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1. >> PLEASE RESPOND: Sensitivity is ...WAY TO FAST!! [MICE] << - in Technical Support/Bugs [original thread]
I don't know about you guys, but my sensitivity is fine horizontally, but vertically it's way too slow.
- by Jan Stahl - at 2012.10.14 21:00:00
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2. while we are on the subject of griefing... - in General Discussions [original thread]
Hah, I'd like to see that happen.
- by Jan Stahl - at 2012.09.13 02:38:00
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3. 1000vs1000 - in General Discussions [original thread]
Back in my day we thought "Wow, how awesome would something like 4v4 be?"
- by Jan Stahl - at 2012.09.12 23:43:00
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4. Beta Tester Officer Weapons!!! - in General Discussions [original thread]
Wouldn't this lead to us having STB branded weapons post-beta?
- by Jan Stahl - at 2012.09.12 04:59:00
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5. Do you use a Dualshock,keyboard & mouse,or a Move? - in General Discussions [original thread]
Tried using KB/M, but the support for it is terrible in Dust514, especially the abysmal sensitivity and lack of control modification options. Moved on to using my Move, but it doesn't seem to be implemented that well. Using DS3 until the other t...
- by Jan Stahl - at 2012.09.11 03:31:00
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6. Preventing buying multiple blueprint items - in General Discussions [original thread]
Just wondering, will the market ever get some notification of when an item is a blueprint item or not? I've had a few times where I would bulk buy some items and then find myself feeling like an arse when I realize it is a permanent blueprint item...
- by Jan Stahl - at 2012.09.10 04:45:00
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7. Will the MMO gameplay part of this MMOFPS ever show in multiplayer scale of Dust? - in General Discussions [original thread]
Veigar Mordekaiser wrote: Jan Stahl wrote: I'd say 32-48 players is a sweet spot for Dust's map sizes, any more and you're just stuffing the map with too many players. Even in MAG I feel there are too many people stuffed on one map, and esp...
- by Jan Stahl - at 2012.09.09 18:56:00
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8. Will the MMO gameplay part of this MMOFPS ever show in multiplayer scale of Dust? - in General Discussions [original thread]
I'd say 32-48 players is a sweet spot for Dust's map sizes, any more and you're just stuffing the map with too many players. Even in MAG I feel there are too many people stuffed on one map, and especially in games like Killzone 2 and Resistance 2.
- by Jan Stahl - at 2012.09.09 18:51:00
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