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1941. Has CCP made any comment about weapon changes besides RR/CR nerf? - in General Discussions [original thread]
Cody Sietz wrote: KAGEHOSHI Horned Wolf wrote: https://forums.dust514.com/default.aspx?g=posts&m=1809546#post1809546 Damn, Close range dmg for the LR seems like the wrong way to go there... Personally I always found the "low damage ...
- by KAGEHOSHI Horned Wolf - at 2014.02.18 17:36:00
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1942. TAAAAAAANKS WTF STAY AND FIGHT - in General Discussions [original thread]
Cat Merc wrote: KAGEHOSHI Horned Wolf wrote: Their quick retreat is the worst part of fighting tanks. We need stasis webs to slow them down https://forums.dust514.com/default.aspx?g=posts&t=141358 But they will just get out and do t...
- by KAGEHOSHI Horned Wolf - at 2014.02.18 17:32:00
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1943. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
Anyone else want?
- by KAGEHOSHI Horned Wolf - at 2014.02.18 17:29:00
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1944. TAAAAAAANKS WTF STAY AND FIGHT - in General Discussions [original thread]
Their quick retreat is the worst part of fighting tanks. We need stasis webs to slow them down https://forums.dust514.com/default.aspx?g=posts&t=141358
- by KAGEHOSHI Horned Wolf - at 2014.02.18 17:21:00
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1945. Has CCP made any comment about weapon changes besides RR/CR nerf? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1809546#post1809546
- by KAGEHOSHI Horned Wolf - at 2014.02.18 17:04:00
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1946. If you had to pick one assault suit in 1.8... - in General Discussions [original thread]
Amarr, though the Minmatar bonus is awesome as well.
- by KAGEHOSHI Horned Wolf - at 2014.02.18 16:57:00
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1947. Has CCP made any comment about weapon changes besides RR/CR nerf? - in General Discussions [original thread]
Mass Driver buff, and laser rifle buff. I'd link them, but responding on my phone is hard enough.
- by KAGEHOSHI Horned Wolf - at 2014.02.18 16:51:00
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1948. CCP, I know you're buffing the Laser in 1.8, but still... - in General Discussions [original thread]
+1
- by KAGEHOSHI Horned Wolf - at 2014.02.18 15:55:00
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1949. Weapons Poll - in General Discussions [original thread]
I use scrambler rifle most of the time, and I rarely ever need to switch weapons (the only time I need o is when I overheat, and I can't switch weapons while overheating), so I started just not using one at all. For my swarm launcher or forge gun...
- by KAGEHOSHI Horned Wolf - at 2014.02.18 15:36:00
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1950. 1.8 Logi Poll - in General Discussions [original thread]
Amarr. Already use it, and I like it. Got a Templar BPO of it, and I like setting uplinks. If I get a respec though, I'll max out Amarr assault first (currently only have it at level 3), then I'll get logi.
- by KAGEHOSHI Horned Wolf - at 2014.02.18 15:21:00
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1951. [Idea] Gallente SMG: plasma flamethrower - in Feedback/Requests [original thread]
Aeon Amadi wrote: Would certainly need a hell of a lot more damage than that if it's maximum range is only 20m. Looks like an automatic-CRG-3 Shotgun with that range. I would be fine with more damage if needed.
- by KAGEHOSHI Horned Wolf - at 2014.02.18 04:43:00
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1952. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
True Adamance wrote: Archbot wrote: Once a destabilizer (or any name fit) is thrown this grenade will cause any vehicle module or infantry weapon to either overheat or unable to charge. Why do people feel grenades should be able to do eve...
- by KAGEHOSHI Horned Wolf - at 2014.02.18 03:47:00
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1953. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
I would love to use it to get an edge in a gunfight (instead of just blowing up my enemy with locus grenades). Make their weapons overheat, and storm in and kill them. To be balance it should have a very short infantry weapon overheat duration, li...
- by KAGEHOSHI Horned Wolf - at 2014.02.18 03:37:00
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1954. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
1+ I like the idea, though I wish it was more fleshed out. Ideally it should only make only the currently activated active module of the vehicle enter "overheat", and need to cooldown.
- by KAGEHOSHI Horned Wolf - at 2014.02.18 03:14:00
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1955. [Request] Gamma burst emitter (Amarr "shotgun"?) - in Feedback/Requests [original thread]
I still want to emit bursts of gamma!
- by KAGEHOSHI Horned Wolf - at 2014.02.18 02:56:00
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1956. BWAH HAHAHA !!!! subject scrubler rifle - in General Discussions [original thread]
True Adamance wrote: So its not that the SCR is for scrubs its that Assault Rifles are easy to use....which makes sense since they are standard issue weapons designed for durability and ease of use...... Niche weapons will always require more ...
- by KAGEHOSHI Horned Wolf - at 2014.02.18 02:29:00
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1957. So... what do we actually know about 1.8? - in General Discussions [original thread]
Here are the pics of all the lights, mediums, and heavies; all will be here by 1.8: http://i.imgur.com/G06pDiL.jpg Closer look at Minmatar heavy: http://marcomazzoni.dunked.com/dust514/lightbox/#105792 Closer look at Gallente heavy: http://ma...
- by KAGEHOSHI Horned Wolf - at 2014.02.18 02:17:00
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1958. So... what do we actually know about 1.8? - in General Discussions [original thread]
Scouts are NOT losing their sidearms, it was something that CCP was thinking about, but chose to go through with. Scouts are getting a 2nd equipment slots. Most of these others things you heard are BS. To see scout stats, slots, and bonuses go he...
- by KAGEHOSHI Horned Wolf - at 2014.02.18 02:06:00
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1959. Request: Add effective range, optimal range and type of damage. - in Feedback/Requests [original thread]
+1
- by KAGEHOSHI Horned Wolf - at 2014.02.17 22:49:00
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1960. [Idea] Gallente SMG: plasma flamethrower - in Feedback/Requests [original thread]
Adelia Lafayette wrote: gallente smg flamethrower or bust Gallente tend to use plasma/blaster weapons. Gallente weapons tend to have lowest ranges of a weapon category. A low plasma-flamethrower as an SMG totally fits. It should have the high...
- by KAGEHOSHI Horned Wolf - at 2014.02.17 22:48:00
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