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201. Requesting comment by CPM and CPM1 Candidates - in The Council's Chamber [original thread]
Having two racial bonuses is not a good idea at the moment and once again I think that wishing is father of the thought. Having a role bonus common to all suits in a role plus 1 racial bonus is easier to understand and more importantly to balanc...
- by Kevall Longstride - at 2014.02.13 16:21:00
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202. Requesting comment by CPM and CPM1 Candidates - in The Council's Chamber [original thread]
Jaysyn Larrisen wrote: So, to your point of playing with the strengths of the suit - how does the reload bonus play to the strengths of the Caldari Assault? You already answered that. The Caldari are a long/range hit and fade playstyle. Pla...
- by Kevall Longstride - at 2014.02.11 17:27:00
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203. Requesting comment by CPM and CPM1 Candidates - in The Council's Chamber [original thread]
I freely admit that my biggest weakness as a candidate is that I'm not as much a balance and stat junkie as others that are standing. I'm not going to pretend otherwise as I'll just get cet caught out. My focus for what I'd like to achieve on th...
- by Kevall Longstride - at 2014.02.11 09:21:00
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204. Potential CPMs - in The Council's Chamber [original thread]
Anything that adds content to the game is fine by me. However, I do try and foster in DUST University an unwillingness to use exploits in the game if possible and for members to report it as feedback to the Dev's in the forums. That being said, ...
- by Kevall Longstride - at 2014.02.08 22:18:00
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205. Dusters Blog CPM1 'how would u resolve?' questionnaire - in The Council's Chamber [original thread]
Thank you for the questions. o7 1. https://docs.google.com/file/d/0B0od46990FfqcS0tTGZBNjl5MzQ/edit?usp=docslist_api I've posted this before on a couple of threads but this is the breakdown of how I would make a start on the NPE that I posted ...
- by Kevall Longstride - at 2014.02.06 21:47:00
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206. Elephant in the room - in The Council's Chamber [original thread]
CCP are after a different demographic than the Eve players they already have. Part of the reason I never really got into the PC gaming scene was the whole my GPU is better than yours bollocks. A consoles specs are a known quantity and the progra...
- by Kevall Longstride - at 2014.02.06 16:10:00
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207. Damage Mods: Opinons from Candidates - in The Council's Chamber [original thread]
Personally, I'd get rid of the damage mods altogether. Just have increased DPS come from the proficiency skills to encourage spending sp there. There isn't enough variety at the moment in fittings and with the TTK, you have to fit at least one dam...
- by Kevall Longstride - at 2014.02.06 08:29:00
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208. Elephant in the room - in The Council's Chamber [original thread]
Kevall Longstride wrote: Soraya Xel wrote: Kevall, I disagree. Since DUST already operates KB/M and DS3 on the same servers now, adding PC would not require separate servers. And of course, as I'm sure you understand, CCP cannot possibly del...
- by Kevall Longstride - at 2014.02.05 20:54:00
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209. Elephant in the room - in The Council's Chamber [original thread]
Soraya Xel wrote: Kevall, I disagree. Since DUST already operates KB/M and DS3 on the same servers now, adding PC would not require separate servers. And of course, as I'm sure you understand, CCP cannot possibly deliver on the New Eden experie...
- by Kevall Longstride - at 2014.02.05 20:25:00
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210. Elephant in the room - in The Council's Chamber [original thread]
Put simply, you'd HAVE to put console players and PC players on different servers. Sony are doing so with Planetside 2 because they couldn't get the two control systems balanced. The moment this happens, One Universe/One war goes for a burton. An...
- by Kevall Longstride - at 2014.02.05 15:47:00
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211. WARBARGE - in The Council's Chamber [original thread]
Both. The CPM and CSM will have to involve each other more as the game develops, so why delay that even if there are no real shared issues till the link become established. Let's get the mechanism in place now for when it's needed.
- by Kevall Longstride - at 2014.02.04 11:44:00
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212. Dust 514 CPM Votematch - in The Council's Chamber [original thread]
Oddly enough, I was considering contacting Dierdra Vaal to see if votematch was making its way to the CPM election. I think its a great idea and I'm sure that Votematch in Eve has increased awareness of the CSM election process since its incepti...
- by Kevall Longstride - at 2014.02.04 00:19:00
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213. Aim Assist: Opinions from Candidates - in The Council's Chamber [original thread]
Agreed Fox. And with the best will in the world it's pretty much agreed by all that the DS3 was the worst controller of the last gen. And not by a little. It is woeful compared to the 360's. I just wish Razor would make a PS3 version of this .
- by Kevall Longstride - at 2014.02.03 13:13:00
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214. Aim Assist: Opinions from Candidates - in The Council's Chamber [original thread]
I think we're all agreed then. Autoaim has to stay in some form. Might need some adjustment but has to stay.
- by Kevall Longstride - at 2014.02.03 12:05:00
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215. Aim Assist: Opinions from Candidates - in The Council's Chamber [original thread]
Auto aim is a result of one of those legacy decisions that I spoke of here In answer 3. Namely the inclusion of M&KB in Dust 514. The inclusion of it wasn't made for design reasons at all. CCP has a history of not only ignoring the player b...
- by Kevall Longstride - at 2014.02.02 19:46:00
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216. Placeholder for my CPM Candidacy Announcment - in The Council's Chamber [original thread]
In my latest blog I talk about my reacquaintance with the NPE and why it it MUST change.
- by Kevall Longstride - at 2014.02.02 17:21:00
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217. Dust section of CSM minutes - in The Council's Chamber [original thread]
Think we can safely assume now that they refer to what's coming up in either 1.8/1.9 or the next named expansion. So no chance of finding out what till then.
- by Kevall Longstride - at 2014.02.02 11:39:00
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218. Dusters Blog CPM Candidate Questions - in The Council's Chamber [original thread]
1. About 28 minutes after the Open Beta appeared on PSN for the Fanfest 2012 attendee beta codes. So about 18 months. 2. The CPM purpose is an advocacy group, able to look at the ideas and designs of the Dev team from the perspective of the playe...
- by Kevall Longstride - at 2014.02.01 17:47:00
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219. Dust section of CSM minutes - in The Council's Chamber [original thread]
I wouldn't be too worried about those redacted sections from the CSM summit. That was from the August summit, not the one they had they just had before Christmas. Chances are that a lot of the stuff spoken about in that section is likely now irre...
- by Kevall Longstride - at 2014.02.01 08:33:00
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220. Placeholder for my CPM Candidacy Announcment - in The Council's Chamber [original thread]
Not at all. What I have in my blog is the very briefest of generalities explained in an informal manner, consistent with the rest of my blog posts. An informal statement of intent if you will. What I want to do is keep my presence more of a form...
- by Kevall Longstride - at 2014.01.26 15:05:00
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