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141. Lost in translation. - in General Discussions [original thread]
Thank you
- by John Genericname - at 2012.12.12 19:21:00
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142. Lost in translation. - in General Discussions [original thread]
I'm sorry but I just can't really understand the "GTM" time CCP uses. I would highly appreciate a reply explaining what GTM means in relation to Easter Standard Time. I know it works kind of like military time but I just don't the time zone.
- by John Genericname - at 2012.12.12 19:17:00
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143. Let it be known that I participated in a match. - in General Discussions [original thread]
So did I.
- by John Genericname - at 2012.12.11 21:41:00
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144. one and only mode == awesome - in Feedback/Requests [original thread]
CCP, do not take this out of the game for a second!
- by John Genericname - at 2012.12.08 18:20:00
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145. Add to watch list is bugged - in Technical Support/Bugs [original thread]
This happens every time I add a player to my watch list. This bug is also why there is nobody in my watch list. I wait for the local players to load and I select that player. Next I select "Add to Watch List". It loads for a little bit then goes...
- by John Genericname - at 2012.12.08 02:28:00
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146. Kill All Blueberries 2 - in General Discussions [original thread]
Nothing says Christmas like roadkill.
- by John Genericname - at 2012.12.06 13:16:00
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147. Sprint Glitch - in Technical Support/Bugs [original thread]
I don't really know what triggers this glitch but it just happened in my last match. Here's how the glitch works for me. I join the game, pick a loadout, spawn, and then when I go to sprint to a team mate, I click R3 and then I jump, reload, fire,...
- by John Genericname - at 2012.12.05 17:16:00
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148. Mercenary Contracts - in Feedback/Requests [original thread]
(Warning, this idea is kind of crazy.) In Dust, mercenaries are important, but in eve one mercenary is kind of unimportant, as opposed to a team of mercs. This idea could make mercs matter. Say a Gallente capsuleer finds a senator or whatever i...
- by John Genericname - at 2012.12.04 23:16:00
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149. Mechs Exist!!!! - in The Locker Room [original thread]
That mech is not designed for battle. Ask the mini guns on the left arm, they're actually airsoft. This mech was on IGN's MGS episode of Cheap, Cool, Crazy. The thing costs like a bajillion dollars, but hey it works. :)
- by John Genericname - at 2012.12.04 12:10:00
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150. Iv been watching a of Space teamed shows and movies... - in The Locker Room [original thread]
Oh, and also Halo. Yes, I know this is Playstation, but really, John-117 is awesome. [/quote] MASTER CHIEF IS AWESOME!!!!
- by John Genericname - at 2012.12.03 23:22:00
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151. A New Locker Room Game - in The Locker Room [original thread]
We've been playing Dust for a while now, but what does Dust mean. Is most likely an acronym, which is why I set up this game to try and figure out what it could stand for, but hey I thought it might be funny as well. Here I'll start Dirty Unde...
- by John Genericname - at 2012.12.02 13:53:00
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152. So....went up against Alldin Kan's Sagaris just now. - in General Discussions [original thread]
Tyrus 4 wrote: HowDidThatTaste wrote: You weren't the only one forge gunning for them That match. The problem was there was 4 tanks to choose from. And slap kept finding me no matter were I hid and tore me up with his blasters. But seriou...
- by John Genericname - at 2012.11.23 21:11:00
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153. If you had three wishes: - in General Discussions [original thread]
1.) Increase the auto aim. I know everyone will think I'm a noob for saying this,but the controls right now, or the aiming to be more precise, is set up more for keyboard and mouse/ playstation eye and not the ds3 controller. 2.) More guns. I alr...
- by John Genericname - at 2012.11.23 20:53:00
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154. The Mercenary Couch. - in Feedback/Requests [original thread]
If you spend a good amount of time in your merc. quarters in-between battles, you might notice there is a couch, just sitting there. If I were a Dust mercenary, my previous match would most likely be filled with me getting shot, sniped, and maybe ...
- by John Genericname - at 2012.11.11 21:06:00
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155. RedSmoke Inc. - in Corporation Recruitment [original thread]
RedSmoke Inc. is a corporation who's main goal are to have a good time and a little bit of complete and total world domination. Established in 2012, RS I is relatively young for a clan, but it has plenty of life. Here at RedSmoke Inc. we strive ...
- by John Genericname - at 2012.10.27 23:07:00
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156. Snipers are so annoying. - in General Discussions [original thread]
Sniping in Dust is anything but easy, it takes skill, and whole lot of patience. Headshots are hard to pull off when the reticle in your scope is bigger than the head of the guy your aiming at. IMO, the OHK zone should be increased to center mass ...
- by John Genericname - at 2012.10.18 11:49:00
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157. My Dust 514 on my PS3 corrupted, how can I get it back - in Technical Support/Bugs [original thread]
Thank's. I didn't even know that tab existed. Thank you so much!
- by John Genericname - at 2012.10.11 15:56:00
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158. My Dust 514 on my PS3 corrupted, how can I get it back - in Technical Support/Bugs [original thread]
I would really appreciate any help I can get to get Dust back. I used a search on the ps store and I couldn't find it. Once again, I love this game and I would appreciate any and all help I can get to get it back.
- by John Genericname - at 2012.10.10 17:14:00
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159. A New Weapon - in Feedback/Requests [original thread]
If CCP adds a new weapon it should be a compound bow. It should be a one shot kill to the torso or head but it would also have limiting factors, such as: An arc that takes affect after about 100 feet, Pulling back and holding the bow should wear d...
- by John Genericname - at 2012.10.08 15:46:00
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160. Easy to see players. - in General Discussions [original thread]
I like you can see the players at a distance, plus, the fog is a cool effect but it generally makes sniping more challenging than it needs to be. If you want a foggy map it should be a smaller map where sniping wouldn't be as important.
- by John Genericname - at 2012.10.04 01:25:00
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