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141. What are the chances of DUST or Legion coming to PS4? - in General Discussions [original thread]
Ace Boone wrote: THE MILLIONCLONE CHALLENGE wrote: I have gotten roughly 250 hackers banned from planetside 2 within 5 months. They don't exist, it's magic and I need to get good. Lol you sound like a whiner. It's scary how easy it is...
- by Jacques Cayton II - at 2014.12.23 01:41:00
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142. What are the chances of DUST or Legion coming to PS4? - in General Discussions [original thread]
Ace Boone wrote: Jacques Cayton II wrote: Ace Boone wrote: John Psi wrote: God, please no.... Nobody else wants DUST on the PS4? As having Legion on the PS4 would pretty much render all console players at a disadvantage and pretty m...
- by Jacques Cayton II - at 2014.12.23 00:58:00
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143. What are the chances of DUST or Legion coming to PS4? - in General Discussions [original thread]
Ace Boone wrote: John Psi wrote: God, please no.... Nobody else wants DUST on the PS4? As having Legion on the PS4 would pretty much render all console players at a disadvantage and pretty much force all of us to pilot vehicles. What? I...
- by Jacques Cayton II - at 2014.12.23 00:08:00
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144. Shield Strafe Penalties - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Petra 222 SoM wrote: So strafe penalties to armor plates have been added, great. But are the problems with strafing and shields going to be addressed as well? Currently I can mimic the hit detection issues that plague...
- by Jacques Cayton II - at 2014.12.22 23:24:00
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145. Shield Strafe Penalties - in Feedback/Requests [original thread]
Petra 222 SoM wrote: So strafe penalties to armor plates have been added, great. But are the problems with strafing and shields going to be addressed as well? Currently I can mimic the hit detection issues that plagues the Cal Scout with my...
- by Jacques Cayton II - at 2014.12.22 23:21:00
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146. Christmas War - The Roman Tears - in The War Room [original thread]
Roman837 wrote: That's quite the post. Can TOP not take us themselves? Have to wait till my players are away for Xmas with their families to get your first win in a week vs us? Isn't TOP suppose to be a mercenary corp? Some morals. We will ...
- by Jacques Cayton II - at 2014.12.22 22:42:00
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147. an idea for resistance mods. - in Feedback/Requests [original thread]
True Adamance wrote: Jacques Cayton II wrote: jace silencerww wrote: does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per ...
- by Jacques Cayton II - at 2014.12.22 17:05:00
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148. How to Fit: Cal Assault - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: http://www.protofits.com/fittings/shared/0/10346 It may or may not be my next suit...is this a standard ish fitting for Cal Assault players? Jeeze guys 2 com ext 1 com precision 2 com rech 1 com reg 1 com damp 1 com fe...
- by Jacques Cayton II - at 2014.12.22 04:55:00
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149. Did they nerf the range on HMG? - in General Discussions [original thread]
DarthPlagueis TheWise wrote: After not playing for a month, it feels a bit weaker, and I definitely feel the overheat nerf. Just looking for some exact numbers. Kinda yes since prolonged fire makes the rounds group tighter which leads to mor...
- by Jacques Cayton II - at 2014.12.22 04:51:00
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150. Am I doing Caldari Assault right? - in General Discussions [original thread]
Jack 3enimble wrote: THE-PIMP-NAMED-SLICKBACK wrote: DeadlyAztec11 wrote: 2x Complex Light Damage Modifers 2x Advanced Precision Enhancers 1x Basic Reactive Plate 1x Complex Armor Plate GEK-38 Core Flaylock Pistol C-7 Flux Grenade ...
- by Jacques Cayton II - at 2014.12.22 03:04:00
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151. Am I doing Caldari Assault right? - in General Discussions [original thread]
DeadlyAztec11 wrote: 2x Complex Light Damage Modifers 2x Advanced Precision Enhancers 1x Basic Reactive Plate 1x Complex Armor Plate GEK-38 Core Flaylock Pistol C-7 Flux Grenade Compact Nanohive I decided to get into the Caldari Assaul...
- by Jacques Cayton II - at 2014.12.22 03:03:00
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152. an idea for resistance mods. - in Feedback/Requests [original thread]
True Adamance wrote: Jacques Cayton II wrote: jace silencerww wrote: does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per ...
- by Jacques Cayton II - at 2014.12.22 03:01:00
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153. an idea for resistance mods. - in Feedback/Requests [original thread]
jace silencerww wrote: does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per mod. yes there will be stacking penalies but only if...
- by Jacques Cayton II - at 2014.12.22 01:19:00
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154. Oh god! I salvaged 2 Keys!!! - in General Discussions [original thread]
I love carpet
- by Jacques Cayton II - at 2014.12.21 19:22:00
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155. an idea for resistance mods. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I mean... How can you guys seriously think the idea of a module where the penalties heavily outweigh the advantages would make a good module? There would be more reasons not to use it than to use it! Pros: +20% resists Cons...
- by Jacques Cayton II - at 2014.12.21 19:20:00
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156. an idea for resistance mods. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Fizzer XCIV wrote: Regnier Feros wrote: If the percentage is going to be 10-20% then you'll need a huge downside to it. Something like this : Complex projectile resistance mod resist projectile weapons by 20% increa...
- by Jacques Cayton II - at 2014.12.21 18:48:00
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157. an idea for resistance mods. - in Feedback/Requests [original thread]
Regnier Feros wrote: If the percentage is going to be 10-20% then you'll need a huge downside to it. Something like this : Complex projectile resistance mod resist projectile weapons by 20% increase damage taken by explosive weapons by 20% Ju...
- by Jacques Cayton II - at 2014.12.21 18:06:00
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158. an idea for resistance mods. - in Feedback/Requests [original thread]
It'd be cool to have resistance mods and all and I've given it some thought. Let each mod give you somewhere to 10%-20% with a resistance to a certian damage type, penalties can be hard to fit and skilling into it can lower the cpu or pg respectiv...
- by Jacques Cayton II - at 2014.12.21 14:46:00
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159. Why do the Gallente have Kinetic Catalyzers? - in General Discussions [original thread]
DeadlyAztec11 wrote: I don't mean to complain but I honestly don't understand why. The Gallente probably get the least benefit from them because on addition to having slow armored suits they have regular stamina. Every other race gets more of a...
- by Jacques Cayton II - at 2014.12.21 14:37:00
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160. Random ideas shields and armor EVE like balancing - in General Discussions [original thread]
BL4CKST4R wrote: In EVE for the most part the most you will ever fit in shields and armor is usually one, maybe two HP increasing modules, some ships can tank a crap ton of mods but for the most part one or two is enough, sometimes even none. T...
- by Jacques Cayton II - at 2014.12.21 14:31:00
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