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281. Minmatar Sentinels - What do you fit? - in General Discussions [original thread]
Thor Odinson42 wrote: The min heavy is sort of like the min scout in that it performs poorly against other races in the same class, but does well against other classes. Speed heavy is fun, but decent heavies will rip off your head and **** dow...
- by Jebus McKing - at 2014.11.07 14:19:00
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282. Minmatar Sentinels - What do you fit? - in General Discussions [original thread]
So, what are your favourite MinSenti fittings? Do you prefer massive shield tank or regen? Do you fit plates, regulators, or even kincats? Personally I usually end up using 1-2 kincats, some extenders and a recharger/energizer. But no matter wh...
- by Jebus McKing - at 2014.11.07 10:39:00
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283. What should I do, here? - in General Discussions [original thread]
Aeon Amadi wrote: Got the stacking penalties mixed up, calm down. My bad for not knowing every little tiny facet of this monstrously large game. Asking for feedback is one thing, sure - but we've already got changes in the work for Tuesday's ...
- by Jebus McKing - at 2014.11.06 19:00:00
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284. What should I do, here? - in General Discussions [original thread]
Aeon Amadi wrote: Saw that. As if the Gal Logi honestly needed another nerf. Those changes are just Scout stealth buffs. As far the x2 Damps? Nah. Scout with level 5 skills has 32db Precision (Amarr: 27db // Gallente: 28db). Gallente Assault w...
- by Jebus McKing - at 2014.11.06 12:14:00
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285. What should I do, here? - in General Discussions [original thread]
Assaults with 2 damps are kinda effective as long as there is no Gal Logi or dedicated scanning scout. Bumping into a scout and kicking his ass feels great. You still won't see them coming but they won't see you either. As a general rule I think ...
- by Jebus McKing - at 2014.11.06 08:30:00
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286. no, No, NO, NNNOONONONONONO - in General Discussions [original thread]
One Eyed King wrote: This is what happens when scout haters don't take the time to understand the real underlying issues and instead advocate for sloppy nerfs. They come back to bite you on the ass. I tried to help prevent it, but people want...
- by Jebus McKing - at 2014.11.05 23:55:00
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287. SP CAP NOT INCREASES - in General Discussions [original thread]
Can confirm, cap not increased yet.
- by Jebus McKing - at 2014.11.05 12:50:00
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288. Random feedback request - in General Discussions [original thread]
CCP Rattati wrote: Did anyone notice that we reduced the variant Rifle cost down to normal prototype ISK? My favorite, the Square to take you to battle, I have so many times thought I was waiting for battle, later finding out I hadn't press "f...
- by Jebus McKing - at 2014.11.05 09:41:00
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289. I love the changes to assault - in General Discussions [original thread]
BWAHAHAHAHAHAHAHAHA The active scanner changes were a massive Medium suit nerf and you don't even see it. Still nobody can scan my scout but now that active scanner are team vision I can always see your sorry, undampened asses even while cloaked...
- by Jebus McKing - at 2014.11.04 23:06:00
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290. Remove AA - in General Discussions [original thread]
MAG did not have AA. But then again, controls in MAG were REAAAAAALLY precise and hitdetection was much better than DUST. If controls and hitdetection are fixed then we can tone down AA.
- by Jebus McKing - at 2014.11.04 21:53:00
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291. Performance = worse - in General Discussions [original thread]
Frame rate is even worse than before. On all maps.
- by Jebus McKing - at 2014.11.04 16:47:00
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292. Respec is 38k AUR - in General Discussions [original thread]
Respec is 38,000 AUR.
- by Jebus McKing - at 2014.11.04 13:00:00
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293. Top killer fits of PC. (Stats from CCP) - in General Discussions [original thread]
Sentinel ck.0 with HMG? I thought everyone said the Caldari Heavy was useless...?
- by Jebus McKing - at 2014.11.04 10:48:00
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294. Update 1.9 available - in General Discussions [original thread]
Michael Arck wrote: Dat moment when you are all excited to see the new maps and you load into a old one, lol! Indeed. But luckily they have added a lot of tweaks to the old maps too! And the new moods. They look great! Stormy Toxic
- by Jebus McKing - at 2014.11.04 10:38:00
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295. Update 1.9 available - in General Discussions [original thread]
You can now download the update. Size is 1133MB.
- by Jebus McKing - at 2014.11.04 10:26:00
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296. Gal scout and its terrible color scheme - in General Discussions [original thread]
Mex-0 wrote: I think the amarr scout looks worse, not colorwise, but because of the huge bulbous head. It's like looking at a snail's shell where the neck should be. The head is actually fine. The lights are not its eyes but its cheeks.
- by Jebus McKing - at 2014.11.03 00:32:00
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297. Respec AUR price? - in General Discussions [original thread]
So, how much is it gonna be? I need to know, to plan ahead. DEV pls respond!
- by Jebus McKing - at 2014.10.29 23:34:00
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298. no, No, NO, NNNOONONONONONO - in General Discussions [original thread]
Joel II X wrote: Welp, back to 1.6, I suppose. Still, though, it's interesting. This will more than likely hurt everyone outside of a scout suit. This. Sure I could start dampening my Assault but why would I if I need 5x damps to avoid a ...
- by Jebus McKing - at 2014.10.28 19:07:00
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299. no, No, NO, NNNOONONONONONO - in General Discussions [original thread]
Vesta Opalus wrote: Daily reminder that no amount of precision currently available in the game can scan a scout with a fitting that isnt stupid. GOOD. I wish I could do the same with my Assault. Scan wallhacks are a crutch and need to get n...
- by Jebus McKing - at 2014.10.28 15:40:00
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300. no, No, NO, NNNOONONONONONO - in General Discussions [original thread]
NONONONONONONONONONo NOOOOOOOOOO w--- JEEEZUS... WHY?! Quote: Active Scanners can now share Scan Results with either Team or Squad. This is set on a per item basis but all Active Scanners now have Share Results with Team as default. S...
- by Jebus McKing - at 2014.10.28 13:47:00
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