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5561. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
Logis are meant to be optimized for support and carrying equipment. The assault is meant to be great at combat. More highs/lows mean better for combat. At the very least the assaults should have just as many high/low slots.
- by KAGEHOSHI Horned Wolf - at 2013.05.30 14:12:00
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5562. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
I counted the high and low slots for each prototype logistics dropsuits and compared to the assault counterparts. With the exception of the Amarr logistics, all the logistics suits have 1 more high or low slot than their assault counterpart. This ...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 14:01:00
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5563. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
The Robot Devil wrote: I like the idea but I also think it would hurt the premise of DUST. It is not that I want noobs to suffer or think that they should have started earlier but I do think that the SP system as it is rewards players for playi...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 13:32:00
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5564. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
KING ZUMA wrote: but then you will have so little to skill for Wouldn't you want the skills bonuses? More damage, less dispersion, less CPU/PG consumption, more efficacy, more base shields, more base armor, more base PG/CPU, more ammo, bigger...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 13:28:00
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5565. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Might be a good idea to simplify the tiers, leave only advanced (rename it standard) and prototype. Advanced for most battles, prototype for important battles like PC. No need to have so many tiers. Advanced would be at current standard prices, an...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 13:05:00
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5566. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
"All items should be unlocked initially. Yeah, you read it right. Skills SHOULD NOT determine usage of weapons, vehicles, modules. What should they affect? Efficacy. All skills should provide passive bonuses. That should be their only function. Ho...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 12:49:00
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5567. [Bug] Minor: restocking from spawn screen removes fitting names - in Technical Support/Bugs [original thread]
After restocking from spawn screen, the names of the fittings disappear. Happens quite often. The names of the fittings become visible again next time I'm respawning.
- by KAGEHOSHI Horned Wolf - at 2013.05.30 10:49:00
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5568. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
I would love for the Amarr to have a sword , something very flashy and ceremonial looking, low damage compared to the nova knives, but higher range.
- by KAGEHOSHI Horned Wolf - at 2013.05.30 10:30:00
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5569. [Bug] So I single-handedly destroyed a dropship with an HMG and - in Technical Support/Bugs [original thread]
Received no WP, no destruction, no assist.
- by KAGEHOSHI Horned Wolf - at 2013.05.30 10:27:00
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5570. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Having all 4 races have their own melee weapon is great, but if they're all knives then the variety is lost. Instead of each race getting some knives, give them each their own sort of melee weapon. Minmatar could get badass predator claws for e...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 10:08:00
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5571. [ RAIL RIFLE ] - Any info?.. - in General Discussions [original thread]
Aesiron Kor-Azor wrote: There is rumour that the rail rifle is going to be burst / replace the breach variant. The combat rifle is the burst one
- by KAGEHOSHI Horned Wolf - at 2013.05.30 09:47:00
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5572. [ RAIL RIFLE ] - Any info?.. - in General Discussions [original thread]
Its the Caldari AR, its like the current breach AR according to CCP Wolfman.
- by KAGEHOSHI Horned Wolf - at 2013.05.30 09:32:00
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5573. The Minmatar Wrecking Ball - in General Discussions [original thread]
I enjoy your videos. I started testing out Minmatar assault yesterday with an alt, I'm using dual SMGs. Pretty low on SP on that account, so I only have standard assault, and militia everything else.
- by KAGEHOSHI Horned Wolf - at 2013.05.30 07:03:00
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5574. Salvaging during battle (Survival, not to be confused with looting to keep after... - in Feedback/Requests [original thread]
I still want
- by KAGEHOSHI Horned Wolf - at 2013.05.30 06:25:00
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5575. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
Django Quik wrote: This has given me a great idea for PVE and Raiding mechanics in PC: A district owning corp can do PVE missions on their districts in order to gather resources, etc. When these missions are underway, the status of the distric...
- by KAGEHOSHI Horned Wolf - at 2013.05.30 06:25:00
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5576. [Request] Story section in neocom: New Eden timeline & story events - in Feedback/Requests [original thread]
I still want
- by KAGEHOSHI Horned Wolf - at 2013.05.30 06:24:00
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5577. suggestion: add a sound effect for new notifications, messages or squad invites - in Feedback/Requests [original thread]
Would be useful
- by KAGEHOSHI Horned Wolf - at 2013.05.30 06:24:00
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5578. [Request] Formal contract system for outsourcing PC battles - in Feedback/Requests [original thread]
I still want
- by KAGEHOSHI Horned Wolf - at 2013.05.30 06:24:00
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5579. Progressive Reloading - in Feedback/Requests [original thread]
Still want
- by KAGEHOSHI Horned Wolf - at 2013.05.30 06:23:00
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5580. Suns and Moons - in Feedback/Requests [original thread]
This is too awesome not to be implemented.
- by KAGEHOSHI Horned Wolf - at 2013.05.30 06:15:00
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