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21. FIX THE ACOUSTICS RADAR - in Feedback/Requests [original thread]
So, if my understanding is correct, the radar on the dropsuits is an acoustically based detection system that I would begin to assume it uses sound to locate objects. So HOW is it that a TANK or a LAV DOES NOT show up on the RADAR when they are di...
- by Kazeno Rannaa - at 2013.06.05 13:43:00
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22. Templar Manhunt Event Status Update 2 - in Feedback/Requests [original thread]
I completely agree. The information flow to the player base seems to have hit a bit of a stopper. Much like the randomness of the ISK zeroing and the equipment they took. A date would be nice so that I may plan the rest the toon that participated...
- by Kazeno Rannaa - at 2013.06.05 13:25:00
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23. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
Meeko Fent wrote: If the TAR is supposed to be for the CRR (Caldari Rail Rifle) Then Somebody needs to balance them both. The Rail Rifle Need to preform like a Shorter range Sniper, Not a Long Range SCR with no drawbacks. Slow the ROF of the ...
- by Kazeno Rannaa - at 2013.05.29 14:50:00
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24. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
ZDub 303 wrote: Laurent Cazaderon wrote: The way i understand it, every racial rifles will have all variants guys : full auto, burst, breach and tatical. But every race will have its favorite type that's gonna outmatch the others in their ow...
- by Kazeno Rannaa - at 2013.05.28 14:49:00
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25. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
Found it here
- by Kazeno Rannaa - at 2013.05.28 14:43:00
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26. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: Kazeno Rannaa wrote: Zeylon Rho wrote: Kazeno Rannaa wrote: Zeylon Rho wrote: I don't know about a range increasing skill. I think the optimum range for a pulse-laser should be higher than a blaster, but that se...
- by Kazeno Rannaa - at 2013.05.28 14:40:00
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27. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
Zeylon Rho wrote: Kazeno Rannaa wrote: Zeylon Rho wrote: I don't know about a range increasing skill. I think the optimum range for a pulse-laser should be higher than a blaster, but that seems like it would be a lot more unbalancing as a...
- by Kazeno Rannaa - at 2013.05.27 16:30:00
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28. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
Zeylon Rho wrote: I don't know about a range increasing skill. I think the optimum range for a pulse-laser should be higher than a blaster, but that seems like it would be a lot more unbalancing as a passive than something like heat-build up re...
- by Kazeno Rannaa - at 2013.05.26 08:12:00
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29. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
What would be nice on this thread is a bit of Dev input and those from the CPM. ANYONE HERE???
- by Kazeno Rannaa - at 2013.05.26 07:44:00
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30. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
Again. Everyone is so hell bent on giving the ASCR and SCR more reduction on heat build up which doesn't make sense. Laser heat up, especially pulse lasers as they have large energy discharges at repeatedly higher intervals than a regular beam las...
- by Kazeno Rannaa - at 2013.05.26 07:23:00
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31. [Feedback] The Advanced Scrambler Rifle is perfect. - in Feedback/Requests [original thread]
NOPE!!! The scrambler rifle is not perfect. It doesn't match to the Tech and Lore of EVE. MAybe you should do some light reading and see the error of your ways. https://forums.dust514.com/default.aspx?g=posts&m=860472 This is probably o...
- by Kazeno Rannaa - at 2013.05.26 07:16:00
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32. Scrambler Rifle +range = -damage - in Feedback/Requests [original thread]
hydraSlav's wrote: Sparhawk TheRubyKnigt wrote: what i dont understand is why the blaster tech (assault rifles) out ranges laser tech (scrambler rifles). they need to have their optimal ranges reversed. (and extended a bit but thats a whole ...
- by Kazeno Rannaa - at 2013.05.25 21:46:00
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33. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: ZDub 303 wrote: The more I use the carthum assault variant... I feel like a 5% reduction to kick would really help, esp since the duvolle, at ARO5 feels like it has no kick compared to the carthum. Charge time redux on sem...
- by Kazeno Rannaa - at 2013.05.24 04:56:00
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34. [REQUEST] Skill to speed up switching to sidearm - in Feedback/Requests [original thread]
I have been suggesting this skill for close to a year. I have even laid even the skill layout to it. Look it up under "quickdraw skill." At one point in time the dev's did confirm (about 6 months ago, before chromosome) that they liked the sugge...
- by Kazeno Rannaa - at 2013.05.17 15:39:00
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35. [Request] barrier / fence hurdle - in Feedback/Requests [original thread]
tander09 wrote: Akuma Fumetsu wrote: Robert JD Niewiadomski wrote: +1 I would really like to see some parkour in DUST And with hover bikes (soon(tm)) we could be like Danny MacAskill Parkours a bit much and doesn't fit the game , ...
- by Kazeno Rannaa - at 2013.05.17 15:35:00
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36. [REQUEST] QUICK DRAW SKILL - in Feedback/Requests [original thread]
With everything that seems to be going on in the world of critiquing the UPRISING build, I would like to remind CCP of a few suggestions that have popped up during the beta that should be implemented to continue to add some spice to the game. [R...
- by Kazeno Rannaa - at 2013.05.08 14:46:00
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37. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Remember that to be able to "see" someone on your radar, your scan precision must be lower than their signature profile while they are within range of your scan radius. If anyone of these should be no with tolerance, then the littel scout sneaks...
- by Kazeno Rannaa - at 2013.05.08 14:06:00
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38. Nanite Injectors: Are they broken for you? - in Feedback/Requests [original thread]
This is not a rare occurrence. The nanite is a bit bugged right now and the revive screen is the worst. The very least they could do is increase the zoom available on the map so as to better coordinate the revive or situational awareness.
- by Kazeno Rannaa - at 2013.05.07 15:01:00
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39. MY 0.02 ISK on UPRISING - in Feedback/Requests [original thread]
Well, officially I have had about 6 hrs of play into the new Uprising build. I have to say I was excited and I am now a bit saddened by some of the glitches that persist still while having moments of elation. SUITS First off, I have to say the n...
- by Kazeno Rannaa - at 2013.05.07 14:52:00
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40. PG instead of CPU reduction on the Weapons Optimization - in Feedback/Requests [original thread]
So, I have to ask, since most weapons have such a ****-ant amount of necessary PG, why the shift in the skill reducing PG rather than the norm (of current builds and the last iterations) that it should reduce the CPU since that is the largest requ...
- by Kazeno Rannaa - at 2013.05.06 02:50:00
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