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![S0LlD SNAKE S0LlD SNAKE](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
S0LlD SNAKE
PLAYSTATION4
53
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Posted - 2013.05.26 09:40:00 -
[1] - Quote
you should have at least 5 mil SP before making a thread about buff or debuff
so start buff yo SP
the amount of buff/de-buff threads is ridiculous
![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![SoTah Pawp SoTah Pawp](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
SoTah Pawp
Amarr Templars Amarr Empire
19
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Posted - 2013.05.26 09:44:00 -
[2] - Quote
S0LlD SNAKE wrote:you should have at least 5 mil SP before making a thread about buff or debuff so start buff yo SP the amount of buff/de-buff threads is ridiculous ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) hmm - you know - noobs tend to gravitate towards the most OP weapon. So if there's any group who understands if a weapon is broken it would be them Lol |
![KEQ Harbinger KEQ Harbinger](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
26
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Posted - 2013.05.26 09:46:00 -
[3] - Quote
S0LlD SNAKE wrote:you should have at least 5 mil SP before making a thread about buff or debuff so start buff yo SP the amount of buff/de-buff threads is ridiculous ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
12mil actually. And a bunch of alts to try everything. |
![S0LlD SNAKE S0LlD SNAKE](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
S0LlD SNAKE
PLAYSTATION4
53
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.26 09:48:00 -
[4] - Quote
KEQ Harbinger wrote:S0LlD SNAKE wrote:you should have at least 5 mil SP before making a thread about buff or debuff so start buff yo SP the amount of buff/de-buff threads is ridiculous ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) 12mil actually. And a bunch of alts to try everything.
lol that already no life or boosters or both |
![David Spd David Spd](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
David Spd
Isuuaya Tactical Caldari State
60
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Posted - 2013.05.26 10:00:00 -
[5] - Quote
I'd like some laffy taffy, sure. |
![Allah's Snackbar Allah's Snackbar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
42
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Posted - 2013.05.26 10:07:00 -
[6] - Quote
Class warfare. |
![137H4RGIC 137H4RGIC](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
137H4RGIC
SVER True Blood Unclaimed.
88
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.26 10:14:00 -
[7] - Quote
S0LlD SNAKE wrote:you should have at least 5 mil SP before making a thread about buff or debuff so start buff yo SP the amount of buff/de-buff threads is ridiculous ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) I have 9 mil SP. Nerf the TAR |
![McFurious McFurious](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
McFurious
BetaMax. CRONOS.
81
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Posted - 2013.05.26 10:22:00 -
[8] - Quote
I have over 10 mil SP and have been playing since closed beta. Just skilled up to get a GLU-5 (mainly MD user) to try out TAR's and holy LOL it's the most OP thing in the game. I have to keep using it though because it makes most of the other weapons pointless.
Nerf, rework, change, whatever needs to be done to the TAR because it's just ridiculous. |
![Jenova's Witness Jenova's Witness](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Jenova's Witness
Red and Silver Hand Amarr Empire
34
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Posted - 2013.05.26 10:35:00 -
[9] - Quote
Allah's Snackbar wrote:Classless warfare. FTFY
People don't seem to understand simple terms like effective counter, balance, tradeoffs, and counterplay. Remember the Viziam last build? Think of it this way, a game mechanic should be as equally fun for the person using it as it is for the person its being used on. To do this, said game mechanic needs to open more meaningful choices for the person the mechanic is being used on instead of only for the user. It's safe to assume that anyone on the business end of the Viziam, no matter how many SP they had, were having fun getting melted along with the rest of their team faster than they could even spawn in. Even snipers, which from my point of view were intended to be the effective counter since the laser painted a target its wielder's chest fell victim to the weapon's overwhelming range. Because it was so overpowered, the only way to actually counter a Viziam, was with another Viziam. Because of this flawed approach counterplay, all other weapons were sheer novelties and most skirmish battles were simply over glorified laser raves which were decided by how many people on a team were using it.
Compare this to now, and not much has really changed.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
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