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1. {Feedback} A Contributing Factor To Bad Hit Detection - in Feedback/Requests [original thread]
Oso Peresoso wrote: Not seeing what this has to do with hit detection. Actually, thats a good point. I really meant contributing factor to poor aiming.
- by JonnyAugust - at 2013.06.28 14:45:00
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2. {Feedback} A Contributing Factor To Bad Hit Detection - in Feedback/Requests [original thread]
Ever notice how everone moves like a hockey puck scooting across ice? There is a certian unrelastic movement that is hard to pinpoint exactly what the problem is. I think it's because of jerky animations or lack thereof. I'm linking a video of som...
- by JonnyAugust - at 2013.06.28 14:28:00
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3. SALVAGE 514 - in Feedback/Requests [original thread]
Couldn't disagree more. This game needs epic PvP battles first.
- by JonnyAugust - at 2013.06.23 14:44:00
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4. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
CCP FoxFour wrote: Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at: CEO: There can only be one. Does eve...
- by JonnyAugust - at 2013.06.22 13:44:00
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5. Bullet Drop - in Feedback/Requests [original thread]
Niuvo wrote: We in the future, there is no bullet drop from our powerful weapons. Gravity.
- by JonnyAugust - at 2013.06.22 13:42:00
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6. Bullet Drop - in Feedback/Requests [original thread]
Sigbjorn Foerik wrote: I-¦m not sure but I think bullet drop is already in the game. Also: These weapons accelerate the bullet to over 2500km/h so you would just barely notice bullet drop on our small maps. 2500kh/hr = 2273 ft/s Average lo...
- by JonnyAugust - at 2013.06.22 12:22:00
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7. 20 year plan is needed. - in Feedback/Requests [original thread]
GVGMODE wrote: In my opinion a 10 year plan doesn't seems to fit anymore the timeline for Dust 514 since I consider that the fixes, new content and balancing is moving extremely slow, that is if we take into account the "improvements" of severa...
- by JonnyAugust - at 2013.06.15 19:15:00
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8. Fire the sound designers and weapon designers - in Feedback/Requests [original thread]
The sounds are still meak and pathetic, the only change since the failed execution of the sound patch in march is now the crap sounds work on everyone's consoles! Whoever is in charge of implementing weapon mechanics , graphics , scopes, kick, a...
- by JonnyAugust - at 2013.06.13 02:22:00
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9. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Great analysis. This articulated how I feel too. +100
- by JonnyAugust - at 2013.06.07 15:10:00
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10. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I love the ideas to make armor tanking more viable. excellent arguments for how shield > armor and how to fix the disparity. +100 if i could.
- by JonnyAugust - at 2013.06.07 00:32:00
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11. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: As the title suggests, the Scrambler rifle uniquely has a passive that when maxed will do exactly jack-squat for a subset of the weapon types. Assault scrambler rifles have no charge feature, the passive only affects charge ti...
- by JonnyAugust - at 2013.05.31 13:14:00
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12. [Request] Heat buildup display in scrambler rifle sight - in Feedback/Requests [original thread]
+1. Making things more functional is always a plus in my book
- by JonnyAugust - at 2013.05.27 02:00:00
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13. [Request] Better Center Dots for Scopes - in Feedback/Requests [original thread]
Zarr Du'Kar wrote: Please change the color of the dot on the scope. A darker color of the dot sight of the optical lens is not a viable 'Dot sight'. It's enough that we get a 'disadvantage' of having a shady colored sight which sometimes ble...
- by JonnyAugust - at 2013.05.26 15:53:00
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14. The Officially Unofficial Playstation Move & Sharpshooter Support Thread - in Feedback/Requests [original thread]
I have no idea how many people are trying to use this but we need a consolidated three. Please post your feedback and requests in this thread so we can help CCP. Try to keep it constructive.
- by JonnyAugust - at 2013.05.26 15:32:00
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15. [Feedback] Starmap - in Feedback/Requests [original thread]
Can there be a quick way of exiting the start map? I have to press O a dozen times to back out of the furthest drilled down areas to return to my merc quarters. I do appreciate the complexity of the map, good work. My only issue is the lack immer...
- by JonnyAugust - at 2013.05.26 15:19:00
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16. [Request] Better Center Dots for Scopes - in Feedback/Requests [original thread]
The HOLO scope on the Scrambler Rifle has a yellow square pixel as it's projection dot. There are two glaring issues: A gold dot gets lost in yellow terrain like mountains and deserts.
Aesthetically speaking, this dot is not actually a proj...
- by JonnyAugust - at 2013.05.26 15:15:00
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17. [Feedback] Accessibility - from XMB to Battle - in Feedback/Requests [original thread]
Xmb --> Dust514 Folder
Wait 45 seconds Press X to acknoledge online warning
Wait 45 seconds Press start to skip intro
Wait for loading, 30s Press Start -->
Select Character
Press X
Wait 20 seconds press 0 to skip unique ite...
- by JonnyAugust - at 2013.04.21 14:16:00
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18. request: LFS chat ticker - in Feedback/Requests [original thread]
trollsroyce wrote: Simple: next to your name is a green dot you can tick on in a chat channel when looking for squad. Ticks off when in squad. Squad leaders have easy time picking free ones without extensive chatting and waiting. and make i...
- by JonnyAugust - at 2013.03.30 14:36:00
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19. Does anyone really know what time it is? - in Feedback/Requests [original thread]
Shiro hoshi wrote: We need a clock in the game to show the players what time it is on eve time. I don't have a pic, but what i was thinking is a clock just above and center of the Market place TV screens. This way everyone knows what time it i...
- by JonnyAugust - at 2013.03.29 19:56:00
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20. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
When you select the market place from the Neocom it defaults you into the Store Front. Although I have looked at the pretty pictures in the Store Front, I have never once navigated to any equipment via that interface. It is very tedious to always...
- by JonnyAugust - at 2013.03.29 19:54:00
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