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141. Dropships vs tanks vs AV - in General Discussions [original thread]
Takahiro Kashuken wrote: Since AV is so weak, the only thing that can stop a tank is another tank. My FG says otherwise The more simple thing to do is up the fire power on AV by 1000 that should put a stop to the spam of tanks. Missiles ri...
- by Justice Darling - at 2014.01.11 21:00:00
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142. Replace on drop suites - in General Discussions [original thread]
Think we need to have a replace when you pick your drop suit in the fitting screen, as fun as it is to remake all the suits you already have with the new suits when you could just hit replace like you can with equipment.
- by Justice Darling - at 2014.01.11 17:19:00
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143. Sticky Mines anyone! - in General Discussions [original thread]
Really what it comes down to is eve has webs where is ours?
- by Justice Darling - at 2014.01.11 16:06:00
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144. Sticky Mines anyone! - in General Discussions [original thread]
Azri Sarum wrote: Scenario A - You equip and use the current mines. Tank trundles along with hardeners off hits the mines, goes boom. Scenario B - You equip and use sticky (web) mines, and now must camp said location until tank arrives. Tank a...
- by Justice Darling - at 2014.01.11 01:52:00
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145. Sticky Mines anyone! - in General Discussions [original thread]
Kind of wanting to know what ground units think of this idea, Sticky Mines that can be put out, just for when tanks or LAV's want to cross the red line and there speed drops to null or 2 mph for 15 sec's. On another note as fun as it is to run hal...
- by Justice Darling - at 2014.01.10 23:40:00
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146. RUSH please bring back - in General Discussions [original thread]
jenza aranda wrote: Working on it. thank you, thank you, thank you!
- by Justice Darling - at 2014.01.09 19:05:00
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147. RUSH please bring back - in General Discussions [original thread]
Can we bring back rush maps that we had in closed beta?
- by Justice Darling - at 2014.01.09 19:02:00
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148. Underground maps or Gas Planet - in General Discussions [original thread]
I would like to see ether underground maps at some point or Gas planet maps where all there is for the gas is just walk ways no roads nothing for tank support just fly's to shoot down, also some under ground maps would be kind of cool two like tun...
- by Justice Darling - at 2014.01.09 18:56:00
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149. CCP This is how you can drastically increase the size of the player base - in General Discussions [original thread]
Vrain Matari wrote: stlcarlos989 wrote: Tech Ohm Eaven wrote: Iron Wolf Saber wrote: Why can't people seem to understand as to why I would make such statement? How dense are you lot? I do have access to NDA content so let your imaginat...
- by Justice Darling - at 2014.01.02 17:01:00
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150. CCP This is how you can drastically increase the size of the player base - in General Discussions [original thread]
The dark cloud wrote: Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24...
- by Justice Darling - at 2014.01.02 16:54:00
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151. remove wp from unclaimed turrerts - in General Discussions [original thread]
Aleph Rynedee wrote: Judge Rhadamanthus wrote: Afraid not. Vehicle users kill turrets so they cannot be taken by reds and used against us. Points or no points we will always kill them. This line of thinking has always bothered me, especia...
- by Justice Darling - at 2014.01.02 14:59:00
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152. remove wp from unclaimed turrerts - in General Discussions [original thread]
Mortedeamor wrote: Justice Darling wrote: Mortedeamor wrote: Galvan Nized wrote: I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the begi...
- by Justice Darling - at 2014.01.02 14:51:00
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153. remove wp from unclaimed turrerts - in General Discussions [original thread]
Mortedeamor wrote: Galvan Nized wrote: I don't think tankers target turrets as preemptive strike, because I've never seen a tanker rush to the other side and destroy any red turrets in the beginning of a match. Why are they worried about tu...
- by Justice Darling - at 2013.12.31 21:16:00
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154. remove wp from unclaimed turrerts - in General Discussions [original thread]
SHANN da MAN wrote: They should make Enemy (RED) turrets 50 WP (they are too easy to kill to merit 100 WP, other installation items are FAR harder to destroy and only give 50 WP) +50 WP for the enemy kill if manned. Neutral (yellow) Installati...
- by Justice Darling - at 2013.12.31 21:13:00
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155. remove wp from unclaimed turrerts - in General Discussions [original thread]
Shokhann Echo wrote: actually, regardless of wp, tanks will kill instillations for safety precautions many times a tanker will ignore an instillation on the map because an infantry guy hacked it, only for it to be hacked to the red side 2 minut...
- by Justice Darling - at 2013.12.31 21:07:00
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156. remove wp from unclaimed turrerts - in General Discussions [original thread]
I would like to see wp's removed from unclaimed turrets, its not like we have any control on where they show up... good thing we stage for nothing, not like making them useful or anything like putting them right down the line of sight or right on ...
- by Justice Darling - at 2013.12.31 08:46:00
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157. What do you mean tanks are balanced? - in General Discussions [original thread]
maybe what is needed is a add on to a gun or some kind of nade that makes the tanks stick to the spot or drops there over all speed to really nothing like an emp grande that shorts out their tracks
- by Justice Darling - at 2013.12.30 06:31:00
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158. Wanting a New display at end of match. - in General Discussions [original thread]
it don't have to be anything complex or anything just something simple like. Drop suites = x9 = 456,767.00 Vehicle = x1 = 150,000.00 something long them lines
- by Justice Darling - at 2013.12.30 05:09:00
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159. Wanting a New display at end of match. - in General Discussions [original thread]
Not sure if this is a good place to post this but here goes. I want to see how much a spent/lost at the end of each match just so i can see what my loss to winning isk ratio is. For example, say i lost 9 guys each of different Drop suite size an...
- by Justice Darling - at 2013.12.30 04:38:00
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160. Insurance for your Dropsuits - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: I use AUR items to stack up. There are times I play Corp battles and I don't get paid back for my losses. I try not to use expensive gears just to get kills. I try not to die a lot, that's my Q. I use AUR items for activ...
- by Justice Darling - at 2012.12.22 01:24:00
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