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221. Raising Reload awareness. - in Feedback/Requests [original thread]
I havent said once that "I am right and you are wrong". I am looking at the mechanic objectivly and from a realistic point of view, while youre trying to TELL me I'm wrong and why it wont work from a "realism will hurt us" point of view. And I can...
- by Jungian - at 2013.11.05 02:18:00
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222. Raising Reload awareness. - in Feedback/Requests [original thread]
CLONE117 wrote: dust right now is more "fun" than those boring generic shooters anyways. But that is just an opinion me and only a few other thousands DUST players share. If CCP wants millions to play DUST, they might have to go more generic...
- by Jungian - at 2013.11.04 16:20:00
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223. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: I do think that the current mechanic we have is more suited to the target audience that CCP wants to tap into- players of games like Battlefield and Halo (and maybe, to a lesser degree, the fans of that fishy-sounding game). ...
- by Jungian - at 2013.11.04 15:56:00
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224. Raising Reload awareness. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: realistic re-loading would add depth to the game, but possibly make the game less friendly for casual gamers. Exactly. That is the real reason why those 2 casuals keep trying to TELL me its a bad idea.
- by Jungian - at 2013.11.04 14:52:00
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225. Raising Reload awareness. - in Feedback/Requests [original thread]
Hah Im being told by 2 people its a bad idea. That will truly make me change my mind! Great logic there, still majorly subjective. And not a very successful circlejerk. The suits are futuristic sure, but the Assault Rifle not so much as it seems ...
- by Jungian - at 2013.11.04 00:56:00
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226. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: Evidently you don't understand the arguments, because otherwise you would not degrade those who disagree with you by saying that they are "whining", and not presenting an actual argument. Incase you missed it, I've been l...
- by Jungian - at 2013.11.03 14:47:00
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227. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: A Commander role has been something floated as a potential/likely feature. Matchmaking is halfway broken, but mostly because of the low player counts DUST is currently trudging through. When it comes down to it, this is the ...
- by Jungian - at 2013.11.03 14:38:00
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228. Raising Reload awareness. - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Yes Emp rounds sound attractive they'll do more shield less to armor and "piercing" rounds will do the opposite. Ooh yea..your ideas are already scratching me right where I itch.
- by Jungian - at 2013.11.03 00:26:00
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229. Raising Reload awareness. - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: I disagree I think a system like this would be better, you have a total of 300 bullets with 60 in a magazine, so you have 5 total magazines. You fire off 40 rounds and reload you now have 260 bullets but when you cycle ba...
- by Jungian - at 2013.11.03 00:15:00
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230. Raising Reload awareness. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I like it, it'll hurt me since im so use to reloading after every shot but hey "Its New Eden out there". hah. i wasnt meaning to make it sound THAT bad I do understand the arguments against it, and I get it. But dont...
- by Jungian - at 2013.11.02 23:31:00
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231. Raising Reload awareness. - in Feedback/Requests [original thread]
i lold. some long posts here with basically no arguments other than subjective whining. DUST feels pretty generic together with the generic reload mechanic. I want something new to play with ingame. Remove the insane spawn uplink spam while at i...
- by Jungian - at 2013.11.02 22:50:00
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232. Raising Reload awareness. - in Feedback/Requests [original thread]
Knight Soiaire wrote: I like it, it adds a sense of realism. But at the same time, I dont like it, because I'm a reloadaholic, even if I shoot one bullet, I have to reload. hehe, exactly. Thats why adapting to something new could perhaps...
- by Jungian - at 2013.11.02 22:40:00
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233. Raising Reload awareness. - in Feedback/Requests [original thread]
Jesus that is so contrived I wont bother to read it, sorry. But it surely does come off as pretty desperate. I have no need to argument with something like that.
- by Jungian - at 2013.11.02 22:38:00
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234. Raising Reload awareness. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Jungian wrote: Galvan Nized wrote: Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and o...
- by Jungian - at 2013.11.02 21:37:00
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235. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: *If you don't understand the ArmA mechanic, than consider a weapon with 2 mags of ammo, each holding 10 rounds. You fire and expend 6 rounds from the first mag, reload, and then later on expend 4 rounds from the second. When ...
- by Jungian - at 2013.11.02 21:27:00
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236. Raising Reload awareness. - in Feedback/Requests [original thread]
Galvan Nized wrote: Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapon...
- by Jungian - at 2013.11.02 21:20:00
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237. 100 Million ISK Giveaway! Its all for Charity. - in General Discussions [original thread]
Ok, getting to 50 players was a bit too easy! I have now lowered the reward and will give 50 million for 50 viewers milestone. And 100 million when we reach 100 viewers! Go!
- by Jungian - at 2013.11.02 19:48:00
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238. 100 Million ISK Giveaway! Its all for Charity. - in General Discussions [original thread]
If DSTHEDRUNKARD 's EXTRA-LIFE 2013 Charity stream reaches 50 viewers, I will re-install DUST and donate 100million ISK to ONE lucky player.
- by Jungian - at 2013.11.02 18:43:00
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239. Gaming Charities; how they change peoples lives and how you can help. - in General Discussions [original thread]
If DSTHEDRUNKARD 's stream reaches 50 viewers, I will re-install DUST and donate 100million ISK to ONE lucky player.
- by Jungian - at 2013.11.02 17:50:00
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240. Raising Reload awareness. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The point is, there's no reason for the mechanic. Congratulations, you've successfully punished people for reloading in between combat. You missed the point alright. "No reason" for the mechanic is simply your simple op...
- by Jungian - at 2013.11.02 17:44:00
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