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2321. How the life of a new player should start (IMO, a concept) - in General Discussions [original thread]
BL4CKST4R wrote: Jason Pearson wrote: You finish the tutorial mode, and you're sent a mail (the game shows you how to access your mail), it awards you a contract payment for completing the mission, and congratulates you. You can now use the ...
- by Jason Pearson - at 2013.06.03 23:51:00
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2322. How the life of a new player should start (IMO, a concept) - in General Discussions [original thread]
Khal V'Rani wrote: +1 Though I think until we can pick up gear from downed enemies or blow holes in walls, (all things I hope we'll be able to do eventually) I don't think it should be in the tutorial, it might give the wrong idea of what one i...
- by Jason Pearson - at 2013.06.03 23:44:00
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2323. Does winning matter? - in General Discussions [original thread]
Zerg Tyr wrote: Jason Pearson wrote: Dust Project 514 wrote: No. You need to realise that the EVE universe is a never ending struggle for control and power. There is no end to the game. You will keep playing and never finish until you've...
- by Jason Pearson - at 2013.06.03 23:41:00
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2324. Does winning matter? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Jason Pearson wrote: ^ Nope. There's no reason to win. And how would YOU know? Because I've lost and yet still gotten 700k ISK. Because I've played a battle that was a 4v1 for the entire game, got 600k wh...
- by Jason Pearson - at 2013.06.03 23:34:00
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2325. Does winning matter? - in General Discussions [original thread]
Dust Project 514 wrote: No. You need to realise that the EVE universe is a never ending struggle for control and power. There is no end to the game. You will keep playing and never finish until you've see it for what it really is. A giant ti...
- by Jason Pearson - at 2013.06.03 23:29:00
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2326. Does winning matter? - in General Discussions [original thread]
^ Nope. There's no reason to win.
- by Jason Pearson - at 2013.06.03 23:27:00
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2327. How the life of a new player should start (IMO, a concept) - in General Discussions [original thread]
ReGnUM DEl wrote: TL;DR Maybe we can add that one bud? Read the bit with the bullet marks, we need a tutorial covering those basic things in an immersive way
- by Jason Pearson - at 2013.06.03 23:26:00
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2328. How the life of a new player should start (IMO, a concept) - in General Discussions [original thread]
agustis caesar wrote: well thought out. I like it a lot. Great concept. New players are lost, I think something like this would go a long way but would require a lot of DEV time, but in the long run would make the game better because new player...
- by Jason Pearson - at 2013.06.03 23:22:00
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2329. How the life of a new player should start (IMO, a concept) - in General Discussions [original thread]
How the life of a new player should start (In my opinion) Please prepare for a bit of a read The start of a new player's experience in DUST should be pretty damn epic, it should be a forced tutorial (atleast for the players first ever ...
- by Jason Pearson - at 2013.06.03 22:18:00
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2330. How the life of a new player should start (IMO, a concept) - in General Discussions [original thread]
You finish the tutorial mode, and you're sent a mail (the game shows you how to access your mail), it awards you a contract payment for completing the mission, and congratulates you. You can now use the Instant Battle to find battles around New Ed...
- by Jason Pearson - at 2013.06.03 22:18:00
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2331. Common sense question about the tank situation - in General Discussions [original thread]
Jammer Jalapeno wrote: S0LlD SNAKE wrote: what i hate about tanks is that they camp in the red zone on a hill and i cant go there to destroy it if i fire swarms he gets one round but the second time he hides behind the hill and i cant do sh...
- by Jason Pearson - at 2013.06.03 21:36:00
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2332. wtf is this cuz? - in General Discussions [original thread]
Defend Order, Railgun Tank, friendly on enemy team calling in RDVs repeatedly. Got into a skirmish match halfway through and did this with a friendly, 2 OBs solo.
- by Jason Pearson - at 2013.06.03 19:48:00
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2333. PC Report #2 [5/21] - [5/31] - in The War Room [original thread]
We're such a target :( We're not even capable of Comms Discipline :(
- by Jason Pearson - at 2013.06.03 19:44:00
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2334. Played for a week, I'm done with this game. - in General Discussions [original thread]
This is ridiculous. The response is the same no matter what, either "lolucried" or "come back when you've got passive SP" Game is broken as ****, doesn't offer a proper tutorial to teach new players nor is the matchmaking working. Have an alt w...
- by Jason Pearson - at 2013.06.03 19:35:00
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2335. Common sense question about the tank situation - in General Discussions [original thread]
Whallace wrote: I agree that we need advanced and prototype tanks to be on par with AV. however, I don't think the price of tanks can be ignored. if a standard tank costs 500-700k, how much will a prototype cost? 20M? tanks being squishy are fi...
- by Jason Pearson - at 2013.06.03 19:13:00
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2336. Common sense question about the tank situation - in General Discussions [original thread]
Ric Barlom wrote: Jason Pearson wrote: Ric Barlom wrote: Jason Pearson wrote: Tanks need to be able to fit Standard Modules without needing PG/CPU modules. Once that's done, we need Advanced and Prototype Tanks, as well as Advanced an...
- by Jason Pearson - at 2013.06.03 18:24:00
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2337. Common sense question about the tank situation - in General Discussions [original thread]
Ric Barlom wrote: Jason Pearson wrote: Tanks need to be able to fit Standard Modules without needing PG/CPU modules. Once that's done, we need Advanced and Prototype Tanks, as well as Advanced and Prototype Enforcer, Marauder and Covert Ops...
- by Jason Pearson - at 2013.06.03 18:03:00
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2338. Common sense question about the tank situation - in General Discussions [original thread]
Tanks need to be able to fit Standard Modules without needing PG/CPU modules. Once that's done, we need Advanced and Prototype Tanks, as well as Advanced and Prototype Enforcer, Marauder and Covert Ops tanks.
- by Jason Pearson - at 2013.06.03 17:55:00
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2339. Common sense question about the tank situation - in General Discussions [original thread]
Teams will usually have one tanker each, two if they're confident in their Infantry's ability. If one tank, he will either run Blaster or Rail, usually rail as he is needed for AV, especially in the opening minutes where the enemy may deploy enemy...
- by Jason Pearson - at 2013.06.03 17:48:00
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2340. Common sense question about the tank situation - in General Discussions [original thread]
Ric Barlom wrote: You know, guys, first of all let me put it out there that I'm no tanker, I've never played a tank and I probably never will. But there's one thing that I've been wondering for a day or two now, guys. And I'm talking about the ...
- by Jason Pearson - at 2013.06.03 16:51:00
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