...
- by Killar-12 - at 2013.07.18 22:32:00
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6542. Does Diversity Matter? - in General Discussions [original thread]
Rogatien Merc wrote: Sloth9230 wrote: Rogatien Merc wrote: Promethius Franklin wrote: Cosgar wrote: What weaknesses does the AR have compared to other weapons? Which weapon? - shotgun can OHKO with a wider reticle at close rang...
- by Killar-12 - at 2013.07.18 22:28:00
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6543. Tank Petition - in General Discussions [original thread]
Reduce PG by 10% for tanks 5% for DS'es and 15% for LAVs and re-instate PG skill (allowing skilled vehicle users to get 15% more tank PG 20% more DS PG and 10% more LAV PG) messing with Modules to achieve the same effect would be nice too but maki...
- by Killar-12 - at 2013.07.18 22:19:00
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6544. An Idea for armor tanking. - in General Discussions [original thread]
GM's ? Devs
- by Killar-12 - at 2013.07.18 15:35:00
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6545. Why Dust SHOULD stay on PS3 (at least temporarily) - in General Discussions [original thread]
Cosgar wrote: Delta 749 wrote: Cosgar wrote: Delta 749 wrote: And what kind of game is it trying to be because Im sure I could find a game using U3 thats an example of that type of game since it gets licensed out so often and what exac...
- by Killar-12 - at 2013.07.18 15:13:00
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6546. Why Dust SHOULD stay on PS3 (at least temporarily) - in General Discussions [original thread]
Cosgar wrote: Delta 749 wrote: And what kind of game is it trying to be because Im sure I could find a game using U3 thats an example of that type of game since it gets licensed out so often and what exactly does the Carbon engine do thats s...
- by Killar-12 - at 2013.07.18 14:28:00
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6547. Why Dust SHOULD stay on PS3 (at least temporarily) - in General Discussions [original thread]
Cosgar wrote: 2-Ton Twenty-One wrote: CCP wasted the beta they ran, thus there need to rebeta the game. Dust 514 is still in beta until it moves to the PS4. Don't believe anything different and it'll preserve your sanity. True and it ...
- by Killar-12 - at 2013.07.18 14:10:00
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6548. Why Dust SHOULD stay on PS3 (at least temporarily) - in General Discussions [original thread]
Skyhound Solbrave wrote: Cosgar wrote: I'm too lazy to look it up, but there was a topic during E3 talking about Dust being on the PS4 where IWS seemed to be trying to say something without outright saying it, most likely due to NDA restrict...
- by Killar-12 - at 2013.07.18 14:03:00
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6549. Why Dust SHOULD stay on PS3 (at least temporarily) - in General Discussions [original thread]
Cpl Foster USMC wrote: i wasnt here for the beta but i think this whole thing is still the beta...if the ps4 is more like a computer and CCP knows computers, not consoles, then this is the beta for ps4...there just seeing how consoles work... ...
- by Killar-12 - at 2013.07.18 14:01:00
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6550. Why Dust SHOULD stay on PS3 (at least temporarily) - in General Discussions [original thread]
Cosgar wrote: I'm too lazy to look it up, but there was a topic during E3 talking about Dust being on the PS4 where IWS seemed to be trying to say something without outright saying it, most likely due to NDA restrictions. One thing that stuck o...
- by Killar-12 - at 2013.07.18 13:57:00
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6551. DUST 514 looking good - in General Discussions [original thread]
This thread nails it right on target.
- by Killar-12 - at 2013.07.18 13:43:00
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6552. CCP nerfed my posting abilities - in General Discussions [original thread]
General John Ripper wrote: Now I have to wait 2 minutes between every post. LAME. Agreed, damn it I have to wait
- by Killar-12 - at 2013.07.18 13:39:00
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6553. Why Dust SHOULD stay on PS3 (at least temporarily) - in General Discussions [original thread]
Dust isn't finished it doesn't need to be on a new console competing with finished games in its infantile state it needs a place to grow and become strong let the fanboys do testing and balencing for CCP and then the rest of the community can get ...
- by Killar-12 - at 2013.07.18 13:36:00
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6554. An Idea for armor tanking. - in General Discussions [original thread]
No new comments? Ok can this be moved to feedback.
- by Killar-12 - at 2013.07.18 13:16:00
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6555. What if ARs, flaylocks, and MDs were nerfed? - in General Discussions [original thread]
Assault SMG
- by Killar-12 - at 2013.07.18 05:40:00
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6556. An Idea for armor tanking. - in General Discussions [original thread]
Pikachu Power wrote: I'm the worst shot in the world and I fear nobody who isn't a Caldari suit. I'll just say that much. I'll show the power of flux nades and a MD.
- by Killar-12 - at 2013.07.18 05:36:00
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6557. An Idea for armor tanking. - in General Discussions [original thread]
RINON114 wrote: Great ideas but it's just adding more complex stuff for the servers to deal with. I retain the idea that reppers as well as the new plates are moved to high slots. That's 3 items in high slots and one low slot and 2 of the i...
- by Killar-12 - at 2013.07.18 05:33:00
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6558. An Idea for armor tanking. - in General Discussions [original thread]
Alpha 443-6732 wrote: This is not a such a bad idea. Obviously needs a bit of balancing though. +1 How? I haven't went into detail I don't want to deal with certian people in my contact list...
- by Killar-12 - at 2013.07.18 05:29:00
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6559. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Hey I came up with an idea for a temporary fix to armor
- by Killar-12 - at 2013.07.18 05:24:00
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6560. An Idea for armor tanking. - in General Discussions [original thread]
Pikachu Power wrote: I don't think I've been beaten by an armor tank once-like ever. Killdari Logi forever! Boo! Still there is nothing wrong with this setup?
- by Killar-12 - at 2013.07.18 05:21:00
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