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321. Announcement:Answering your DUST 514 and Project Legion concerns - in General Discussions [original thread]
CCP Rouge wrote: Hi everyone, Thank you for all of your feedback so far. I'd like to answer a few of your questions about DUST 514 and Project Legion directly given the feedback you gave me. I've picked these four points as they are coming up ...
- by Justice Darling - at 2014.05.06 15:01:00
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322. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
IDEA! give us all a bil and see what happen HAHAHAHA
- by Justice Darling - at 2014.05.05 22:27:00
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323. All Dropship Turret Bugs - in Technical Support/Bugs [original thread]
Infamous Erich wrote: CCP since closed beta you have manged to ruin small turrets. Lets begin with the camera angles, in closed beta the turrets on drop ships were perfect, you could fly over a tank and you're gunners were able to shoot straig...
- by Justice Darling - at 2014.04.24 21:28:00
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324. Bug - Premature Redline Deaths - in Technical Support/Bugs [original thread]
Here's a thought stay out of the red if you can help it! Think of it as a mine field, that you just don't want to risk your vehicles in. I should blow up at random just as if you hit a land mine in some cases.[/quote wrote: In a perfect wor...
- by Justice Darling - at 2014.04.23 22:33:00
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325. Bug - Premature Redline Deaths - in Technical Support/Bugs [original thread]
Foundation Seldon wrote: Justice Darling wrote: Kaeru Nayiri wrote: This happens to me all the time. Look at the counter closely, it jumps back and forth instead of counting down properly. Heavily affected by lag. example in a laggy matc...
- by Justice Darling - at 2014.04.23 21:11:00
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326. Bug - Premature Redline Deaths - in Technical Support/Bugs [original thread]
Kaeru Nayiri wrote: This happens to me all the time. Look at the counter closely, it jumps back and forth instead of counting down properly. Heavily affected by lag. example in a laggy match you might see 5.86 5.75 5.80 5.69 as it tries to c...
- by Justice Darling - at 2014.04.23 19:31:00
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327. fix missile installations - in Technical Support/Bugs [original thread]
Mossellia Delt wrote: AI missiles can fire at over 1000 meters from enemy redline to ground spawn at flight ceiling. Fix this ****. But it's not broke, why fix it? They can't do to much dmg as is to tanks and dropships should be just fine if...
- by Justice Darling - at 2014.04.23 16:11:00
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328. Daily Bonus Bug - in Technical Support/Bugs [original thread]
Heavenly Daughter wrote: Justice Darling wrote: Heavenly Daughter wrote: Yeah, lol, CCP's daft way of doing numbers, If you look at the SP you have at character selection, you'll see that even thought this is deducted and added back, it i...
- by Justice Darling - at 2014.04.22 19:37:00
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329. Daily Bonus Bug - in Technical Support/Bugs [original thread]
Heavenly Daughter wrote: Yeah, lol, CCP's daft way of doing numbers, If you look at the SP you have at character selection, you'll see that even thought this is deducted and added back, it is actually correct, it does go up by 6K each day. W...
- by Justice Darling - at 2014.04.22 18:30:00
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330. Daily Bonus Bug - in Technical Support/Bugs [original thread]
Just wanted to put this out there I"m at 21 days in a row and I keep seeing the 6,000 bonus SP removed from my over all SP that I have, then its added back on like its a bonus. Thing is tho just before 18days in a row or 12days in a row or somethi...
- by Justice Darling - at 2014.04.20 14:58:00
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331. Turret Deaths in a heavy - in General Discussions [original thread]
Heathen Bastard wrote: neural interface. when it gets exploded, it fries your clone's brain. OK then why is it anytime you see someone working one, why they looking at their wrist for a Neural interface????
- by Justice Darling - at 2014.04.17 18:43:00
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332. Turret Deaths in a heavy - in General Discussions [original thread]
OS then why cant anyone bring my heavy back when I'm on the outside of turret using remote access on the turret and it blows up killing me out right but on the other hand the guy standing right next to me in the medic rep'ing don't die and they ar...
- by Justice Darling - at 2014.04.17 17:39:00
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333. Nanite Injector and head shoots - in General Discussions [original thread]
Dingleburt Bangledack wrote: "Shots". It's head "SHOTS"... Why the hell do so many people say head "shoots"? Sorry, but the addition of the one extra "o" just annoys the hell out me. why does it matter what others do?
- by Justice Darling - at 2014.04.17 16:11:00
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334. Nanite Injector and head shoots - in General Discussions [original thread]
Cody Sietz wrote: Yeah it always happens, don't know if it's a glitch or not. But I've gotten plenty of headshots only to see the guy get revived. OMG I'm not alone in this thank you thank you thank you lol
- by Justice Darling - at 2014.04.16 22:25:00
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335. Nanite Injector and head shoots - in General Discussions [original thread]
Kaminoikari wrote: Justice Darling wrote: Is it just me or half the time when I hit someone in the head my my bullet, and I see there medic come over and heal them it just bugs me. Is this a bug of some kind or what? I think head shoots whe...
- by Justice Darling - at 2014.04.16 21:56:00
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336. Nanite Injector and head shoots - in General Discussions [original thread]
Is it just me or half the time when I hit someone in the head my my bullet, and I see there medic come over and heal them it just bugs me. Is this a bug of some kind or what? I think head shoots when they hit the brain stem or the cerebral cortex...
- by Justice Darling - at 2014.04.16 21:53:00
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337. Forge gun max range needs upped - in Feedback/Requests [original thread]
jamstar saa187 wrote: O.o ..... you mean you got your Forge Gun to fire? lucky you! try it once it charges give it a two sec count it will shoot
- by Justice Darling - at 2014.04.09 19:54:00
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338. Forge gun max range needs upped - in Feedback/Requests [original thread]
Kain Spero wrote: I've been forging for almost two years. The 300m forge range especially now that the rail gun range (probably a bit much) has be reduced is fine. I think swarms need a much longer lock range though. yeah they need and maybe...
- by Justice Darling - at 2014.04.09 16:23:00
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339. Forge gun max range needs upped - in Feedback/Requests [original thread]
The max range on how fare the forge gun shoots needs upped fare past what it is, it should stop when it hits the skybox on the map, no ware should be safe to hide. Seen Starship Troopers anyone, if the shoots are excess of 7000m/s why does it die...
- by Justice Darling - at 2014.04.09 15:39:00
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340. swarm launcher lock on idea - in Feedback/Requests [original thread]
MarasdF Loron wrote: Justice Darling wrote: Harpyja wrote: MarasdF Loron wrote: No sympathy from me as long as swarm impact to my tank drops my framerate to 0 for a couple of seconds making you immortal while you aim the next shot and ...
- by Justice Darling - at 2014.04.03 14:46:00
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