Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. RELEASE DATE CALDARI HEAVY - in General Discussions [original thread]
Sete Clifton wrote: I think the only concrete piece of info we have is that it's planned to arrive in the "near future". Which was defined as within twelve months of fanfest. Near future = before MTACS
- by Jenova's Witness - at 2013.05.26 10:52:00
|
162. RELEASE DATE CALDARI HEAVY - in General Discussions [original thread]
I foresee a massive influx of flux grenades, lasers, and scrambler rifles to greet the arrival of the Caldari heavy.
- by Jenova's Witness - at 2013.05.26 10:41:00
|
163. Jedis - in General Discussions [original thread]
Mace WIndu? more like Michael Myers. I've seen a pair of nova knifers make short work of a CQC map like Skim Junction, carving people up like turkeys. Bringing a knife to a gunfight used to be a stupid decision, now it's down right scary.
- by Jenova's Witness - at 2013.05.26 10:38:00
|
164. Buff this , de-buff that...it makes me laff everytime - in General Discussions [original thread]
Allah's Snackbar wrote: Class less warfare. FTFY People don't seem to understand simple terms like effective counter, balance, tradeoffs, and counterplay. Remember the Viziam last build? Think of it this way, a game mechanic should be as eq...
- by Jenova's Witness - at 2013.05.26 10:35:00
|
165. De-buff the militia LAVs - in General Discussions [original thread]
How about we buff swarm launchers and proximity mines? Proto swarms barely do jack, proto proximity mines barely put a dent in a militia LAV and the AV grenade out damages both.
- by Jenova's Witness - at 2013.05.26 10:16:00
|
166. Destroyed uplinks and nanohives - in General Discussions [original thread]
It might be related to the issues people are having with nanite injectors and weapons with splash damage.
- by Jenova's Witness - at 2013.05.26 10:12:00
|
167. LOL the TAR is the Caldari Rail Rifle - in General Discussions [original thread]
Almost all the AR variants are basically placeholders for the other racial takes on a rifle in my opinion. The TAR is a souped up gauss rifle, the standard AR is a Minmatar combat rifle, but with reversed damage bonuses, and the breach is the real...
- by Jenova's Witness - at 2013.05.26 10:04:00
|
168. [Feedback] The Advanced Scrambler Rifle is perfect. - in Feedback/Requests [original thread]
The range is horrible and backwards compared to the AR. Like the laser vs the TAR, the SR should out range the AR at max range, optimal, and incidental damage.
- by Jenova's Witness - at 2013.05.26 09:53:00
|
169. Why no stats CCP? - in General Discussions [original thread]
Anyone notice that the stacking penalty bug for CDMs still showed up on the fitting screen even after Uprising? I just happened to look at a few of my fittings today and realized that they simply removed the damage bonus stats because they can't s...
- by Jenova's Witness - at 2013.05.25 19:50:00
|
170. Logi support role - in Feedback/Requests [original thread]
The base stats of a logi suit are vastly inferior to its other racial counterparts at the cost of versatility. Because they're easy to customize compared to, in this case, an assault, logis give the impression of being better assaults because they...
- by Jenova's Witness - at 2013.05.25 19:42:00
|
171. Non lethal weapons - support weapons - in Feedback/Requests [original thread]
Ever heard of tackling?
- by Jenova's Witness - at 2013.05.25 19:34:00
|
172. Should a CGR-3 shotgun be able to one shot 692 eHP? - in General Discussions [original thread]
Shotguns are point blank, spike damage weapons. The closer they are, the more hits in that single burst are going to hit you.
- by Jenova's Witness - at 2013.05.25 19:31:00
|
173. THE RULES OF BATTLE - in General Discussions [original thread]
VEXation Gunn wrote: Actually most of the players that play dust are fps players. Most of the bad players are from eve Those EVE players can still hold their own with a firmer grasp on game mechanics that FPS players ignore like damage types ...
- by Jenova's Witness - at 2013.05.25 19:26:00
|
174. Your opinion: The current state of dropships. - in General Discussions [original thread]
Even with the problems with dropships, there are some very clutch pilots out there dedicated enough to maintain air superiority. Just a couple of days ago, my squad was getting their you know whats handed to them in Manus Peak but a logistics drop...
- by Jenova's Witness - at 2013.05.25 19:20:00
|
175. Starter fits - in Feedback/Requests [original thread]
Timothy Reaper wrote: Jenova's Witness wrote: They should bring back the starting class system but add more roles like pilots, scouts and heavies with preset skills and more BPO fittings that define that role. Once the player graduates, they...
- by Jenova's Witness - at 2013.05.25 19:08:00
|
176. [Suggestion] EvE Ships necessary for OB in PC - in Feedback/Requests [original thread]
PC should follow similar rules to the tourney build at fanfest, but without warbarge orbitals. If a team's ship can maintain orbit over the district for a set amount of time, that team should have access to an orbital at will. WP can be used to pl...
- by Jenova's Witness - at 2013.05.25 13:52:00
|
177. In a match-up between... - in General Discussions [original thread]
Shane Darko wrote: Snake may use a TAR,but batman has the BatLAV. /thread
- by Jenova's Witness - at 2013.05.25 13:40:00
|
178. Forge Gun Zoom. - in Feedback/Requests [original thread]
Bainlear Gorrilian wrote: Why isn't it a thing? Maybe not for the standard and assault, but I'd like to see it on the breach at least. With a 6 sec charge time, I'd like to know that my shot is going to hit its mark.
- by Jenova's Witness - at 2013.05.25 13:38:00
|
179. Why no stats CCP? - in General Discussions [original thread]
Panther Alpha wrote: Jenova's Witness wrote: Panther Alpha wrote: The only stats that are needed is RANGE ...all the other stats for weapons are very clear. But knowing how far you can shot with a weapon, makes a big difference. Optimal...
- by Jenova's Witness - at 2013.05.25 13:35:00
|
180. Swarm Missiles Unreliable. - in Feedback/Requests [original thread]
Swarms don't have the same godlike homing abilities and there's no more sharpshooter to help with range. Optimal range is somewhere ~100m and anything further will cause some of the missiles to disperse and miss their mark. Stay within that optima...
- by Jenova's Witness - at 2013.05.25 13:29:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |