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141. Dropship kill/suicide not counting as a kill? ejection seats please! - in Feedback/Requests [original thread]
You ever shoot down a dropship and the pilot jumps out last sec and gets ran over by their own dropship mid air and they commit suicide? Not sure about everyone else but this should count as a kill to the person that shot the ship down as a direct...
- by Justice Darling - at 2015.07.13 13:53:00
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142. EWar Idea Over view/hud hacking on fallen scouts - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Sounds like a good idea for project legion. I doubt the dev team can create the necessary code do create this feature in a timely manner for DUST 514. It a skeleton crew. Shame
- by Justice Darling - at 2015.05.14 03:28:00
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143. EWar Idea Over view/hud hacking on fallen scouts - in Feedback/Requests [original thread]
anyone else think anything about this idea?
- by Justice Darling - at 2015.05.14 01:59:00
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144. EWar Idea Over view/hud hacking on fallen scouts - in Feedback/Requests [original thread]
Terry Webber wrote: Interesting idea. Might add a little paranoia to the game. It could also work with other suits besides scouts. maybe make it equipment that you carry around, or even a two way injector that pulls the nanite ID tag out of ...
- by Justice Darling - at 2015.05.13 20:57:00
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145. EWar Idea Over view/hud hacking on fallen scouts - in Feedback/Requests [original thread]
Hey Dev's any chance we can get some EW for our scouts? I see it like this, scout kills another solo scout and while the one is bleeding out the alive scout hacks the ID on the fallen and now shows up as blue to the other team tell he shoots his g...
- by Justice Darling - at 2015.05.13 17:41:00
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146. Forge gun max range needs upped - in Feedback/Requests [original thread]
jamstar saa187 wrote: O.o ..... you mean you got your Forge Gun to fire? lucky you! try it once it charges give it a two sec count it will shoot
- by Justice Darling - at 2014.04.09 19:54:00
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147. Forge gun max range needs upped - in Feedback/Requests [original thread]
Kain Spero wrote: I've been forging for almost two years. The 300m forge range especially now that the rail gun range (probably a bit much) has be reduced is fine. I think swarms need a much longer lock range though. yeah they need and maybe...
- by Justice Darling - at 2014.04.09 16:23:00
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148. Forge gun max range needs upped - in Feedback/Requests [original thread]
The max range on how fare the forge gun shoots needs upped fare past what it is, it should stop when it hits the skybox on the map, no ware should be safe to hide. Seen Starship Troopers anyone, if the shoots are excess of 7000m/s why does it die...
- by Justice Darling - at 2014.04.09 15:39:00
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149. swarm launcher lock on idea - in Feedback/Requests [original thread]
MarasdF Loron wrote: Justice Darling wrote: Harpyja wrote: MarasdF Loron wrote: No sympathy from me as long as swarm impact to my tank drops my framerate to 0 for a couple of seconds making you immortal while you aim the next shot and ...
- by Justice Darling - at 2014.04.03 14:46:00
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150. swarm launcher lock on idea - in Feedback/Requests [original thread]
Harpyja wrote: MarasdF Loron wrote: No sympathy from me as long as swarm impact to my tank drops my framerate to 0 for a couple of seconds making you immortal while you aim the next shot and the next one till you have to reload and I can fin...
- by Justice Darling - at 2014.04.02 14:07:00
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151. swarm launcher lock on idea - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I'm gonna need that with better grammar and a side of sentence structure please. English major? I wrote this up at mid night just before bed so,,, yeah really don't care
- by Justice Darling - at 2014.04.02 13:45:00
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152. swarm launcher lock on idea - in Feedback/Requests [original thread]
MarasdF Loron wrote: No sympathy from me as long as swarm impact to my tank drops my framerate to 0 for a couple of seconds making you immortal while you aim the next shot and the next one till you have to reload and I can finally choose betwee...
- by Justice Darling - at 2014.04.02 13:44:00
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153. swarm launcher lock on idea - in Feedback/Requests [original thread]
OK, been thinking about this a bit! Was playing around with my Wiyrkomi Swarm Launcher today. Was locking on to a tank first shoot was OK but right after i fired and went to lock on to the tank that was no more then 6m away from me! Funny thing ha...
- by Justice Darling - at 2014.04.02 04:23:00
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154. Anti Tank Weaponry - in Feedback/Requests [original thread]
Kindel Monix wrote: Sooo Let me get to the Point, just imagine it's 1.10. and tanks are still dominating. (lets hope not) So you need a weapon that you can use to kill tanks but have it so that that it will not be nerfed. So why not a weapon th...
- by Justice Darling - at 2014.03.27 18:31:00
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155. New Drop suites no good with out the equipment - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: what are you switching to and from? from armor tank to shield tank, all my gear is setup for Amarr tank but I changed over to caldari without thinking about that dooming my self to a lot of pain lol
- by Justice Darling - at 2014.03.27 13:40:00
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156. New Drop suites no good with out the equipment - in Feedback/Requests [original thread]
OK, is it just me or is shield tanking a little hard to do when my tank is setup for armor? I think this is a small over site if you ask me hehe
- by Justice Darling - at 2014.03.26 22:31:00
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157. caldari dmg mod - in Feedback/Requests [original thread]
what no one has anything to say about all my equipment is gear to armor??? come on its simple u do a re-spec for drop suites we cant us cuss we are setup for Amarr armor tank blah time for another re-spec
- by Justice Darling - at 2014.03.26 22:20:00
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158. caldari dmg mod - in Feedback/Requests [original thread]
Korvin Lomont wrote: Justice Darling wrote: Any chance we can get rig slots to put dmg mod's in being caldari we don't get crap, its dps or tank where Amarr can get both You get speed and tank and super fast regen and still complaining?. ...
- by Justice Darling - at 2014.03.26 15:04:00
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159. caldari dmg mod - in Feedback/Requests [original thread]
Why is it that EvE all their dmg mods are in the low slots but here there in the med slots???
- by Justice Darling - at 2014.03.26 13:33:00
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160. caldari dmg mod - in Feedback/Requests [original thread]
True Adamance wrote: Justice Darling wrote: Any chance we can get rig slots to put dmg mod's in being caldari we don't get crap, its dps or tank where Amarr can get both You ragging on your more powerful allies? Nope just stating a fact!
- by Justice Darling - at 2014.03.26 02:57:00
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