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1. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
Mithridates VI wrote: I get the feeling that players might want to see a skill tree with a description of the skill and what items it governs given when the skill is highlighted. This. So much this. I get a little thrill out of seeing long ...
- by Keiran13 - at 2013.03.06 05:08:00
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2. Damage modifiers, staking. - in Rookie Training Grounds [original thread]
Last I checked, the description for the damage mods didn't say that there was a stacking penalty like some of the other mods do. Are we sure they're supposed to have it?
- by Keiran13 - at 2013.02.22 03:30:00
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3. How to tell a class is easy? - in General Discussions [original thread]
Ugh, this has gone way too far afield, let's start over. You can tell a class is easy when the instructor says the exams are open book, and he teaches from slideshows that are all posted on the website, leaving you free to browse the Dust forums ...
- by Keiran13 - at 2013.02.15 04:47:00
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4. Shooting Range - in Feedback/Requests [original thread]
+1 for this. I've not played Planetside 2, but I remember the original Planetside had this feature, and it allowed you to test out any weapon/vehicle in the game, so that you could figure out what you like or practice your aim with some of the mo...
- by Keiran13 - at 2013.01.30 09:09:00
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5. Dropsuit Command ambiguity/inaccuracy - in Rookie Training Grounds [original thread]
Dropsuit Command says that at level 5 it unlocks "specific suit specializations", but the only thing I can see that it could mean are the racial dropsuit skills, which unlock before level 5. Is the description wrong, or is it talking about somethi...
- by Keiran13 - at 2013.01.29 17:07:00
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6. Corporation Question... - in General Discussions [original thread]
I imagine the easiest way to balance the market as it currently is would be to have the base pay for a battle not being funded by a real person/corp scale to some portion (say 75%) of the average Isk payout given by real players/corps, then scale ...
- by Keiran13 - at 2013.01.26 15:33:00
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7. Mercenary Pack - in Rookie Training Grounds [original thread]
Thanks indeed for the quick replies! Arra, I was assuming that the consumable items were buyable with Isk as I didn't examine them closely, but if they're Aurum consumables, that's even more reason for me to avoid temptation! Musta, Cross, I hav...
- by Keiran13 - at 2013.01.25 23:03:00
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8. Mercenary Pack - in Rookie Training Grounds [original thread]
I'm considering getting the merc pack, but I can't seem to find information on the actual stats of the two blueprints you get. I see a lot of people saying the package is a good value and it certainly looks that way with the aurum added in, but if...
- by Keiran13 - at 2013.01.25 18:05:00
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