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61. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: To CCP Z: [Progression] I would prefer if dropsuit progression wasn't so centered around upgrades but sidegrades, so you would unlock suits that gain a big strength, but at the cost of a weakness. Examples: I...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 09:28:00
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62. Game modes as a priority - in General Discussions [original thread]
Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: I was talking about the timers to end the battle, NOT the "when you can attack" timers. In an open world mode, battle should end when one team can no longer spawn, or they retreat because ...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 03:37:00
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63. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
To CCP Z: [Progression] I would prefer if dropsuit progression wasn't so centered around upgrades but sidegrades, so you would unlock suits that gain a big strength, but at the cost of a weakness. Examples: Instead of unlocking even better ...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 03:34:00
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64. Game modes as a priority - in General Discussions [original thread]
Ayures II wrote: KAGEHOSHI Horned Wolf wrote: The "battles won they are decidedly won" philosophy can apply for faction warfare and planetary conquest, but I don't see why it would have to apply to every single thing. The only other thin...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 03:30:00
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65. Game modes as a priority - in General Discussions [original thread]
Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas ...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 03:27:00
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66. Game modes as a priority - in General Discussions [original thread]
Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No. However, I ...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 03:19:00
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67. Game modes as a priority - in General Discussions [original thread]
Ayures II wrote: KAGEHOSHI Horned Wolf wrote: Ayures II wrote: No "game modes." Only open world. False There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is ...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 03:07:00
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68. Game modes as a priority - in General Discussions [original thread]
Godin Thekiller wrote: I'd rather we go away from the lobby shooter, and start being more open (which we were promised). Arenas are fine, but just straight up gamemodes? No. However, I say that things like PC or FW should have some sort of str...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 02:59:00
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69. Game modes as a priority - in General Discussions [original thread]
Ayures II wrote: No "game modes." Only open world. False There will be an open world sandbox mode with both PVP and PVE, but as you should have seen in the Fanfest gameplay demo there is still gamemodes; t hey showed Domination mode (I ev...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 02:52:00
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70. Game modes as a priority - in General Discussions [original thread]
When I first played Dust 514 two years ago in closed beta, there were many things severely wrong with the game, but one thing I immediately loved was the original Skirmish mode (AKA Skirmish 1.0); it was an attack/defend mode with multiple success...
- by KAGEHOSHI Horned Wolf - at 2014.05.16 02:22:00
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71. #greenlightlegion Campaign: Lets Get R Done - in General Discussions [original thread]
signed
- by KAGEHOSHI Horned Wolf - at 2014.05.09 08:53:00
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