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101. Viable Ingame Recognition For Our Pilots - in General Discussions [original thread]
it is sad that I started a game and got called on the phone by work so I spawned into the mcc.. I did about as much SP that I usually do in a dropship the entire game then I do AFK in the MCC Just spent all my SP in dropships cuz they told they ...
- by Judy Maat - at 2013.05.08 19:18:00
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102. What do you think is the most badass looking weapon? - in General Discussions [original thread]
proto swarm launcher Lots of missiles per clip is scary :-P
- by Judy Maat - at 2013.05.03 15:02:00
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103. I thought a new channel in the forums devoted to hiring mercenaries would be coo... - in General Discussions [original thread]
Surt gods end wrote: name the price, and ill do the job. im sober most of the time. lets do this. me too lol
- by Judy Maat - at 2013.05.03 14:42:00
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104. Uprising Expansion SP, AUR, Item & ISK FAQ - in General Discussions [original thread]
interesting enought that what you are saying here is comfirmed by CCP on the PS blog http://blog.asia.playstation.com/community/th/en/games/ps3/blog/2013/04/15/dust-514-skill-system-changes-in-uprising-update
- by Judy Maat - at 2013.04.17 16:03:00
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105. I hate RDVs - in General Discussions [original thread]
on the same note I managed to survive alone against 8 red dots climb on a roof jump in my dropship from the roof climb in the sky than BAM an rdv from nowhere hit me.. Q_Q
- by Judy Maat - at 2013.04.12 13:16:00
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106. Just when i thought nova knives sucked hardcore - in General Discussions [original thread]
lol gramar nazies.. comme too me :-P but still I agree whit you kniffe is to backstab no face to face combat. I would be mad as hell if a knife killed me face to face and I have a GUN
- by Judy Maat - at 2013.04.09 20:43:00
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107. Isk Refund Question - in General Discussions [original thread]
Let"s make things clear here You have right now stuff that require some skills to play with. Sone you can use some you can't If you respec in a way that you cant use your current stuff but use somthing else instead how is that CCP"s problem? In A...
- by Judy Maat - at 2013.04.09 20:40:00
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108. fastest LAV ever!.!.!.!.!.!.!.!.!.! - in General Discussions [original thread]
Rayan Storm wrote: HEY EVERYONE. JUST THINK FOR A SECOND OKAY? So, if the LAVs can hit mach 16 ... no no it's Mach 0.16 they sai mach .16
- by Judy Maat - at 2013.04.09 20:27:00
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109. this games horrible - in General Discussions [original thread]
"THE GAP" the holly gap between new players and no-life proto gear users Q_Q Dude you can go proto into somthing you to in a few weeks of intense play. you need to understand that after a few weeks you kind of hit the CAP on a spesific profession...
- by Judy Maat - at 2013.04.09 20:18:00
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110. Clone costs versus equipment costs... - in General Discussions [original thread]
I asgree with CCPNullarbor on this.. making them expensive will make the battles more epic :-) <[CCP]Nullarbor> the corp battles are supposed to be more epic than instant battle <[CCP]Nullarbor> we want people earning more and spendin...
- by Judy Maat - at 2013.04.05 15:21:00
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111. Sneak look at content for Uprising, from the EVE Test server - in General Discussions [original thread]
DROPSHIPS <3 <3 <3 Now I go cryosleep myselfuntil the patch..
- by Judy Maat - at 2013.04.05 15:14:00
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112. Symbols for Triage only Hive - in General Discussions [original thread]
This should be moved into the sugestions forum if a GM see's this thx great Idea the icons do need some love..SOON tm
- by Judy Maat - at 2013.04.04 20:30:00
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113. The Dead Horse - Training/Kiddie Pool for Newberries - in General Discussions [original thread]
nope.. the more they split the player base the more the matchmaking is gonna be long.. PVE is the place to get used to the game controls etc.. that it
- by Judy Maat - at 2013.04.04 20:27:00
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114. Props to CCP (just left the Defiance Forum) - in General Discussions [original thread]
What is broken in defiance (vehivle spaming) is the CORE reason why dust is so awsome. The feelling that POWER as a COST and..Yes.. like every GOOD game that you cannot put down there is a HATE/LOVE relationship. (think about Tetris! ) If a game ...
- by Judy Maat - at 2013.04.03 20:39:00
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115. Light weapon upgrades - in General Discussions [original thread]
Marston VC wrote: Jax GG wrote: Well... its a 5% reduction per level. So 10% should easily be viewable even if it only works out to around 4%. The reason I mentioned less was because I dont know about stacking in DUST. My gun in the fitting...
- by Judy Maat - at 2013.04.02 21:16:00
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116. Light weapon upgrades - in General Discussions [original thread]
Jax GG wrote: My gun in the fitting screen is the same as it is in the market, this is regardless of if its equipped or not. No the UI in DUST is BROKEN at so many lvl that you have to calculate (depending on other fited modules on your suit...
- by Judy Maat - at 2013.04.02 20:49:00
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117. Weapon ****/First Times - in General Discussions [original thread]
I still remember this summer when I first installed some advenced accelerated missiles launchers on my Dropship.. these where the good old times my firends.. My gunner had like 40/0 and I could be on the top of the board with no kills :-P DS Pilo...
- by Judy Maat - at 2013.04.02 20:44:00
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118. to tankers.... - in General Discussions [original thread]
Corn In TheSkidmark wrote: Luke Vetri wrote: Bacon gives more speed and more armor Spam! yo dang Your post is spam so I am gona quote it saying Spam so there is spam about your spam. I am not better than you But I assume it :-P P.S....
- by Judy Maat - at 2013.04.02 17:19:00
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119. End of open beta? So soon? - in General Discussions [original thread]
Going into realese would be opening real meaningfull interactions with eve pilots. The fact that this is BETA now trap us into not having much interactions with eve.. I am sick of making contracts for NPCs
- by Judy Maat - at 2013.04.02 16:26:00
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120. CCP on Stacking Penalties on Damage Mods? - in General Discussions [original thread]
For example, if a player were to add a module that boosted their weapon damage by 10%, then a second identical module, the second module would only add about 8.7% instead of the full 10%. The total increase would be 18.7% more damage instead of th...
- by Judy Maat - at 2013.03.29 20:20:00
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