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361. Some more tank rant - in General Discussions [original thread]
demonkiller 12 wrote: exactly if am droped like that i should go into a last stand mode, if i shoot you in the leg you should get a movement penalty, if i shoot you in the arm, you get increased recoil That's never going to happen, you know ...
- by Jason Pearson - at 2014.01.11 10:41:00
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362. Some more tank rant - in General Discussions [original thread]
demonkiller 12 wrote: if a tank goes over my remotes and has 10 armor, why the **** can he still travel at full speed? at the this point he should be incapable of moving or repairing, only able to use his turret until someone finishes him off ...
- by Jason Pearson - at 2014.01.11 10:32:00
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363. Millitia tanks are the only thing saving us from non agression pact 2.0 - in General Discussions [original thread]
Yeaaah we probably would've done it.
- by Jason Pearson - at 2014.01.11 08:50:00
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364. Roadblocks - in General Discussions [original thread]
Zaria brought it up in IRC What about an item that become a roadblock that can only be used by Infantry? Let's say you could carry 3 and only activate 3 at any time. This item couldn't be destroyed by weapons which rules out a tank rolling up and...
- by Jason Pearson - at 2014.01.11 07:32:00
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365. tanking channels - in General Discussions [original thread]
We had some, but mostly **** players are there now.
- by Jason Pearson - at 2014.01.11 06:56:00
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366. who here thinks forge guns need a buff vs ground vehicles? (exept breach) - in General Discussions [original thread]
I 3 shot tanks No.
- by Jason Pearson - at 2014.01.11 06:41:00
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367. Bully Pulpit - in General Discussions [original thread]
I'm an alpha and this is all that matters.
- by Jason Pearson - at 2014.01.10 21:19:00
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368. Remove Adv and Pro AV - in General Discussions [original thread]
Soraya Xel wrote: Rusty Shallows wrote: Severance Pay wrote: Soraya Xel wrote: Rusty Shallows wrote: If the Devs learned anything from Chrome (or CCP from Eve Online) then we won't be seeing any super HAVs. Odds are new HAVs will ju...
- by Jason Pearson - at 2014.01.10 21:15:00
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369. Remove Adv and Pro AV - in General Discussions [original thread]
Rusty Shallows wrote: Jason Pearson wrote: Rusty Shallows wrote: 1.7 isn't any better than Uprising 1.0 with regards to vehicles. The Devs just broke the game in the opposite direction. They should have only done the buffs and new weapon...
- by Jason Pearson - at 2014.01.10 21:09:00
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370. Remove Adv and Pro AV - in General Discussions [original thread]
Battlefield lets you run solo in a tank.. And I seem to kill a lot more things in it than in DUST.
- by Jason Pearson - at 2014.01.10 21:01:00
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371. Remove Adv and Pro AV - in General Discussions [original thread]
Rusty Shallows wrote: 1.7 isn't any better than Uprising 1.0 with regards to vehicles. The Devs just broke the game in the opposite direction. They should have only done the buffs and new weapons. I'm going to disagree, I find 1.7 much more...
- by Jason Pearson - at 2014.01.10 20:58:00
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372. Remove Adv and Pro AV - in General Discussions [original thread]
Eltra Ardell wrote: ITT: Bad Ideas Enlighten us with your glorious wisdom.
- by Jason Pearson - at 2014.01.10 20:52:00
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373. About Swarms - in General Discussions [original thread]
Delta 749 wrote: It used to be that way but it was broken, but lets say we removed their splash all together and what do we end up with, potentially six missiles in a large clump moving at a decent speed that can obliterate any suit Besides th...
- by Jason Pearson - at 2014.01.10 20:51:00
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374. Remove Adv and Pro AV - in General Discussions [original thread]
Soraya Xel wrote: Rusty Shallows wrote: If the Devs learned anything from Chrome (or CCP from Eve Online) then we won't be seeing any super HAVs. Odds are new HAVs will just have different intended uses. It is unlikely they will intentionall...
- by Jason Pearson - at 2014.01.10 20:48:00
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375. Remove Adv and Pro AV - in General Discussions [original thread]
Rusty Shallows wrote: Jason Pearson wrote: Tectonic Fusion wrote: Jason Pearson wrote: Buff Standard AV, also remove Advanced and Proto turrets. Balance. Keep swarm damage the same, and add ADV/PROTO tanks. Balance. Proto AV ne...
- by Jason Pearson - at 2014.01.10 20:46:00
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376. About Swarms - in General Discussions [original thread]
So, an idea. The Swarm Launcher could be changed to a lock on AND dumbfire weapon rather than just a lock on weapon, I think it would be interesting. When you see the swarms it seems to me that it's meant to be an anti air weapon, after speaking ...
- by Jason Pearson - at 2014.01.10 20:15:00
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377. Remove Adv and Pro AV - in General Discussions [original thread]
Tectonic Fusion wrote: Jason Pearson wrote: Buff Standard AV, also remove Advanced and Proto turrets. Balance. Keep swarm damage the same, and add ADV/PROTO tanks. Balance. Proto AV needed to kill standard tanks Sir, how does one kil...
- by Jason Pearson - at 2014.01.10 20:11:00
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378. Remove Adv and Pro AV - in General Discussions [original thread]
Buff Standard AV, also remove Advanced and Proto turrets. Balance.
- by Jason Pearson - at 2014.01.10 20:06:00
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379. Why i should (not) run for CPM1. @__@ - in General Discussions [original thread]
The dark cloud wrote: @ jason: -you scrublord. Sing for me darling. xoxo
- by Jason Pearson - at 2014.01.10 20:02:00
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380. Tank vs me... - in General Discussions [original thread]
Triple Damage Proto Swarms = Win
- by Jason Pearson - at 2014.01.10 14:35:00
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