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1. Idea for a useful assault bonus - in Feedback/Requests [original thread]
Auris Lionesse wrote: No that's command bonuses, assaults are heavy assault cruisers, meaning tank, damage, speed. a command suit should be a battlecruiser suit meaning it's commando which is in the wrong tier of suits. you're a wrong tier o...
- by Je-NOVA - at 2014.04.12 23:36:00
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2. Idea for a useful assault bonus - in Feedback/Requests [original thread]
Does anyone remember the crusader bonuses that buff you're squad members? I think that would be the perfect role for the assault class. The logi, scout, heavy do a fine job of scanning, assaulting, defending and supporting each other without the a...
- by Je-NOVA - at 2014.04.12 23:23:00
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3. Feedback - Nova Knives - in Feedback/Requests [original thread]
I wish we had the sprint charging also, but they aren't that hard to use without it. Most satisfying kill I've gotten was a double kill with a single charge. Another cool moment was when I jumped over a wall off a crate (near the west gate on the ...
- by Je-NOVA - at 2013.05.09 03:22:00
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4. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
oops i made a thread similar to this which should be deleted now. About the inertia dampening activating faster, I think there should be a module for that. Also I agree fall damage is too much. Nothing worse than having like 40 health left and jum...
- by Je-NOVA - at 2012.12.27 03:04:00
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5. Fall damage too much too soon - in Feedback/Requests [original thread]
When you fall like 5 feet you still take damage. There should be a higher minimum fall length before you take damage, or better yet a safe roll to reduce damage after an average fall length (pressing x right before you hit the ground).
- by Je-NOVA - at 2012.12.27 02:58:00
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6. Request, more free roaming - in Feedback/Requests [original thread]
I want something similar to the citadel like mass effect. Essentially it will be home for dust, but with more immersion.
- by Je-NOVA - at 2012.12.27 02:30:00
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